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zombi3

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I'm really pissed at Raven and LucasArts now. Since the get go, ive had this freezing. i havent played more than 10 minutes (in 30 second increments) since i got the game the week it came out. it freezes within 2 minutes in game, evn in the ****ing menus while i config my settings and controls! i havent played any SP and MP freezes within 2 minutes, even while loading map or in the menu.

 

 

 

Win 98 SE

P4 1.6 GhZ

VIA Apollo MotherBoard

512 MB RAM

Cable

Built in sound im pretty damn sure

NVIDIA VANTA 16 MB VIDEO 64 MB AGP

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Heya Havikar,

 

That fix only works if you're suffering from cache-related crashes in Multiplayer. Nonetheless, good job.

 

It's sad to see how many crash/freeze bugs there are with JK2. I mean, what's up with that? Are we just paying to be beta testers?

 

I've tried *everything* ever suggested on how to fix the problems. Nothing has worked for me so far. :(

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Well, since I posted my "It's fixed" remark, I've had 3 or 4 freezes with sound loop. It's alot better now............but it's still not totally fixed. I'm just glad I can play MP on my other low end system. If I couldn't, I'd take it back to the store. I'm also really surprised that we have not had ONE comment from Raven in the thread. Not ONE!!! WTFIUWT??? Cmon Raven, let us know if you know about this problem and if your working on a patch.

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hey guys , i didnt read through all of this stuff its way to much . but i had some problems too . i found a post that said to edit some stuff in my jediknight config file . open it with notepad and

and make some changes .

i will list a few things i did after reading them .

 

Open the jk2config (located in the GameData/Base dir) and edit the line:

 

seta s_UseOpenAL "0"

 

to :

 

seta s_UseOpenAL "1"

 

open the jk2config file in the BASE folder of the directory, and change/ add this stuff

 

seta s_khz "44" ............old value was 22( hz sound quality )

 

seta s_mixPreStep "0.0"..........these 2 cause the stuttering, change

seta s_mixahead "0.2"...........them to this, to remove all stutter!

 

seta com_soundMegs "32"

seta com_hunkMegs "128".......added these myself via wolf recomended

 

seta cg_runpitch "0.000"

seta cg_runroll "0.000"

seta cg_bobup "0.000"................change to this, removes bobbing,

seta cg_bobpitch "0.000"............increases framerate, and gives

seta cg_bobroll "0.000".........you a smoother movement and mouselook

 

seta com_maxfps "100"..........your refresh rate here for Vsync

 

seta r_lodbias "0"........ below 0, looks wayy better, above 0, looks worse, but framerate goes up some... this is Level of Detail area. ( try from -1.5, to 1.5 ), in increments of .5's

 

seta s_soundpoolmegs "32"........default was 24, more sound memory

 

seta r_ext_texture_filter_anisotropic "0".............. change to "0", then enable Bi-Linear filtering, and your ddesired Aniso filtering via unituner or something to use ATI aniso filtering, which coul go to 128x via registry hack.

 

i made these changes and all sound studdering went away . also make sure that very high detail is turned OFF . that is a big 1 . hope this helps .

now i made my sound khz to 44 . it was 22 .

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OK, know what? Dont tell me I'm wrong. Don't tell me that I'm making unfounded claims about other games crashing the exact same way WHEN I HAVE EXPERIENCED THE FLIPPING CRASHES MYSELF.

 

To say that this is a JO specific problem is to be ignorant. This problem affects SEVERAL GAMES.

 

And know what? ITS NOT A VIA PROBLEM EITHER. I have ALi chipset in my motherboard, AND I STILL GET THE CRASH. I also do not have a soundblaster card. I have a hercules Game Theater XP.

 

Perhaps YOU are using RAVEN as a scapegoat. Ever think of that? Of course not.

 

As I have said, NOBODY I KNOW has solved this problem on purpose. Everyone I know has solved this by complete accident. And as far as I know, there IS NO UNIVERSAL FIX.

 

The reason installing things may help is because they mess with DirectX. And tell me, what else on your computer handles BOTH SOUND AND VIDEO.

 

After LOOKING AT EVERYONES SPECS and PLAYING OTHER GAMES WITH THIS EXACT SAME PROBLEM, I have determined that THE ONLY COMMON FACTOR BETWEEN ALL THESE SYSTEMS IS WINDOWS/DIRECTX. IT IS NOT THE GAME/ENGINE BECAUSE ***THIS PROBLEM HAPPENS IN OTHER GAMES***

 

Jesus christ wtf is wrong with you people where you cant understand that THIS IS NOT A JEDI OUTCAST SPECIFIC PROBLEM.

 

 

I just NEED TO MAKE IT CLEAR that THE FREEZE/SOUND LOOP OCCURS IN OTHER GAMES THAN JEDI OUTCAST.

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Let's assume that it is a DirectX problem. Maybe those that have gotten the game to work or have had it work can post their DXDiag info along with those that can't get it to work so we can see if there are any recurring discrepancies.

 

here's mine (for the can't run it group)

 

------------------

System Information

------------------

Time of this report: 4/9/2002, 20:15:34

Machine name: OEMComputer

Operating System: Microsoft Windows ME (4.90, Build 3000)

Language: English (Regional Setting: English)

System Manufacturer: Gateway

System Model: Gateway

BIOS: AMIBIOS ©1999 American Megatrends Inc., Version 07.00.xx

Processor: AMD Athlon Processor, MMX, 3DNow, ~1102MHz

Memory: 384MB RAM

Page File: 95MB used, 1569MB available

Primary File System: FAT32

DirectX Version: DirectX 8.1 (4.08.01.0881)

DX Setup Parameters: /WindowsUpdate

DxDiag Version: 4.08.01.0881 32bit

 

------------

DxDiag Notes

------------

DirectX Files Tab: No problems found.

Display Tab 1: The file nvdisp.drv is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs. You may be able to get a signed driver from the manufacturer of the hardware device.

DirectDraw test results: All tests were successful.

Direct3D test results: All tests were successful.

Sound Tab 1: The file EMU10K1.VXD is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs. You may be able to get a signed driver from the manufacturer of the hardware device.

DirectSound test results: All tests were successful.

Music Tab: DirectMusic test results: All tests were successful.

Input Tab: No input devices detected.

No problems found.

Network Tab: No problems found.

 

------------------

DirectX Components

------------------

ddraw.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 333824 bytes

ddraw16.dll: 4.07.00.0700 English Final Retail 6/8/2000 19:00:00 28496 bytes

ddrawex.dll: 4.87.00.0700 English Final Retail 6/8/2000 19:00:00 36864 bytes

ddraw.vxd: 4.07.00.0700 English Final Retail 6/8/2000 19:00:00 30469 bytes

ddhelp.exe: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 31744 bytes

dxapi.sys: 4.87.00.0700 English Final Retail 6/8/2000 19:00:00 2416 bytes

d3d8.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 1209344 bytes

d3dref8.dll: 4.08.00.0400 English Final Retail 11/7/2000 15:16:46 236544 bytes

d3dim.dll: 4.07.00.0700 English Final Retail 6/8/2000 19:00:00 638976 bytes

d3dim700.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 884736 bytes

d3dref.dll: 4.08.00.0400 English Final Retail 11/7/2000 15:16:46 140800 bytes

d3dramp.dll: 4.07.00.0700 English Final Retail 6/8/2000 19:00:00 606208 bytes

d3drgbf.dll: 4.02.00.1054 English Final Retail 7/1/1997 13:06:42 58880 bytes

d3drg16f.dll: 4.02.00.1054 English Final Retail 7/1/1997 13:07:56 72192 bytes

d3drm.dll: 4.06.02.0436 English Final Retail 6/8/2000 19:00:00 446464 bytes

d3dxof.dll: 4.06.02.0436 English Final Retail 6/8/2000 19:00:00 118784 bytes

d3dpmesh.dll: 4.06.02.0436 English Final Retail 6/8/2000 19:00:00 102400 bytes

dplayx.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 225280 bytes

dpmodemx.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 36864 bytes

dpwsockx.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 61440 bytes

dplaysvr.exe: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 36864 bytes

dpnsvr.exe: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 28672 bytes

dpnet.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 167936 bytes

dpnlobby.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 53248 bytes

dpnwsock.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 73728 bytes

dpnaddr.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 40960 bytes

dpnmodem.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 65536 bytes

dpvoice.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 212992 bytes

dpvsetup.exe: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 65536 bytes

dpvvox.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 122880 bytes

dpvacm.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 36864 bytes

dpnhpast.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 45056 bytes

dpnhupnp.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 69632 bytes

dpvhelp.exe: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 45056 bytes

dinput.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 172032 bytes

dinput8.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 192512 bytes

dinput.vxd: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 10874 bytes

dimap.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 94208 bytes

diactfrm.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 397312 bytes

vjoyd.vxd: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 33882 bytes

joyhid.vxd: 4.88.01.0881 English Final Retail 10/30/2001 08:10:00 13067 bytes

joy.cpl: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 192512 bytes

gcdef.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 217088 bytes

gchand.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 6656 bytes

pid.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 40960 bytes

gameenum.sys: 4.07.01.3000 English Final Retail 6/8/2000 19:00:00 10608 bytes

hidgame.sys: 4.07.01.3000 English Final Retail 6/8/2000 19:00:00 8912 bytes

dsound.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 455680 bytes

dsound3d.dll: 4.08.00.0400 English Final Retail 10/30/2001 08:10:00 1339392 bytes

dsound.vxd: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 48170 bytes

dswave.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 15360 bytes

dsdmo.dll: 4.08.00.0400 English Final Retail 10/30/2001 08:10:00 176128 bytes

dsdmoprp.dll: 4.08.00.0400 English Final Retail 10/30/2001 08:10:00 66560 bytes

dmusic.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 94208 bytes

dmusic16.dll: 4.08.00.0400 English Final Retail 10/30/2001 08:10:00 11008 bytes

dmusic32.dll: 4.08.00.0400 English Final Retail 10/30/2001 08:10:00 28672 bytes

dmband.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 25600 bytes

dmcompos.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 59392 bytes

dmime.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 169984 bytes

dmloader.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 30720 bytes

dmstyle.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 110080 bytes

dmsynth.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 131584 bytes

dmscript.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 78336 bytes

dx7vb.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 594944 bytes

dx8vb.dll: 4.08.01.0881 English Final Retail 10/30/2001 08:10:00 1187840 bytes

mfc40.dll: 4.01.00.6140 English Final Retail 6/8/2000 19:00:00 933888 bytes

mfc42.dll: 6.00.8665.0000 English Beta Retail 6/8/2000 19:00:00 995383 bytes

wsock32.dll: 4.90.00.3000 English Final Retail 6/21/2000 12:11:22 36864 bytes

amstream.dll: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 63488 bytes

devenum.dll: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 51712 bytes

dxmasf.dll: 6.04.07.1121 English Final Retail 9/21/2001 14:44:32 498448 bytes

mciqtz.drv: 4.00.96.0729 English Final Retail 10/30/2001 08:10:00 11776 bytes

mciqtz32.dll: 6.03.01.0400 English Final Retail 10/30/2001 08:10:00 33792 bytes

mpg2splt.ax: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 149504 bytes

msdmo.dll: 6.03.01.0400 English Final Retail 10/30/2001 08:10:00 11264 bytes

qasf.dll: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 152064 bytes

qcap.dll: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 167936 bytes

qdv.dll: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 229888 bytes

qdvd.dll: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 344576 bytes

qedit.dll: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 519680 bytes

qedwipes.dll: 6.03.01.0400 English Final Retail 10/30/2001 08:10:00 734208 bytes

quartz.dll: 6.03.01.0881 English Final Retail 10/30/2001 08:10:00 994816 bytes

quartz.vxd: 4.00.00.0501 English Final Retail 10/30/2001 08:10:00 5672 bytes

strmdll.dll: 4.01.00.3925 English Final Retail 4/20/2001 13:14:22 251904 bytes

vidx16.dll: 0.00.00.0000 English Final Retail 10/30/2001 08:10:00 10240 bytes

iac25_32.ax: 2.00.05.0050 English Final Retail 6/8/2000 19:00:00 198656 bytes

ir41_32.ax: 4.31.16.0002 English Final Retail 6/8/2000 19:00:00 857600 bytes

ir41_qc.dll: 0.00.00.0000 English Final Retail 11/22/2001 00:49:28 135168 bytes

ir41_qcx.dll: 0.00.00.0000 English Final Retail 11/22/2001 00:49:28 352256 bytes

ir50_32.dll: 5.1026.15.0041 English Final Retail 6/8/2000 19:00:00 753664 bytes

ir50_qc.dll: 5.00.63.0038 English Final Retail 6/8/2000 19:00:00 212992 bytes

ir50_qcx.dll: 5.00.64.0038 English Final Retail 6/8/2000 19:00:00 196608 bytes

ivfsrc.ax: 5.03.02.0038 English Final Retail 6/8/2000 19:00:00 139264 bytes

mswebdvd.dll: 6.03.01.0400 English Final Retail 10/30/2001 08:10:00 245248 bytes

msdvdopt.dll: 4.90.3000.0000 English Final Retail 6/8/2000 19:00:00 74512 bytes

ks.sys: 4.90.3000.0400 English Final Retail 10/30/2001 08:10:00 117600 bytes

ksproxy.ax: 4.90.3000.0400 English Final Retail 10/30/2001 08:10:00 116224 bytes

ksuser.dll: 4.90.3000.0400 English Final Retail 10/30/2001 08:10:00 4096 bytes

stream.sys: 4.90.3000.0400 English Final Retail 10/30/2001 08:10:00 41920 bytes

mspclock.sys: 4.90.3000.0400 English Final Retail 10/30/2001 08:10:00 4800 bytes

mspqm.sys: 4.90.3000.0000 English Final Retail 6/8/2000 17:00:00 4848 bytes

mskssrv.sys: 4.90.3000.0400 English Final Retail 10/30/2001 08:10:00 6368 bytes

swenum.sys: 4.90.3000.0400 English Final Retail 10/30/2001 08:10:00 3456 bytes

mstee.sys: 4.90.3000.0400 English Final Retail 10/30/2001 08:10:00 4896 bytes

bdaplgin.ax: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 13824 bytes

bdasup.sys: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 4992 bytes

msdvbnp.ax: 6.03.01.0400 English Final Retail 10/8/2001 12:59:02 50688 bytes

psisdecd.dll: 6.03.01.0400 English Final Retail 10/8/2001 12:59:02 366080 bytes

psisrndr.ax: 6.03.01.0400 English Final Retail 10/8/2001 12:59:02 35840 bytes

ipsink.ax: 5.01.2600.0881 English Final Retail 10/16/2001 08:17:30 13312 bytes

ndisip.sys: 5.01.2600.0881 English Final Retail 10/16/2001 08:17:30 7872 bytes

mpe.sys: 5.01.2600.0881 English Final Retail 10/16/2001 08:17:30 13952 bytes

streamip.sys: 5.01.2600.0881 English Final Retail 10/16/2001 08:17:30 14112 bytes

msvidctl.dll: 6.03.01.0400 English Final Retail 10/8/2001 12:59:02 465920 bytes

slip.sys: 5.01.2600.0881 English Final Retail 10/16/2001 08:17:30 10368 bytes

nabtsfec.sys: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 86016 bytes

ccdecode.sys: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 15264 bytes

vbisurf.ax: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 29696 bytes

msyuv.dll: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 14336 bytes

kstvtune.ax: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 52736 bytes

ksxbar.ax: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 38400 bytes

kswdmcap.ax: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:02 82432 bytes

vfwwdm32.dll: 4.90.00.3000 English Final Retail 6/8/2000 19:00:00 69632 bytes

wstdecod.dll: 5.01.2258.0400 English Final Retail 10/8/2001 12:59:04 45568 bytes

msdv.sys: 4.90.3000.0000 English Final Retail 6/8/2000 19:00:00 45744 bytes

 

---------------

Display Devices

---------------

Card name: NVIDIA GeForce2 GTS/GeForce2 Pro

Manufacturer: NVIDIA

Chip type:

DAC type:

Device ID: Enum\PCI\VEN_10DE&DEV_0150&SUBSYS_00101545&REV_A3\000800

Display Memory: 63.5 MB

Current Mode: 1024 x 768 (32 bit)(optimal refresh rate)

Monitor: Gateway EV700

Monitor Max Res: 1280,1024

Driver Name: nvdisp.drv

Driver Version: 4.13.01.2311 (English)

DDI Version: 8 (or higher)

Driver Attributes: Final Retail

Driver Date/Size: 11/29/2001 13:28:00, 108288 bytes

Driver Signed: No

WHQL Date Stamp: None

VDD: *vdd

Mini VDD: nvmini.vxd

Mini VDD Date: , 0 bytes

Device Identifier: {D7B71E3E-4210-11CF-F27F-112001C2C935}

Vendor ID: 0x10DE

Device ID: 0x0150

SubSys ID: 0x00101545

Revision ID: 0x00A3

Registry: OK

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled

DDraw Test Result: All tests were successful.

D3D7 Test Result: All tests were successful.

D3D8 Test Result: All tests were successful.

 

-------------

Sound Devices

-------------

Description: DirectSound (SB Live! Wave Out [EF20])

Device ID: PCI\VEN_1102&DEV_0002&SUBSYS_80321102&REV_07\BUS_00&DEV_09&FUNC_00

Manufacturer ID: 2

Product ID: 104

Type: VXD

Driver Name: EMU10K1.VXD

Driver Version: 4.12.01.0801 (English)

Driver Attributes: Final Retail

Driver Signed: No

Date and Size: 6/28/2000 01:09:00, 265293 bytes

Other Files: emu10k1.vxd

Driver Provider: Creative

HW Accel Level: Full

Registry: OK

Sound Test Result: All tests were successful.

 

-----------

DirectMusic

-----------

DLS Path: C:\WINDOWS\system32\drivers\gm.dls

Version: 1.00.16.0002

Ports:

Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port

MIDI Mapper, Hardware (Not Kernel Mode), Output, No DLS, Internal

Creative S/W Synth, Hardware (Not Kernel Mode), Output, No DLS, Internal

A: SB Live! MIDI Synth, Hardware (Not Kernel Mode), Output, No DLS, Internal

B: SB Live! MIDI Synth, Hardware (Not Kernel Mode), Output, No DLS, Internal

SB Live! MIDI Out [EF20], Hardware (Not Kernel Mode), Output, No DLS, External

SB Live! MIDI In [EF20], Hardware (Not Kernel Mode), Input, No DLS, External

Registry: OK

Music Test Result: All tests were successful.

 

------------------

DirectShow Filters

------------------

 

WDM Streaming Data Transforms:

Microsoft Kernel DRM Descrambler Filter,0x00200000,1,1,ksproxy.ax,4.90.3000.0400

Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,ksproxy.ax,4.90.3000.0400

Microsoft Kernel DLS Synthesizer,0x00200000,1,1,ksproxy.ax,4.90.3000.0400

 

WDM Streaming Mixer Devices:

Microsoft Kernel Audio Mixer,0x00200000,2,2,ksproxy.ax,4.90.3000.0400

 

DirectShow Filters:

WMAudio Decoder DMO,0x00600800,1,1,,

WMVideo Decoder DMO,0x00800001,1,1,,

Mpeg4 Decoder DMO,0x00800001,1,1,,

MSScreen decoder DMO,0x00600800,1,1,,

WMVideo 8 Decoder DMO,0x00800001,1,1,,

Indeo® video 5.04 Decompression Filter,0x00640000,1,1,IR50_32.DLL,5.1026.15.0041

Indeo® video 5.04 Compression Filter,0x00200000,1,1,IR50_32.DLL,5.1026.15.0041

Indeo® audio software,0x00500000,1,1,IAC25_32.AX,2.00.05.0050

Indeo® audio software,0x00500000,1,1,IAC25_32.AX,2.00.05.0050

IVF source filter,0x00600000,0,1,IVFSRC.AX,5.03.02.0038

XML Graphbuilder,0x00400000,0,0,QUARTZ.DLL,6.03.01.0881

XTL Loader,0x00400000,0,0,QEDIT.DLL,6.03.01.0881

ClearVideo® Decompression Filter,0x00800000,1,1,CLRAMD.AX,2.00.00.0001

VIVO Audio Decoder Filter,0x00800002,1,1,VVAUDFLT.AX,3.00.00.0001

VIVO Video Decoder Filter,0x00600001,1,1,VVVIDFLT.AX,3.00.00.0000

ShotBoundaryDet,0x00200000,1,1,WMMFILT.DLL,1.00.1376.0000

Windows Media Pad VU Data Grabber,0x00600000,1,0,WMMFILT.DLL,1.00.1376.0000

Software CineMaster DVD,0x00600000,3,3,QIDVDF.AX,1.02.01.0116

RAVISENT MPEG Decoder,0x00600000,3,3,QIDVDF.AX,1.02.01.0116

ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,ACELPDEC.AX,1.04.00.0000

WMP CD Filter,0x00600000,0,1,WMPCD.DLL,7.01.00.3055

Microsoft Screen Video Decompressor,0x00800000,1,1,MSSCDS32.AX,7.01.00.3055

Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,MPG4DS32.AX,7.01.00.3055

Windows Media Video Decoder,0x00800000,1,1,WMVDS32.AX,7.01.00.3055

Windows Media Video Decoder,0x00800000,1,1,WMV8DS32.AX,8.00.00.0371

Cutlist File Source,0x00200000,0,1,QCUT.DLL,6.02.11.0608

Windows Media source filter,0x00600000,0,2,DXMASF.DLL,6.04.07.1121

ASF DIB Handler,0x00600000,1,1,DXMASF.DLL,6.04.07.1121

ASF ACM Handler,0x00600000,1,1,DXMASF.DLL,6.04.07.1121

ASF ICM Handler,0x00600000,1,1,DXMASF.DLL,6.04.07.1121

ASF URL Handler,0x00600000,1,1,DXMASF.DLL,6.04.07.1121

ASF JPEG Handler,0x00600000,1,1,DXMASF.DLL,6.04.07.1121

ASF DJPEG Handler,0x00600000,1,1,DXMASF.DLL,6.04.07.1121

ASF embedded stuff Handler,0x00600000,1,1,DXMASF.DLL,6.04.07.1121

ASX file Parser,0x00600000,1,1,DXMASF.DLL,6.04.07.1121

ASX v.2 file Parser,0x00600000,1,0,DXMASF.DLL,6.04.07.1121

XML Playlist,0x00400000,1,0,DXMASF.DLL,6.04.07.1121

.RAM file Parser,0x00600000,1,0,DXMASF.DLL,6.04.07.1121

NSC file Parser,0x00600000,1,1,DXMASF.DLL,6.04.07.1121

Windows Media Multiplexer,0x00600000,1,1,DXMASF.DLL,6.04.07.1121

File Source (Netshow URL),0x00400000,0,1,DXMASF.DLL,6.04.07.1121

Windows Media Update Filter,0x00400000,1,0,DXMASF.DLL,6.04.07.1121

TrueMotion 2.0 Decompressor,0x00600001,1,1,TM20DEC.AX,2.00.06.0006

Internal LMRT Renderer,0x00800001,1,0,LMRTREND.DLL,6.01.05.0124

URL StreamRenderer,0x00600000,1,0,LMRTREND.DLL,6.01.05.0124

Windows Media Audio Decoder,0x00800001,1,1,MSADDS32.AX,7.00.00.1954

WM ASF Reader,0x00400000,0,0,QASF.DLL,6.03.01.0881

WM ASF Writer,0x00400000,0,0,QASF.DLL,6.03.01.0881

AVI Mux,0x00200000,1,0,QCAP.DLL,6.03.01.0881

File writer,0x00200000,1,0,QCAP.DLL,6.03.01.0881

Infinite Pin Tee Filter,0x00200000,1,1,QCAP.DLL,6.03.01.0881

Smart Tee,0x00200000,1,2,QCAP.DLL,6.03.01.0881

DV Video Decoder,0x00800000,1,1,QDV.DLL,6.03.01.0881

DV Muxer,0x00400000,0,0,QDV.DLL,6.03.01.0881

DV Splitter,0x00600000,1,2,QDV.DLL,6.03.01.0881

Overlay Mixer,0x00200000,0,0,QDVD.DLL,6.03.01.0881

Overlay Mixer2,0x00400000,1,1,QDVD.DLL,6.03.01.0881

Line 21 Decoder,0x00600000,1,1,QDVD.DLL,6.03.01.0881

DVD Navigator,0x00200000,0,2,QDVD.DLL,6.03.01.0881

SampleGrabber,0x00200000,1,1,QEDIT.DLL,6.03.01.0881

Null Renderer,0x00200000,1,0,QEDIT.DLL,6.03.01.0881

AVI/WAV File Source,0x00400000,0,2,QUARTZ.DLL,6.03.01.0881

AVI Decompressor,0x00600000,1,1,QUARTZ.DLL,6.03.01.0881

AVI Draw,0x00600064,9,1,QUARTZ.DLL,6.03.01.0881

Color Space Converter,0x00400000,1,1,QUARTZ.DLL,6.03.01.0881

VGA 16 Color Ditherer,0x00400000,1,1,QUARTZ.DLL,6.03.01.0881

Full Screen Renderer,0x00200000,1,0,QUARTZ.DLL,6.03.01.0881

Video Renderer,0x00800000,1,0,QUARTZ.DLL,6.03.01.0881

MPEG Audio Decoder,0x03680001,1,1,QUARTZ.DLL,6.03.01.0881

MPEG Video Decoder,0x40000001,1,1,QUARTZ.DLL,6.03.01.0881

MPEG-I Stream Splitter,0x00600000,1,2,QUARTZ.DLL,6.03.01.0881

File Source (Async.),0x00400000,0,1,QUARTZ.DLL,6.03.01.0881

QuickTime Movie Parser,0x00600000,1,1,QUARTZ.DLL,6.03.01.0881

QT Decompressor,0x00600000,1,1,QUARTZ.DLL,6.03.01.0881

AVI Splitter,0x00600000,1,1,QUARTZ.DLL,6.03.01.0881

Wave Parser,0x00400000,1,1,QUARTZ.DLL,6.03.01.0881

ACM Wrapper,0x00600000,1,1,QUARTZ.DLL,6.03.01.0881

MIDI Parser,0x00400000,1,1,QUARTZ.DLL,6.03.01.0881

Lyric Parser,0x00400000,1,1,QUARTZ.DLL,6.03.01.0881

SAMI (CC) Parser,0x00400000,1,1,QUARTZ.DLL,6.03.01.0881

Internal Script Command Renderer,0x00800001,1,0,QUARTZ.DLL,6.03.01.0881

Multi-file Parser,0x00400000,1,1,QUARTZ.DLL,6.03.01.0881

File stream renderer,0x00400000,1,1,QUARTZ.DLL,6.03.01.0881

File Source (URL),0x00400000,0,1,QUARTZ.DLL,6.03.01.0881

MJPEG Decompressor,0x00600000,1,1,QUARTZ.DLL,6.03.01.0881

MPEG Layer-3 Decoder,0x00810000,1,1,L3CODECX.AX,1.09.00.0311

BDA MPEG2 Transport Information Filter,0x00200000,1,0,PSISRNDR.AX,6.03.01.0400

VBI Surface Allocator,0x00600000,1,1,VBISURF.AX,5.01.2258.0400

MPEG-2 Demultiplexer,0x00600000,1,1,MPG2SPLT.AX,6.03.01.0881

MPEG-2 Splitter,0x00600001,1,0,MPG2SPLT.AX,6.03.01.0881

AC3 Parser Filter,0x00600000,1,1,MPG2SPLT.AX,6.03.01.0881

WST Decoder,0x00600000,1,1,WSTDECOD.DLL,5.01.2258.0400

Indeo® video 4.3 Decompression Filter,0x00640000,1,1,IR41_32.AX,4.31.16.0002

Indeo® video 4.3 Compression Filter,0x00200000,1,1,IR41_32.AX,4.31.16.0002

Voxware MetaSound Audio Decoder,0x00999999,1,1,VOXMSDEC.AX,1.00.00.0012

Voxware MetaVoice Audio Decoder,0x00999998,1,1,VOXMVDEC.AX,1.00.00.0011

 

Video Compressors:

WMVideo Encoder DMO,0x00600800,1,1,,

MSScreen encoder DMO,0x00600800,1,1,,

WMVideo8 Encoder DMO,0x00600800,1,1,,

MJPEG Compressor,0x00200000,0,0,QUARTZ.DLL,6.03.01.0881

DV Video Encoder,0x00200000,0,0,QDV.DLL,6.03.01.0881

Indeo® video 5.04 Compression Filter,0x00100000,1,1,IR50_32.DLL,5.1026.15.0041

VDOnet VDOWave,0x00200000,1,1,QCAP.DLL,6.03.01.0881

Cinepak Codec by Radius,0x00200000,1,1,QCAP.DLL,6.03.01.0881

Intel Indeo® Video R3.2,0x00200000,1,1,QCAP.DLL,6.03.01.0881

Microsoft Video 1,0x00200000,1,1,QCAP.DLL,6.03.01.0881

Microsoft RLE,0x00200000,1,1,QCAP.DLL,6.03.01.0881

Microsoft H.263 Video Codec,0x00200000,1,1,QCAP.DLL,6.03.01.0881

Microsoft H.261 Video Codec,0x00200000,1,1,QCAP.DLL,6.03.01.0881

Indeo® video 5.04,0x00200000,1,1,QCAP.DLL,6.03.01.0881

Intel I.263 Video Driver 2.55.016,0x00200000,1,1,QCAP.DLL,6.03.01.0881

APvc [Definitive V1],0x00200000,1,1,QCAP.DLL,6.03.01.0881

APvc [MS MPEG-4 V1],0x00200000,1,1,QCAP.DLL,6.03.01.0881

APvc [MS MPEG-4 V2],0x00200000,1,1,QCAP.DLL,6.03.01.0881

APvc [DivX ;-) Low],0x00200000,1,1,QCAP.DLL,6.03.01.0881

APvc [DivX ;-) High],0x00200000,1,1,QCAP.DLL,6.03.01.0881

APvc [MS MPEG-4 V3 / nAVI],0x00200000,1,1,QCAP.DLL,6.03.01.0881

 

Audio Capture Sources:

SB Live! Wave In [EF20],0x00200000,0,0,QCAP.DLL,6.03.01.0881

Game Compatible Device,0x00200000,0,0,QCAP.DLL,6.03.01.0881

Voice Modem Wave #00 Line,0x00200000,0,0,QCAP.DLL,6.03.01.0881

 

Audio Compressors:

WMAudio Encoder DMO,0x00600800,1,1,,

Lernout & Hauspie CELP 4.8kbit/s,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

Lernout & Hauspie SBC 8kbit/s,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

Lernout & Hauspie SBC 12kbit/s,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

Lernout & Hauspie SBC 16kbit/s,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

PCM,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

Windows Media Audio V1,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

Windows Media Audio V2,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

ACELP.net,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

IMA ADPCM,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

Microsoft ADPCM,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

GSM 6.10,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

CCITT A-Law,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

CCITT u-Law,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

DSP Group TrueSpeech,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

Microsoft G.723.1,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

IAC2,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

MPEG Layer-3,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

Voxware MetaSound,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

Voxware MetaVoice,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

Voxware v1.1.6/1.1.8 File-Mode Codecs,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

Voxware v1.1.8 Bitstream-Mode Codecs,0x00200000,1,1,QUARTZ.DLL,6.03.01.0881

 

Audio Renderers:

SB Live! Wave Out [EF20],0x00200000,1,0,QUARTZ.DLL,6.03.01.0881

Game Compatible Device,0x00200000,1,0,QUARTZ.DLL,6.03.01.0881

Voice Modem Wave #00 Line,0x00200000,1,0,QUARTZ.DLL,6.03.01.0881

Default WaveOut Device,0x00200000,1,0,QUARTZ.DLL,6.03.01.0881

DirectSound: DirectSound (SB Live! Wave Out [EF20]),0x00200000,1,0,QUARTZ.DLL,6.03.01.0881

DirectSound: Game Compatible Device (emulated),0x00200000,1,0,QUARTZ.DLL,6.03.01.0881

DirectSound: Voice Modem Wave #00 Line (emulated),0x00200000,1,0,QUARTZ.DLL,6.03.01.0881

Default DirectSound Device,0x00800000,1,0,QUARTZ.DLL,6.03.01.0881

 

Midi Renderers:

Creative S/W Synth,0x00200000,1,0,QUARTZ.DLL,6.03.01.0881

A: SB Live! MIDI Synth,0x00200000,1,0,QUARTZ.DLL,6.03.01.0881

B: SB Live! MIDI Synth,0x00200000,1,0,QUARTZ.DLL,6.03.01.0881

SB Live! MIDI Out [EF20],0x00200000,1,0,QUARTZ.DLL,6.03.01.0881

Default MidiOut Device,0x00800000,1,0,QUARTZ.DLL,6.03.01.0881

 

BDA Network Providers:

Microsoft ATSC Network Provider,0x00200000,0,1,MSDVBNP.AX,6.03.01.0400

Microsoft DVBS Network Provider,0x00200000,0,1,MSDVBNP.AX,6.03.01.0400

 

BDA Transport Information Renderers:

BDA MPEG2 Transport Information Filter,0x00600000,1,0,PSISRNDR.AX,6.03.01.0400

 

-------------

Input Devices

-------------

Poll w/ Interrupt: Yes

Registry: OK

 

-------------

Input Drivers

-------------

Registry Key: msjstick.drv<0000>

Active: Yes

DeviceID: PCI\VEN_1102&DEV_7002&SUBSYS_00201102&REV_07\BUS_00&DEV_09&FUNC_01

Matching DevID: PCI\VEN_1102&DEV_0002&SUBSYS_80281102

16-bit Driver: msjstick.drv

32-bit Driver: emu10k1.vxd

 

 

----------------------------

DirectPlay Service Providers

----------------------------

Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (4.08.01.0881)

Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (4.08.01.0881)

Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (4.08.01.0881)

IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (4.08.01.0881)

DirectPlay8 IPX Service Provider - Registry: OK, File: dpnwsock.dll (4.08.01.0881)

DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnwsock.dll (4.08.01.0881)

DirectPlay8 Modem Service Provider - Registry: OK, File: dpnmodem.dll (4.08.01.0881)

DirectPlay8 Serial Service Provider - Registry: OK, File: dpnmodem.dll (4.08.01.0881)

DirectPlay Test Result:

 

-------------------------

DirectPlay Lobbyable Apps

-------------------------

Star Wars JK II Jedi Outcast (DX7) - Registry: OK, ExeFile: jk2mp.exe ()

 

------------------------------------

Inactive Display Entries in Registry

------------------------------------

None

 

----------------------------------

Inactive Sound Entries in Registry

----------------------------------

None

 

--------------------

DirectX Debug Levels

--------------------

Direct3D: 0/4 (n/a)

DirectDraw: 0/4 (retail)

DirectInput: 0/5 (n/a)

DirectMusic: 0/5 (n/a)

DirectPlay: 0/9 (retail)

DirectSound: 2/5 (retail)

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ahhh i am having freezing problems too! i couldn't read all 1000 posts but i will tell you my comuter only freezes when i try to exit a multilayer game from that top menu when u hit ESC either to the desktop or to the main menu. it is very annoying because i play it and then when i try to quit, i can't! my specs are:

 

1.4 PIV

256 RDram i have another 256 will put in tomorrow see if it helps

64 geforce 2 mx 400

 

 

RAVEN PLEASE FIX YOUR GAME!

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Hey guys,

I was at a friend's house and I think I made a [ small ] discovery about the jk2gamex86.dll crashes

 

Here is a link to the post I made:

http://www.lucasforums.com/showthread.php?s=&threadid=43815

 

Bascially, I used cheats to summon some npc characters, and noticed that npc's with light sabers make the game crash

(Desaan, Luke, Jedi trainer).

 

Desaan spawns immediately with a saber. Luke and Jedi trainer have to draw theirs (usually) before the game goes kaput (jk2s.exe cause an invaild page fault in jk2gamex86.dll etc....)

 

Please tell me what you guys think might help, and whether anyone has notice the same thing.

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Guest Finalnight

Guess what? :)

 

SP run great (greatest game ever, just won it)

 

MP (OMFG, F**King errors galore)

I am getting the Cl_ParsePacketEntities error, PLEASE HELP, so, there are at least 3 people on this thread with this error. Here are my specs:

XP 1700+

KT266A+ Mobo

Cable Modem

512 MB DDR 2100

GeForce 3

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I was having the same problems with my computer that many people that have posted here are struggling with. I did the goose chasing with updating my drivers, tweaking the BIOS setting, disabling ACPI, yadda, yadda, yackity schmackity. I finally stumbled on a solution for my system. I had the lockups while loading the game and during but haven't had a single lockup since I made one small change. In my video driver properties is an option to specify the amount of system memory OpenGL can use for texture rendering in PCI mode. This was set to 5MB which looked rather small to me. It also appeared to be the problem because I could max all the game options EXCEPT for the texture detail, this had to be set at LOW. To make a long story short, I set the GL texture memory to 16MB, the maximum allowed. Voila', no more problems. On my system, in Windows XP rofessional, the setting is located as follows...

 

Display Properties>Advanced>Geforce3 Ti200>Additional Properties>OpenGL Settings.

 

I sincerely hope this helps some people. This thread gave me valuable insights in where to direct my troubleshooting and I've been close to chucking my computer out the nearest window. :)

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Dude, are you on crack? QUIT USING FRIGGING CAPS.

 

It's apparent that your problems are not just limited to JK2 - good for you. However, it seems that the large majority of us are having problems only with JK2 - meaning that your hypothesis is bunk, so quit pushing it. I have had absolutely no problems with XP/DX/more games than you can shake a stick at prior to JK2. JK2 is the only game that is as fuxored as it is. CS? RTCW? Max Payne? THPS3? ST:BC? Etc..? They all work fine.

 

"WHEN I HAVE EXPERIENCED THE FLIPPING CRASHES MYSELF."

 

No doubt, you have. However, you are in the minority here, not the rest of us.

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Wow, I'm actually surprised at how many people are having the same problems. I'm experiencing the seemingly random acts of freezing and sound looping. At usually occurs during the cinecmatics but also occurs when I go to the main menu during a game. I've only played SP and MP with bots (stupid firewalls). My system specs are:

 

AMD T-Bird 1 GHz with latest bios and motherboard drivers

256MB SDRAM

Nvidia GeForce 2 GTS/PRO with latest drivers

Creative Labs SoundBlaster Live! 5.1 X-Gamer (newest drivers that I could find)

DirectX 8.1

Windows 98 SE

 

Hopefully it's just a problem that can be resolved with a patch. I've tweaked all the settings in-game and what I'm willing to do on my system (can't afford to kill my PC with a paper due next week).

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I'm not sure why you'd need to alter your PCI texture settings when you're using an AGP card. Hmm, perhaps you should check your DXDIAG and see if you're running your card without AGP Texture Acceleration. Some of the new drivers (Well, everything after 23.11) has the tendency to make cards run in PCI-Compatability mode without AGP.

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update: I installed the SoF2-MP-demo....after 10 minutes of playing it freezes with a sound loop..like jk2 or mohaa....Im getting really pissed off, it seems there is no clear solution for this problem...and I cant play any of my games....wtf is this??? it must have to do something with directx...:mad:

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Hey guys, I had posted hear earlier also.

 

I had a GForce 3 card, 64MB, with the most current drivers. Crashed all the time.

I am running XP Pro, with 512MB Ram.

I tried turning off the open GL stuff, and that didn't work for me.

 

I was so fed up.

 

I just went to best buy, for $80, bought the ATI Radeon 7000 (PCI) 32MB. The game works perfect now! Awesome.

 

I know that everyone can't/won't go out an buy a new video card, but it worked for me. Good luck.

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I use caps because YOU CANT SEEM TO GET MY ****ING POINT

 

THINK ABOUT IT FOR JUST ONE ****ING MINUTE. IF IT HAPPENS IN MORE THAN JO, **AND** OTHER GAMES, **AND** IT HAS BEEN AROUND SINCE BEFORE JO WAS RELEASED, THAT MEANS THE THE PROBLEM IS *******NOT******* THE ****ING FAULT OF JO YOU STUPID IGNORANT LITTLE ****

 

what I am trying to say is that THERE IS NOTHING RAVEN CAN DO TO FIX THIS ****ING PROBLEM.

 

I am also pissed because I cannot play the game because it keeps crashing from the freeze/sound loop.

 

BUT THERE IS NOTHING RAVEN CAN DO ABOUT IT. I would absolutely LOVE it if they were able to get a patch out to fix that particular crash. But since I've never seen a patch for ANY game to fix it, I sincerely doubt that they can do it.

 

You know, I take that back. Maybe it is the fault of JO. However, it is only that because of the fact that JO uses DirectX. Perhaps there's a certain DX file that sets off the reaction, since people have been experiencing this in other games after they install JO. But, it is NOT COMPLETELY the fault of JO.

 

If it were the fault of JO, there's an extremely small chance that it would affect other apps....as you said, all your other programs are working fine.

 

I'm fairly certain that this is an extremely difficult problem to duplicate, considering there is no common system component...

 

anyway, quit arguing. You are wrong. It's impossible for a game that hasn't been released yet to cause other games to crash. THEREFORE the problem does not lie in JO and its 99.99% likely that Raven cannot fix it.

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