Tim the Furnish Posted January 26, 2002 Share Posted January 26, 2002 There's now a tiny playable demo (5 rooms, even fewer puzzles) of Out Of Order available at the Hungry Software web site - what does everyone think? Any comments on the interface, lighting, plot (not that you get to see much of it) etc. all gratefully and graciously dismissed immediately... er, I mean received. Of course. Link to comment Share on other sites More sharing options...
Courthold Posted January 26, 2002 Share Posted January 26, 2002 I've just downloaded and had a quick go at this, and i must say i am really impressed, this is really well done, it should be a great game when it's released! Link to comment Share on other sites More sharing options...
sheaday6 Posted January 26, 2002 Share Posted January 26, 2002 wow, that is good! I sincerely hope it comes out sooner than 2047 Link to comment Share on other sites More sharing options...
Metallus Posted January 27, 2002 Share Posted January 27, 2002 Wow. Wow. Wow. That's gotta be the best amateur adventure that I've seen. I can't wait to see this thing in completed form. Link to comment Share on other sites More sharing options...
Huz Posted January 27, 2002 Share Posted January 27, 2002 Excellent. The dialogue isn't even littered with conspicuous errors. Great start to a promising game and a good ad for SLUDGE! (Update: I have to admit I've never been particularly partial to the Sam and Max-style cycle-through-the-available-actions interface, though... anyone else agree?) Link to comment Share on other sites More sharing options...
Metallus Posted January 27, 2002 Share Posted January 27, 2002 I think it's class. Reminds me of the Sierra classics, except in a game where you can't die, it's a lot less stressful. Link to comment Share on other sites More sharing options...
Lemon Head Posted January 27, 2002 Share Posted January 27, 2002 Superb! The characters look a bit blocky but i think that's to do with my ridiculous resolution top notch stuff Link to comment Share on other sites More sharing options...
Tim the Furnish Posted January 28, 2002 Author Share Posted January 28, 2002 The blockiness of the characters isn't because of your resolution - they're just blocky characters. The main character animations were taken from the DOS version of the game I tried to write about 5 years ago - I couldn't be bothered to hi-res (which I'm sure shouldn't be used as a verb) them for the new version. Lazy, I know... but it also makes them easier to animate. Drawing a new grab, duck, reach, jump or whatever animation doesn't take half as much work as it would on a character with twice as many dpi (or rather, pixels per pixel, I suppose... but that would be ppp, which just sounds silly). As for the lack of stupid errors in the speech... (a) English being my first language helps. I know a lot of people writing games are Italian, French, German, Swiss, Chinese, Canadian or whatever and consequently their use of English isn't quite as textbook perfect. But it's a hell of a lot better than my Italian, French etc. would be. Still, I have to admit that I shudder when I see objects like "potatoe" in my inventory. I just decided one day that I wasn't going to make any mistakes. Simple as that. Which brings me on to (b)... SLUDGE has an option to save all the speech to a big long text file so that you can run it through a spellchecker. Nifty, eh? Thanks for your comments, much appreciated... - Tim Link to comment Share on other sites More sharing options...
Lemon Head Posted January 28, 2002 Share Posted January 28, 2002 AHA! so all is explained well it's still amazing and i'm intensely jealous not to have been on the development team behind it. I look forward to the full game with big, hungry, eager eyes Link to comment Share on other sites More sharing options...
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