Canderis Posted September 19, 2012 Share Posted September 19, 2012 Is there a way to make one line in a dialog file not skipable, but leave the rest of it skipable ? Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 19, 2012 Share Posted September 19, 2012 DLGEditor 2.3.2 has a "Node Unskippable" checkbox above the Comment box and below the Emotion/FacialAnim options. Link to comment Share on other sites More sharing options...
Canderis Posted September 19, 2012 Author Share Posted September 19, 2012 Is that a TSL exclusive feature? I don't see that box for a kotor 1 dialog file. Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 19, 2012 Share Posted September 19, 2012 Looks like it is, yes: I can't find it for K1, either. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted September 19, 2012 Share Posted September 19, 2012 Yeah, I'm pretty sure it's KotOR II exclusive. Basically what you'll need to do to make only one node skippable is use a wait script. Link to comment Share on other sites More sharing options...
JCarter426 Posted September 19, 2012 Share Posted September 19, 2012 You might be able to use NoClicksFor(). Link to comment Share on other sites More sharing options...
Fallen Guardian Posted September 19, 2012 Share Posted September 19, 2012 I believe I tried that once.. It didn't work. Link to comment Share on other sites More sharing options...
JCarter426 Posted September 19, 2012 Share Posted September 19, 2012 Well, drat. Link to comment Share on other sites More sharing options...
Canderis Posted September 19, 2012 Author Share Posted September 19, 2012 So if a script is running, it wont let you skip It? Link to comment Share on other sites More sharing options...
Fallen Guardian Posted September 19, 2012 Share Posted September 19, 2012 Well basically for any script you'd need to add this in ActionWait(2.0); to make it pause. Alternatively if you're using an action script that calls this at the beginning: ActionPauseConversation(); At the end, when you call this: ActionResumeConversation(); You can add a delay onto it for however long you want the node to stay stagnant. Link to comment Share on other sites More sharing options...
Canderis Posted October 8, 2012 Author Share Posted October 8, 2012 So I am back to this issue. ActionPause/ResumeConversation(); does not work for me, and having my dialog unskippable is really anoying, but having it skippable creates several bugs. Link to comment Share on other sites More sharing options...
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