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Heroes of the Old Republic Lightsaber Mod v1.6


Qui-Don Jorn

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Keeping Iacen Konn sounds worthy. Who does he replace again?

 

G0-T0.

 

Edit:

Ok, just by looking through my 1.7 folder I have a much better idea of what needs to be done first..

1. All sabers will have absolutely no extra properties.

2. About a dozen or so dialog files have to be rebuilt.

3. Remove my 203TEL.mod (isn't that the one for the Citadel Station departures area?), and fix where V'wynn's saber is.

4. Get a vote on if my Citadel Station Medical Bay mod stays or goes...

5. Figure out why my NWmax green/black shortcut is missing. :p

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As to whether or not you want to keep developing this mod is up to you, normally I wouldn't try to ask a modder to continue a mod if they were happy with the latest version they made but I knew that you planned 1.7 at one point anyways and now that I've played through the mod I like it quite a bit.

 

1. Personally, I thought most of the extra saber properties felt right for their characters. For example, Atton's Saber having Stealth properties.

4. I liked that mod, it brought some extra things to do to the somewhat boring Telos. And it rewards you too.

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  • 2 weeks later...

Ok, I've started work on a HotOR 1.7, but it is more and more looking like I'm going to drop both the Citadel Medical Bay mod and recruit Iacen Konn altogether.

 

Just wanted to let everyone know. Unless,....I hear *alot* of protesting against it.

My guess is no one gives a ****.

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