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Need Help with Rodian and Walking...


Fair Strides 2

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My friend and me from the Copying Korriban Academy thread are back. This time, my friend, Bear, wanted to add a Rodian who could wear Jedi Knight Robes, and he wanted to make some npcs Random walk.

 

So here's what we've tried so far:

 

The Rodian:

  1. Swapped the entries for the modeln and texn columns with a jedi's
  2. Adding it to his body slot
  3. Gave him Jedi Defense and Force Sensitve feats
  4. Made him a Jedi Consular

 

On the Random Walk:

  • In the Onspawn:
    1. Added AssignCommand(OBJECT_SELF, ActionRandomWalk()); at the end of the file.

    [*]In the OnHearbeat:

    1. Added AssignCommand(OBJECT_SELF, ActionRandomWalk()); at the end of the file.
    2. Commented out ExecuteScript part.

 

Any ideas, guys?

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I'm pretty sure it's impossible with the Rodian model, because it includes both the head and body - you'd need to separate the head and make it its own model in order to make the Rodian wear robes and such.

 

As for the random walk, try adding in a conditional to make sure that it's not in conversation or combat before having the random walk. Also, I saw this one mod that didn't even use the AssignCommand function and just put ActionRandomWalk();, and that worked out.

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I'm pretty sure it's impossible with the Rodian model, because it includes both the head and body - you'd need to separate the head and make it its own model in order to make the Rodian wear robes and such.

 

Okay. I had thought that Logan23 might have managed it or somethng similar with RoR.

 

As for the random walk, try adding in a conditional to make sure that it's not in conversation or combat before having the random walk. Also, I saw this one mod that didn't even use the AssignCommand function and just put ActionRandomWalk();, and that worked out.

 

I'll try that. Also, we didn't put SetIsCommandable on either. Might that be an issue, you think?

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Okay. I had thought that Logan23 might have managed it or somethng similar with RoR.

 

It was done I believe with a duro but it was actually done by redrob23

 

There are two different ways that I was able to make Alien Jedi.

 

One was I took a standard male head and edited it with 3DS max and used the Taina's replacer tool method. Doing that, I was able to make a separate head that looked like a Duro, and added it to the 2da files so it could use standard player body models. The character is named Nindo Bahr.

link to screenies:

http://www.lucasforums.com/showpost.php?p=2472778&postcount=159

 

The other way, was I reskinned the default Rodian so that he looked like he was wearing something kinda like a Jedi Tunic. I also did this with a TSL Quarren, and Wookiee.

check the Rodian screenie in the second pull down:

http://www.lucasforums.com/showpost.php?p=2745627&postcount=998

Wookiee screenie:

http://www.lucasforums.com/showpost.php?p=2786431&postcount=1377

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There are two different ways that I was able to make Alien Jedi.

 

One was I took a standard male head and edited it with 3DS max and used the Taina's replacer tool method. Doing that, I was able to make a separate head that looked like a Duro, and added it to the 2da files so it could use standard player body models. The character is named Nindo Bahr.

link to screenies:

http://www.lucasforums.com/showpost.php?p=2472778&postcount=159

 

The other way, was I reskinned the default Rodian so that he looked like he was wearing something kinda like a Jedi Tunic. I also did this with a TSL Quarren, and Wookiee.

check the Rodian screenie in the second pull down:

http://www.lucasforums.com/showpost.php?p=2745627&postcount=998

Wookiee screenie:

http://www.lucasforums.com/showpost.php?p=2786431&postcount=1377

 

That second link is the one I remember! So I couldn't separate it from the model and use VP's stuff to compile it?

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