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JC's Minor Fixes for K2


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Posted
You remember your window fix made TSLRCM 1.8.2, right?

See, I have several installations of K2; two have TSLRCM, two do not. For mod testing purposes and such. I figure even if everybody has TSLRCM, they might have the same setup, so I figured I'd put everything in anyway. There's another window fix in there, by the way.

Also, what are your last 2 pictures meant to showcase?

Pazaak cards and Dillan's hairline.

 

And thanks, everyone! I know there's some stuff I haven't gotten to - at least one other VIS fix, for example - so I'm sure to be back with more at some future date.

Posted
Pazaak cards

They're all green now instead of green, blue and red? While there only red, blue, combi and yellow cards in the actual pazaak game? :confused:

 

(or was it only intended to show off the hand and the table ones are still fixed anyway?)

Posted

The main deck cards are green, while the side deck cards are red, blue, and gold. However, both the placeable for cards on the table and the weapon for cards in hand originally used the same texture, a mix of red, blue, and green. So everyone you see playing pazaak is cheating. I've made the cards on the table all green and swapped out the green of the cards in hand for plus or minus.

Posted

Yeah. I remember the window fix. A must-have.

 

now the Ebon Hawk looks like a "ship" instead of a "draw" with this ... hopefully the rest of these tweaks will find another permanent spot in my Override :nod: ... looks like ;)

 

thanks again :bot2:

Posted

Downloaded. I haven't looked closely at the differences between your Telos Skybox and Quanon's but the other items are definitely welcome and have already been been placed in my Override folder.

Posted
Downloaded. I haven't looked closely at the differences between your Telos Skybox and Quanon's but the other items are definitely welcome and have already been been placed in my Override folder.

 

The most striking difference I see is JC's Tel_BDrp file registers at 4096x4096 whereas Quanon's is 512x512.

  • 2 years later...
Posted
The most striking difference I see is JC's Tel_BDrp file registers at 4096x4096 whereas Quanon's is 512x512.

I, uh, I may have gone a bit overboard there. :xp:

 

In other news, I've updated to v1.1. See the original post for the new download links.

 

It's been so long that it's about double the number of fixes now, so here's a list of the new stuff:

 

v1.1

- Removed parts of the PLC_Kiosk2 model. There were some random metal things
 just hovering in the air, and I always thought the droid head looked a bit
 anachronistic. I mean, more like the droids of the film era than the ones
 in the game. It still has some terrible texture issues, but I didn't feel
 prepared to tackle them.

- Swapped the icons for two of the lightsaber components. They were clearly
 misplaced.

- Reskinned the female Khoonda armor texture to remove the awkward painted-on
 breasts and strangely symmetrical dents.

- Added a missing shader for a wrecked engine in the Onderon swoop track.

- Replaced the texture of the shuttle in the Telos swoop track with the usual
 one. The original was low quality and had an orange stripe, bleh.

- Fixed several texture errors concerning the Onderonian ships. Also redid
 the blockaded ships in the distance using high resolution renders of the ship
 models.

- Added a missing shader for the hyperdrive placeable. I believe this qualifies
 as a K1 fix as well.

- Added a fix for the Kreia models. I know there are others, but I decided to
 do my own. Not compatible with the others, obviously. So just don't install
 the P_Kreia***- files if you don't want that.

- Replaced TEL_wl06 with a higher quality version. I don't remember why, or what
 this does, exactly. But it's there. 

- Fixed some issues with the fourth male commoner clothing variant.

- Replaced some background asteroid textures using high resolution renders of
 other asteroids from the game.

- Fixed Bastila's clothes.

- Another VIS fix: 804DRO.

- Fixed a problem with Luxa's teeth and tongue. For some bizarre reason they
 used a different texture than the rest of her head. The UVW mapping did not
 match this texture, causing errors on that part of the model. I hex edited the
 model and reset everything to use the same texture.

- Updated 301NAR.VIS so the crates on the landing pad and the landing pad rails
 are always visible from the swoop garage.

- Added missing shader for Atris' head.

 

If you have any questions about mod compatibility or suggestions for other fixes, let me know.

  • 4 weeks later...
Posted

Minor update. Just a couple things I should've done in the the last version that I forgot about. Next version will be more substantial, but it won't be for a while, so I didn't want to just sit on this stuff that's already done. For those of you that have v1.1, the only NEW file in this version is TELMov03.bik, in the new Movies folder.

 

The bigger thing is the readme. Yes, the readme of all things. I added a list of all the changes and the associated files, so that should make it easier to install what you want to install and only what you want to install.

 

Download links in the original post have been updated. Enjoy!

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