ed_silvergun Posted December 24, 2001 Share Posted December 24, 2001 I tell you one thing I'd really like to see in JKII, a feature which I found very useful in JK and which is all-too-often omitted from games. Forgive me if this has been mentioned before. It's not a big thing, but what I always found useful was the ability to set up different players in JK each with different MP characters, but even more importantly to be able to save and load different control configurations. This was particularly important in JK as you would often want different control setups for FF/NF games, or saber only and guns. It probably wouldn't take long to implement, but it would be massively appreciated by me and, I'm sure, by many others. It's certainly a big time-saver when setting up MP games. Link to comment Share on other sites More sharing options...
acdcfanbill Posted December 24, 2001 Share Posted December 24, 2001 yes that was a useful feature and it would be a shame if it didnt make it into JKii, they will defently have to have some way to choose force powers for MP game though, so using this method would save them some trouble... Link to comment Share on other sites More sharing options...
Agen Posted December 24, 2001 Share Posted December 24, 2001 It saved some time for mp too. liek if u wanted to play sabers or gunz Link to comment Share on other sites More sharing options...
Averron Posted December 24, 2001 Share Posted December 24, 2001 Yeah I really hope that is something that makes it into the release Link to comment Share on other sites More sharing options...
digl Posted December 24, 2001 Share Posted December 24, 2001 I also hope the players system is good, and with the option of quickly loading different configurations I hate the way some new games are designed that limit the possibility of having different players in the same computer Link to comment Share on other sites More sharing options...
StormHammer Posted December 26, 2001 Share Posted December 26, 2001 Different control setups gets my vote too. Although there are sometimes workarounds, it's nice to have features built in to the UI, and readily accessible. Link to comment Share on other sites More sharing options...
Nemios Posted December 27, 2001 Share Posted December 27, 2001 I agree. I also used profiles with Light Side and Dark Side characters, so that I could use the same buttons all the time. Link to comment Share on other sites More sharing options...
Wilhuf Posted December 27, 2001 Share Posted December 27, 2001 I also hope Raven includes a GUI for player profile creation. Current Q3 games do allow profile creation using a command interface. In Quake3 and Elite Force for example, all you have to do is write a .cfg text file that contains control bindings, aliases, and settings. To load myprofile.cfg, for instance, just open the console and type '/exec myprofle.cfg. This will load up the control key bindings, aliases, preferences, and game settings stored in myprofile.cfg. You could even bind profile loadings to a key. Then all you have to do is hit a single key (or stick button for that matter) to instantly load up a profile of your choice. It's actually easier to load a profile in this way than to use a GUI, once you've created the actual .cfg profile text files, of course. More advanced users can even program a simple text-based menu interface for loading muiltiple profiles. As long as Raven preserves the command interface and Q3 scripting abilities, we should be in great shape. Link to comment Share on other sites More sharing options...
acdcfanbill Posted December 27, 2001 Share Posted December 27, 2001 different saved control setups would be nice too , especially if modding is allowed, then you could have your ff and nf guns setup, your ff and nf sabres setup... with modding, it would be nice to have one setup for say, SBX2, then another for SS3... anyway, i think it would be nice, that way it would be easy to switch quickly Link to comment Share on other sites More sharing options...
Executor32 Posted December 27, 2001 Share Posted December 27, 2001 With Q3, a "config.cfg" file is stored in the mod's directory, and is loaded when you load that mod. In other words, all you have to do to load a control config for a certain mod is to simply load that mod. Link to comment Share on other sites More sharing options...
acdcfanbill Posted December 27, 2001 Share Posted December 27, 2001 well, ask and ye shall recieve.... thanks for the tip, i dont have Q3... it calms my fears, wait, i didnt have any fears... ok, so its just good news... Link to comment Share on other sites More sharing options...
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