supreme kotor Posted May 26, 2013 Share Posted May 26, 2013 Well this should be just a yes or a no question but with my luck it won't be. My question: can you just dump a .mdl into the override and it will replace every "instance" of that .mdl in the game? Thanks-Supreme Kotor Link to comment Share on other sites More sharing options...
Dak Drexl Posted May 26, 2013 Share Posted May 26, 2013 I don't see why not, but remember an mdl must be accompanied by an mdx if I remember correctly. Link to comment Share on other sites More sharing options...
supreme kotor Posted May 26, 2013 Author Share Posted May 26, 2013 Thanks Dak I will try it out tommorw Thanks-Supreme Kotor Link to comment Share on other sites More sharing options...
Marius Fett Posted May 26, 2013 Share Posted May 26, 2013 I don't see why not, but remember an mdl must be accompanied by an mdx if I remember correctly. Dak is right, you need the .mdx to accompany your .mdl file. The .mdx contains different pieces of data pertaining to the model, so it's a compulsory thing. Anyway, if you've got a new .mdl, you will have gotten the .mdx with it when you compiled. Just name them as appropriate and drop 'em into your Override. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted May 26, 2013 Share Posted May 26, 2013 Unless you didn't change the .mdx at all. Like for instance, if you hex edited only that file. Otherwise, yes, it's generally better to always put both in the rims or override folder Link to comment Share on other sites More sharing options...
supreme kotor Posted May 26, 2013 Author Share Posted May 26, 2013 Thanks all of you guys . Thanks-Supreme Kotor Link to comment Share on other sites More sharing options...
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