Sithspecter Posted November 26, 2012 Share Posted November 26, 2012 I came up with this after watching Episode I. Link to comment Share on other sites More sharing options...
LDR Posted November 26, 2012 Share Posted November 26, 2012 I love you. Now you should make drivable vehicles. Link to comment Share on other sites More sharing options...
Sithspecter Posted November 26, 2012 Author Share Posted November 26, 2012 I love you. Now you should make drivable vehicles. Thanks. I'll see what I can do about that soon. Otherwise, this shield also has some minor clipping issues. Also, when weapons, placeables, doors, or heads show up behind the blue/purple part of the shield, it looks like the shield disappears on that part. I'm using a txi that says: blending additive envapmap window If anybody knows how to fix this, give me a holler. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted November 26, 2012 Share Posted November 26, 2012 I came up with this after watching Episode I. Show spoiler (hidden content - requires Javascript to show) TSL version, SS? ^_^ Link to comment Share on other sites More sharing options...
Sithspecter Posted November 26, 2012 Author Share Posted November 26, 2012 Maybe, but probably not. I just do not like TSL. Link to comment Share on other sites More sharing options...
Marius Fett Posted November 26, 2012 Share Posted November 26, 2012 Otherwise, this shield also has some minor clipping issues. Also, when weapons, placeables, doors, or heads show up behind the blue/purple part of the shield, it looks like the shield disappears on that part. I'm using a txi that says: blending additive envapmap window If anybody knows how to fix this, give me a holler. Try using decal 1 instead of envmap window and see how you get on. Link to comment Share on other sites More sharing options...
Sithspecter Posted November 26, 2012 Author Share Posted November 26, 2012 Ah, I'll try that as soon as I get home! Link to comment Share on other sites More sharing options...
GeorgNihilus Posted November 26, 2012 Share Posted November 26, 2012 Otherwise, this shield also has some minor clipping issues. Also, when weapons, placeables, doors, or heads show up behind the blue/purple part of the shield, it looks like the shield disappears on that part. I'm using a txi that says: blending additive envapmap window If anybody knows how to fix this, give me a holler. I suppose this might be ... impossible but well ... how about having a shield that turns off once not in combat?? that would at least fix the "non-combat" clipping issues ... a smaller shield would help somehow probably?? and turning on/off would be more "hollywood-friendly" ... after all ... you did turn those landspeeders driveable ... Link to comment Share on other sites More sharing options...
Sithspecter Posted November 26, 2012 Author Share Posted November 26, 2012 I'll see what I can do about that soon. I've already got some sweet ideas for some more shields... Link to comment Share on other sites More sharing options...
Marius Fett Posted November 26, 2012 Share Posted November 26, 2012 Oh, if my earlier suggestion doesn't work, try removing the blending additive too, so you're left with just decal 1. Link to comment Share on other sites More sharing options...
Sithspecter Posted November 27, 2012 Author Share Posted November 27, 2012 Removing the blending additive makes it non-transparent. I may have to go back in the model and change the alpha settings for it. Link to comment Share on other sites More sharing options...
Marius Fett Posted November 27, 2012 Share Posted November 27, 2012 Did the decal 1 do anything for you? Link to comment Share on other sites More sharing options...
Darth InSidious Posted November 27, 2012 Share Posted November 27, 2012 You could try making the shield transparent using the 'opacity' material property in Max. I don't know where that is in 3ds, but in gmax this is in 'maps' in the material editor, beneath 'blinn basic parameters'. I don't know if it'll solve your issue, but it's how I made the first sword here. Link to comment Share on other sites More sharing options...
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