newbiemodder Posted February 8, 2012 Share Posted February 8, 2012 Have a question. Working on a module where I recruit an NPC to my party and he takes the lead in a module. No problem there, everything works fine. My question though, is once he takes the pc role, how do I prevent him from autoleveling up to where the exile is. I want to keep him to stay a level 9 guardian instead of jumping to level 19. From the threads, I am under the assumption that this is tied to the autobalance.2da. And it reads which level to autobalance from the utc's Multiplier Set. I have it set to 0 which corresponds to no autobalance. But it still levels up when the new party lead takes over. Am I wrong with this? Any thoughts? Link to comment Share on other sites More sharing options...
VarsityPuppet Posted February 8, 2012 Share Posted February 8, 2012 What's the character's challenge rating? It should read as CRLevel or something like that Link to comment Share on other sites More sharing options...
newbiemodder Posted February 8, 2012 Author Share Posted February 8, 2012 it is set to 8 Link to comment Share on other sites More sharing options...
GeorgNihilus Posted February 10, 2012 Share Posted February 10, 2012 hmm a serious issue indeed. If you're talking about the Multiplier Set value from the Advanced Tab in an utc, most of the NPCs seems to have it set to 3. You're gonna replace the player with an NPC and with 0 is still leveling up? levelmult column says 0 doesn't it, it SHOULDN'T be leveling up should it?? If it's impossible to avoid leveling up, you could start with a weaker character of course (reducing from the beginning the Challenge Rating and Hit points, plus Natural AC too) and also try to lower how much the character gains in each level up. For that, is it possible to create a Set_6 row in row 6 with new values in autobalance.2da, would it be "read" by the game I wonder? there, you could set for example the vpmult to 0.12 or less instead of 0.65 if that is the vitality multiplier set ... I'm partially rambling here u know, I haven't read threads already but that seems to be vpmult column meaning right? good luck Link to comment Share on other sites More sharing options...
Fallen Guardian Posted February 10, 2012 Share Posted February 10, 2012 Then again you could always just set the stats you want the NPC to have and then make the NPC level 50, or 20, whatever the max level is for either KotOR game. But then you'd have to make multiple variants of the NPC if you intended to have it level up later. Link to comment Share on other sites More sharing options...
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