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Lightmapping Trouble


Fallen Guardian

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So I was experimenting in making a module that is normally in daylight, be in night. However, when doing so I only partially succeeded. I changed all the lightmaps and the majority of the textures are darker, but the NPC's and the some textures are still lit as if it were day. Here's a pic:

 

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Does anyone have any ideas as to what's going on?

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It probably has to do with the model itself...those particular parts/objects of the mdl for that room may have some unique lighting that is overriding the .tga to give it a desired effect...usually you see it with lights and things like that...you may be able to minimize the effect by darkening your .tga file for that grassy area, and hex edit/replace.

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