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LucasArts DirectX 8/9 games and Nvidia's RTX Remix


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 With this incredible piece of Nvidia's RTX Remix tech now in open-beta, who here will be undertaking texture mod refinement on LucasArts games of the DirectX 8/9 era??

 

DirectX 8 LucasArts Games:

- Indiana Jones and the Emperor's Tomb

- Star Wars: Republic Commando

- Star Wars: Starfighter

 

DirectX 9 LucasArts Games:

- Armed and Dangerous

- Lego Indiana Jones 1

- Lego Indiana Jones 2

- Lego Star Wars (other)

- Lego Star Wars: The Complete Saga

- Lucidity

- Monkey Island 2 Special Edition: LeChuck's Revenge

 

LucasArts (Others listed as RTX capable?):

- Star Wars Rogue Squadron 

- Star Wars The Force Unleashed

- Star Wars Episode 1 Racer 

- Star Wars Jedi Academy

- Star Wars The Old Republic 

 

DirectX 8 Telltale Games:

- CSI: 3 Dimensions of Murder

- CSI: Hard Evidence

- Sam & Max Save the World (but we have excellent remasters now)

- Sam & Max Beyond Time and Space (but we have excellent remasters now)

- Telltale Texas Hold 'Em

 

DirectX 9 Telltale Games:

- Back to the Future: The Game

- CSI Deadly Intent

- Game of Thrones

- Hector: Badge of Courage

- Jurassic Park: The Game

- Law and Order: Legacies

- Nelson Tethers: Puzzle Agent

- Poker Night 1

- Poker Night 2

- Puzzle Agent 2

 

Telltale Games (Others listed as RTX capable?)

- Wolf Among Us

 

DirectX 9 Doublefine Games:

- Brütal Legend

- Costume Quest 1

- Costume Quest 2

- Gang Beasts

- Hack 'n' Slash

- Mountain

- Psychonauts

 

DirectX 9 Autumn Moon Games:

A Vampyre Story

 

In all seriousness, the Indy game could probably be a winner with a texture mod pack and enhanced lighting. Maybe even Armed and Dangerous too. Lucidity had a strong light focus to begin with and may be perfect just as it is. I bet some fun could be had with Monkey Island 2 though...

Edited by Scummbuddy
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I added Double Fine, Autumn Moon, and Telltale Games to the considerations. I think I was just so excited I forgot to mention those potential games.  With these new editions, perhaps now I'm most excited of the possibility of an RTX enhanced Psychonauts with cleaner figment textures.

Edited by Scummbuddy
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Maybe I'm just very old, but I don't really see the need to upscale or 'enhance' the textures of old games. The tech is interesting, but I'm perfectly fine with letting old games look old, it doesn't seem to be a problem that needs fixing to me.

 

I'm fine being able to count the pixels :p

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For me it's one of those things that really depends. HD reskins that mess with the art style too much, or get too ambitious to work with the geometry at all, can be a mess. But sometimes it can work well, when the old textures are just grungy enough to look dated on a modern screen, but not so grungy that painting over them involves a ton of reinterpreting. The good remasters just make the game look like you thought it looked already 

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