glovemaster Posted May 29, 2013 Share Posted May 29, 2013 Well I'm routing through the old stuff I wrote for KotOR that I never released and figured I'd either leave them never finished or at least let people have the opportunity to use them or add the finishing touches as most of my work got left in beta. As I said this was left in beta and adds several force powers to K1 - so I take no responsibility for how well these work but upon quick review I believe they were all finished Powers apparently included: Psychotic Fear, Vortex, Inferno, Imprison, Awe, Shield of Light, Litany of Hate and Celestial Gaze - though looking through there are many more; as I said I don't really remember what any of them do but if they work then enjoy! Download: https://www.dropbox.com/s/l69briyheut4xyw/%5BK1%5D%20Assortment%20of%20Force%20Powers%20%5BBETA%5D.zip Here is the readme that I wrote in 2008 apparently: ____________________________________________________________________________ Assorted Force Powers - By glovemaster (glovemaster@hotmail.co.uk) ____________________________________________________________________________ Well, one day I was bored and decided i'd scratch up on my scripting skills =P so i made this mod for you to enjoy, (highly valued) downloader ____________________________________________________________________________ Install Details: Run the Mod Installer ____________________________________________________________________________ Uninstall Details: Replace files in the override with the files located in */backup If you have installed lots of mods post installation of this mod then you can leave the dialog.tlk file, the extra strings won't do any harm. but you will need to replace the 2da files. * 2DA Files used: --> spells.2da - new rows: 30 - modified rows: 0 - new columns: 0 --> effecticon.2da - new rows: 4 - modified rows: 0 - new columns: 0 --> forceshields.2da - new rows: 1 - modified rows: 0 - new columns: 0 --> visualeffects.2da - new rows: 1 - modified rows: 0 - new columns: 0 Delete the following: * Location: Override --> gm_awe.ncs --> gm_awe.tga --> gm_celestialclarity.ncs --> gm_celestialclarity.tga --> gm_celestialgaze.ncs --> gm_celestialgaze.tga --> gm_chains.ncs --> gm_chains.tga --> gm_dimensionalmastery.ncs --> gm_dimensionalmastery.tga --> gm_electronicgrasp.ncs --> gm_electronicgrasp.tga --> gm_enchantedsleep.ncs --> gm_enchantedsleep.tga --> gm_hellfire.ncs --> gm_hellfire.tga --> gm_immenseawe.ncs --> gm_immenseawe.tga --> gm_impimprison.ncs --> gm_impimprison.tga --> gm_impinferno.ncs --> gm_impinferno.tga --> gm_imprison.ncs --> gm_imprison.tga --> gm_incredibleawe.ncs --> gm_incredibleawe.tga --> gm_inferno.ncs --> gm_inferno.tga --> gm_masspsychotichorror.ncs --> gm_masspsychotichorror.tga --> gm_massvortex.ncs --> gm_massvortex.tga --> gm_psychoticfear.ncs --> gm_psychoticfear.tga --> gm_psychotichorror.ncs --> gm_psychotichorror.tga --> gm_pulse.ncs --> gm_pulse.tga --> gm_shieldoflight.ncs --> gm_shieldoflight.tga --> gm_shieldoflight_debuff.tga --> gm_souldrain.ncs --> gm_souldrain.tga --> gm_stupefy.ncs --> gm_stupefy.tga --> gm_torrent.ncs --> gm_torrent.tga --> gm_vortex.ncs --> gm_vortex.tga --> gmq_boilingblood.ncs --> gmq_boilingblood.tga --> gmq_ectoplasmicwave.ncs --> gmq_ectoplasmicwave.tga --> gmq_purifyinglight.tga --> gmq_purifyinglight.ncs --> gmq_raininglight.ncs --> gmq_raininglight.tga --> gmq_smotheringdarkness.ncs --> gmq_smotheringdarkness.tga --> v_sould_dur.mdl --> v_sould_dur.mdx --> v_pro_sould.wav --> fx_SoulD.tga ____________________________________________________________________________ Bugs: None, I hope ____________________________________________________________________________ For modders: Just send me an email if you want to use something glovemaster@hotmail.co.uk ____________________________________________________________________________ IMPORTANT! The installer will not search for existing files within sub-folders of the Override folder, only in the Override folder itself. If you have modified versions of any of the installers files (except dialog.tlk) in sub-folders, move them up into the Override folder before running the Installer. This is to avoid problemsin case several files with the same name exists in different folders. ____________________________________________________________________________ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. ____________________________________________________________________________ Link to comment Share on other sites More sharing options...
Isaac Clarke Posted May 29, 2013 Share Posted May 29, 2013 Sounds decent. I might try it out later tomorrow. Link to comment Share on other sites More sharing options...
Zhaboka Posted May 29, 2013 Share Posted May 29, 2013 Will definitely try this out on my next playthrough. Thanks for sharing with the community! Link to comment Share on other sites More sharing options...
glovemaster Posted May 31, 2013 Author Share Posted May 31, 2013 There's a good 30 force powers, if they all work fine then just give feedback on here Link to comment Share on other sites More sharing options...
Darth InSidious Posted May 31, 2013 Share Posted May 31, 2013 I'm glad this has finally seen the light of day. Can't wait to test it out! Link to comment Share on other sites More sharing options...
glovemaster Posted June 1, 2013 Author Share Posted June 1, 2013 I know right DI, I've had too many projects never finished - I dont suppose Rhen Var made it out yet? And apparently I didn't actually finish all of them as I notice the scripts aren't all there, but I've already committed to finishing one mod so to be honest I will probably finish this one too Link to comment Share on other sites More sharing options...
Sith Holocron Posted June 2, 2013 Share Posted June 2, 2013 Once it is finished, I recommend uploading it to Deadly Stream so it can have a permanent home. Link to comment Share on other sites More sharing options...
Col_Zechs Posted June 4, 2013 Share Posted June 4, 2013 I tried to install it, but it stalls at compiling script gm_awe_nss when almost finished. Link to comment Share on other sites More sharing options...
glovemaster Posted June 4, 2013 Author Share Posted June 4, 2013 I tried to install it, but it stalls at compiling script gm_awe_nss when almost finished. As I said it was unfinished and since there's about 8 powers missing it'll need a bit of work Link to comment Share on other sites More sharing options...
bunjeeman Posted June 6, 2013 Share Posted June 6, 2013 What does each power do? And what are the descriptions (did you specify the base damage + character level formula)? Also, I'm looking for someone who can help me with scripting some powers I want to test (I've tried and tried to do it myself, but just can't seem to find where I'm going wrong). Do you have enough time on your hands to write out six powers for me? Link to comment Share on other sites More sharing options...
glovemaster Posted June 12, 2013 Author Share Posted June 12, 2013 Hey sorry I've only just read this, to be honest I have no idea what any of them do since it was so long ago. And I can have a quick look over your scripts if you post them here but I'm sure there are many people happy to help look over them on here too, I'm just stuck for time lately with another project to work on kotor mods Link to comment Share on other sites More sharing options...
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