Fallen Guardian Posted January 1, 2012 Share Posted January 1, 2012 Hey everyone. I've been having a problem as of late, whenever I attempt to make an NPC have a looping animation during conversation, it works, up until the point where the NPC starts talking. Then it cancels out the animation and they do the regular talking animation. I've tried making the NPC uncommandable after the animation runs, but no luck. Is there a way to fix this? Link to comment Share on other sites More sharing options...
JCarter426 Posted January 1, 2012 Share Posted January 1, 2012 Are you doing it with a script or in the dialogue file? Either way, the system is very sensitive. Initiating a conversation will cancel all animations, no matter what. This is probably hard coded and if so, there's nothing you can do about it. So if you're scripting it, you have fire it again on the first dialogue node. If you're doing it in the dialogue, you have to apply the animation to every node you want it on, even blank "continue" ones - otherwise the character will stop doing the animation between nodes and start over again in the next node. Additionally, scripting the animation can have different effects than adding it to the dialogue node. For example, certain dialogue animations, such as Talk_Forceful, force the camera back a bit on angle 1, to prevent clipping. If you script the animation rather than add it to the dialogue node, however, this won't happen. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted January 1, 2012 Author Share Posted January 1, 2012 Alright thanks. Link to comment Share on other sites More sharing options...
newbiemodder Posted January 2, 2012 Share Posted January 2, 2012 what I usually do in your case FG is use a placeable camera for the dialog node and omit the speakers tag from the speaker box... Link to comment Share on other sites More sharing options...
Fallen Guardian Posted January 2, 2012 Author Share Posted January 2, 2012 Thanks for the input. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.