00M-187 Posted December 17, 2001 Share Posted December 17, 2001 Whats an easy way to take out turrets? I find an abundance of anti air and turrets causes the game to become unbeatable, when I play my bro its impossible for anyone to win, GOT ANY SECRETS? Link to comment Share on other sites More sharing options...
Guest jediaoe Posted December 17, 2001 Share Posted December 17, 2001 only advice i got is too send a huge army in followed by some pummels and have them take them out. If your fighters have shields send them in also to take out any air that attack your army but send them away when they are done. Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 17, 2001 Share Posted December 17, 2001 Take out ground turrets with bombers, take out AA turrets with cannons and/or pummels. Very simple. A big army is unavoidable in either case. Link to comment Share on other sites More sharing options...
Guest jediaoe Posted December 17, 2001 Share Posted December 17, 2001 i personally think its easier with gungans becuase of the fambaa shield generator because it gives your units extra hit points and more time to take out the turrents. Link to comment Share on other sites More sharing options...
Chessack Posted December 18, 2001 Share Posted December 18, 2001 Originally posted by 00M-187 Whats an easy way to take out turrets? I find an abundance of anti air and turrets causes the game to become unbeatable, when I play my bro its impossible for anyone to win, GOT ANY SECRETS? I use air power to take out both. Ground turrets are easy, of course. They are helpless against air power. AA turrets are, duh, designed against air power, but they can be confused by many craft. If you attack an AA turret with a pair of bombers, you are done for. But if you attack a guy with a lot of AA turrets, with 20 fighters and 20 bombers, you can win. Group each type of craft together. Then tell the fighters to guard one of the bombers. They will swarm around the bombers. Now send the bombers after his AA turrets, all together against one turret at at time. You will lose a few craft this way, with each turret you take out, but bombers are much easier to replace than AA turrets (because the all-important Ore it costs to build AA turrets is in short supply and/or expensive in a spaceport). You could go with just bombers, but then if he comes at you with his own fighters, your bombers are meat. Keep the fighters close to the bombers, though, even having them attack the AA tower themselves can be useful. No, they won't do much damage to it, but unless your brother is micro-managing his turrets (and perhaps even then, given the confusion of battle), the computer usually will just pick one enemy craft in range, and thus there's a good chance it will fire at your almost-harmless fighters instead of your deadly bombers. Make sure you have full ship upgrades (shields, armor, extra bomb capacity, etc) before you do this. Alternatively, you could use a few cannons, well protected by fighters, strike and destroyer mechs, a few jedi, and some troopers. Keep those forces surrounding your cannons, and advance the whole army bit by bit. Cannons have the longest range in the game, so his towers can't hit them, and neither can his AA batteries harm them. Just watch out, because he will try to stop you, and if he's anything like me, he will take out your canons first, if possible. Make sure they are well defended. May the Force be with you. Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 18, 2001 Share Posted December 18, 2001 An air assault is never even neccessary unless you are playing on asteroids or something. An army has alot more variety and stamina than an air force (it costs less too, pending on what type of units you use). Link to comment Share on other sites More sharing options...
Chessack Posted December 18, 2001 Share Posted December 18, 2001 Originally posted by Stan|SCN Punk An air assault is never even neccessary unless you are playing on asteroids or something. An army has alot more variety and stamina than an air force (it costs less too, pending on what type of units you use). Some of us like air power It also works really well against the computer, which is notoriously poor at defending itself against massive air attacks. Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 18, 2001 Share Posted December 18, 2001 Something about 40 DT's and 10 AT-AT's against the computer that makes it invicible and fun, and something about 10 AA troopers which cost about 10 percent as a fleet of fighters wiping out the fleet in a matter of minutes that is really annoying . Link to comment Share on other sites More sharing options...
Guest BountyHunter Posted December 18, 2001 Share Posted December 18, 2001 Cannons if you have them...you can keep them just out of the range of the turrets. I had some guy come with cannons, AT AT's, and a ton of anti air. He took my turrets out pretty quick. Link to comment Share on other sites More sharing options...
Bartolo_JCS Posted December 18, 2001 Share Posted December 18, 2001 agreed, cannons are the way to go Link to comment Share on other sites More sharing options...
Tie Guy Posted December 18, 2001 Share Posted December 18, 2001 Use cannons. Always take a couple cannons with your main attack group. When you reach a turret/fortress simply "park" your units outside of the range of the turrets in a defensive position (stand ground stance). Then they will attack any units that dare to get close enough, but won't be in the range of the turrets. Also, your cannons will be well protected by your attack group. Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 18, 2001 Share Posted December 18, 2001 Cannons are the only "safe" siege weaponry in SWGB. In AOK, you had the trebuchet (same as cannon in SWGB) and the bombard cannon (non-existant in SWGB) that both out ranged all enemy defensive structures. The advantage to the AOK bombard cannon is that you don't need to deploy and undeploy like the cannon in SWGB. I misse the AOK bombard cannon Note: The unit "Bombard Cannon" in AOK is not the same unit as the SWGB "Cannon". Link to comment Share on other sites More sharing options...
Zygomaticus Posted December 18, 2001 Share Posted December 18, 2001 cannons are easy cuz they are way out of range but pummel drop is good where u load pummels into a transport ship and drop them right in front of the turret Link to comment Share on other sites More sharing options...
duder Posted December 18, 2001 Share Posted December 18, 2001 5 assault mechs make short work of even shield turrets Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 18, 2001 Share Posted December 18, 2001 But 5 assault mechs is very expensive compared to 5 cannons, and you need to research all the mech techs for assault mechs to be efficient. Link to comment Share on other sites More sharing options...
Guest Dr. Evil Posted December 18, 2001 Share Posted December 18, 2001 If you are going to play with an air civ, then just do MANY bombers and fighters Link to comment Share on other sites More sharing options...
darthfergie Posted December 18, 2001 Share Posted December 18, 2001 Originally posted by Stan|SCN Punk Cannons are the only "safe" siege weaponry in SWGB. In AOK, you had the trebuchet (same as cannon in SWGB) and the bombard cannon (non-existant in SWGB) that both out ranged all enemy defensive structures. The advantage to the AOK bombard cannon is that you don't need to deploy and undeploy like the cannon in SWGB. I misse the AOK bombard cannon Note: The unit "Bombard Cannon" in AOK is not the same unit as the SWGB "Cannon". OH!!! Your talking about that Cannon Trooper!!! Forgot about him...hmm... If they made him in GB what would he be??? Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 18, 2001 Share Posted December 18, 2001 No, the "bombard cannon" is not a cheat unit. It's a siege workshop (heavy weapons factory in SWGB) unit. Considering I am not a die-hard Star Wars fanatic, I wouldn't know which unit it would be in SWGB if it exists. Link to comment Share on other sites More sharing options...
darthfergie Posted December 18, 2001 Share Posted December 18, 2001 Originally posted by Stan|SCN Punk No, the "bombard cannon" is not a cheat unit. It's a siege workshop (heavy weapons factory in SWGB) unit. Considering I am not a die-hard Star Wars fanatic, I wouldn't know which unit it would be in SWGB if it exists. I didn't say it was a cheat unit...It was in AoK: C...The guy pushing around the cannon...right??? Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 18, 2001 Share Posted December 18, 2001 Yes, but it's not a "cannon trooper", it's a bombard cannon . Link to comment Share on other sites More sharing options...
darthfergie Posted December 18, 2001 Share Posted December 18, 2001 Originally posted by Stan|SCN Punk Yes, but it's not a "cannon trooper", it's a bombard cannon . *bangs head on desktop repeatedly until pain stops* Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 18, 2001 Share Posted December 18, 2001 Heh. Well, it wasn't very pracitcal for most people, because it costs as much as a trebuchet (Cannon in SWGB) but has about 1/5th the attack (but more frequent attack rate) and a third of the HP. The good thing about bombard cannons is that it does not require packing and unpacking (deploy/undeploy) and is more effective against units. Link to comment Share on other sites More sharing options...
darthfergie Posted December 18, 2001 Share Posted December 18, 2001 Yeah...the Trebuchet/Cannon on GB can't hit an Assault Mech unless it gets REALLY lucky... The thing can't hit ANY moving units...The Bombard Cannon on the other hand could...pretty easily too... Link to comment Share on other sites More sharing options...
Guest Stan|SCN Punk Posted December 18, 2001 Share Posted December 18, 2001 Yep. Plus the bombard cannon's area of effect damage is really good as well. A bombard cannon can wipe out a whole squad of champions (Jedi Knights/Hvy Troopers in AOK) in one shot. Really fun to play with. Kinda reminds you of the Assault Mech in SWGB. Link to comment Share on other sites More sharing options...
darthfergie Posted December 18, 2001 Share Posted December 18, 2001 I've stoped using the Arty. unit in GB...I always used it in the begining...but now it is a bit pointless...PLUS it kills off any Melee or people that just accidentally get close to blast radius...It gets really anoying to see the artillery all by itself...and you wonder where are all my Beserkers??? Slaughtered by your own units... For some reason I never had much trouble with it in AoK... Link to comment Share on other sites More sharing options...
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