Morbius007 Posted December 7, 2001 Share Posted December 7, 2001 Good idea. Im gonna look for ppl on chat tonight. Hopefully someone will be there. LOL, Zendjir I like your quote. Link to comment Share on other sites More sharing options...
Jedi_Knight Posted December 7, 2001 Share Posted December 7, 2001 zendjiir's idea is the best yet:D Link to comment Share on other sites More sharing options...
darthfergie Posted December 8, 2001 Share Posted December 8, 2001 1. Human colonists discover Naboo and the Gungans respond to this by attacking the lightly armed colonists. A standard game: naboo vs. Gungans, but the naboo only have tech lvl 2 max. and the gungans 4. This should make an interesting game, because you really must use each units strenghts to the max. 2. As more and more colonists fly in from outer space, the fighting gets fiercer, the Nubian commanders decide to settle the matter once and for all, and attack the city of Otoh Gunga. This is a battle mission: destroy the enemy command center with a limited number of troops, while receiving constant reinforcements. At the end of the mission the two factions realize that the fighting is pointless, and an uneasy peace is settled. these two mission are kind of out of place...you MUST focus. You need a central focus to these missions...a driving idea to bering the campaign together and we probably want a central character to this whole thing... Link to comment Share on other sites More sharing options...
ALTUS_Fett Posted December 8, 2001 Share Posted December 8, 2001 This sounds like a good stroy so far. Have yall even started building the maps. Well, i just made my first CS and would like to know if i can help with this one. Thanx Link to comment Share on other sites More sharing options...
DashRendar Posted December 8, 2001 Share Posted December 8, 2001 Zendjir the Gungans and Naboo never fought read the Designer's Diaries on the OFFICIAL Galactic Battlegrounds website which happens to be made by the OFFICIAL makers of Star Wars Link to comment Share on other sites More sharing options...
Zendjir Posted December 8, 2001 Share Posted December 8, 2001 Well, I got the information from the encyclopedia on http://www.theforce.net And the person who made that encyclopedia has the information from : Secrets of Naboo WOTC RPG I didnt know that a more official source stated that they didnt fight, so ok, I guess they didnt. Well fergie, that cuts some of my storyparts away and makes the story more cohesive. We could center the story around the handmaiden that 'doubled' the queen in the movie. Her training, what she did while Padme came to power, and what she did during the trade federation invasion. That way whe could even use the amidala model Link to comment Share on other sites More sharing options...
ReaperFett Posted December 9, 2001 Share Posted December 9, 2001 Wouldn't it be better to do a Naboo history one, then afterwards a TPM one, then a hypothetical one? Three campaigns? Link to comment Share on other sites More sharing options...
Com Raven Posted December 9, 2001 Author Share Posted December 9, 2001 Sourcebook is the more official thing in my opinion, as they are directly edited by Lucas Licensing Division, while their own in-house productions are probably more freely handled .... If they didn't have hostilities, a lotta speech in Ep I wouldn't fit either .... And right Fergie, we should focus on a main character, for which I again propose a young Royal Naboo Army officer . First he tells us about past conflicts (pre-movgies, EP I) before he has to go to war himself ... Link to comment Share on other sites More sharing options...
Clefo Posted December 9, 2001 Share Posted December 9, 2001 If we wanna keep with GB tradition, we should make the campaign "Narrators" a person who is important (I.E Wedge in the Rebels, Lando with the Wookiees) but isn't too directly involved with the plot... Link to comment Share on other sites More sharing options...
ReaperFett Posted December 9, 2001 Share Posted December 9, 2001 could use Ric Olié, he was there for it all Link to comment Share on other sites More sharing options...
Com Raven Posted December 10, 2001 Author Share Posted December 10, 2001 Right Reaper, Ric would be a good choice . Or as suggested it could be told by one of the Handmaidens .. Link to comment Share on other sites More sharing options...
Clefo Posted December 10, 2001 Share Posted December 10, 2001 Well if we're following Queen Amidala around then the Handmaids would be the better of the 2 Link to comment Share on other sites More sharing options...
Zendjir Posted December 10, 2001 Share Posted December 10, 2001 This is known about Ric Olie: Bravo Squadron this group of Royal Naboo starfighter pilots was sent against the Trade Federation's droid control ship during the Battle of Naboo. Led by Ric Olie, they managed to fight through a good portion of the Federation's vulture droid fighter ships, but were unable to penetrate the huge control ship's shields until Anakin Skywalker destroyed the ship from within. (SW1) Olie', Ric this man was a native of the planet Naboo, and grew up trying to fly or drive anything he could get his hands on. Among his friends, he was known as "Reckless Ric." However, he reined in his enthusiasm and joined the military, and was eventually promoted to the leader of Royal armed forces' Bravo Squadron. However, like the rest of Naboo society, he was unprepared for the Trade Federation's invasion force of droids. Olie and his pilots were quickly rounded up and prepared for dispatching to a detention camp when Qui-Gin Jinn and Obu-Wan Kenobi managed to liberate Queen Amidala from her Neimoidian captors. Obi-Wan freed the pilots, and the group fled Naboo for Coruscant. Ric Olie took control as the senior pilot, guiding them through the Federation's blockade as best he could. However, all his skills were no match for the firepower of the Federation battle cruisers. He was forced to limp the ship to Tatooine for repairs, but eventually got Amidala to Coruscant. While en route, Ric brought young Anakin Skywalker into the cockpit and taught him about the working of the starship. Later, during the Battle of Naboo, Ric led Bravo Squadron against the Federation's droid control ship. With the unexpected help of young Anakin, they were able to destroy the control ship and eliminate the threat imposed by the Federation's droid armies. Ric Olie was portrayed by Ralph Brown in Star Wars: Episode I - The Phantom Menace. (SW1, OWS) And this about Sabe, the queens double: Sabe' this young Naboo woman was very similar in appearance to her Queen, Amidala. Sabe' served as one of Amidala's handmaidens, but also played a more important role. Like the other handmaidens, Sabe' was chosen by Captain Panak for her strength, loyalty, and resemblance to Amidala. As part of carefully maintained ruse, Amidala often wore elaborate clothing and make-up in public. This tended to mask her actual appearance somewhat. In times where the Queen's safety was at risk, Sabe' would take the Queen's place, dressing up in the clothing and make-up and acting as the Queen herself. Amidala, meanwhile, would assume the role of Padme Naberrie, another handmaiden. The pair had also worked a method of covert communication that they could use whenever Sabe acted as Queen and had to answer important questions. Thus, the deception was nearly flawless to anyone not familiar with Naboo. Sabe' was portrayed by Kiera Knightley in Star Wars: Episode I - The Phantom Menace. (SW1, TPM, JQA) I think centering the story around Ric isnt a good idea, because he is a fighter pilot. This would make for dull and unrealistic scenarios with lots of hovering fighters (gasp). He did not do much but fly starfighters and other spacecraft. Sabe, on the other hand could be interesting: little is known about her, that gives us alot of freedom. I personally favor Sabe, she is 'ground based', gives us alot of freedom and we can use the amidala model. Make Ric the narrator and Sabe the central character Link to comment Share on other sites More sharing options...
Morbius007 Posted December 10, 2001 Share Posted December 10, 2001 Still no story yet. If anyone did not read my suggestion from a while ago here it is: I suggest that we use the Naboo as an enemy in the Naboo Campaign. Say that some of the Naboo support the Trade Federation and start an uprising. With the help of the Trade Federation, the Naboo rebels would make a good opponent. The campaign would be about -- you guessed it, fighting the Naboo rebels and the Trade Federation. -- I don't know. Lots of people are putting in there suggestions now. So far, Zendjir and Fergie's ideas are the best by FAR. Link to comment Share on other sites More sharing options...
Zendjir Posted December 11, 2001 Share Posted December 11, 2001 Well there will probably be traitors, there always are traitors in a war. But Naboo rebels have not played a major part in the conflict as I recall. We could do some small encounters, but that would be it. I'll post some ideas for Sabe and Ric as narrator on the forum later this day. Link to comment Share on other sites More sharing options...
Mike DF Posted December 12, 2001 Share Posted December 12, 2001 Well, sorry to jump in late. But I had been planning on a similar project, as soon as I figured out how. My campaign plan was as follows. Narrator: Ric Ole. 1. Ole blathers on about landing, involving distant ancestor. Mission involves the initial colonization. Player's goal is to build initial base and harvest enough rescources to make colonization worthwhile. Players' initial goal is to harvest x food, carbon, nova, and ore. And to build so many houses, a command center, etc. Players start with a few troops and workers at a lander and have to pick a spot (or go to a predesignated one) and start building. They run across a few "native primitive" scouts, and waste them. After base is built ( with periodic raids) Gungans show up in force, and mission switches to standard "kick the enemy's butt mode". 2. Switch to Ep I time, with Obi-Won and QuiGon rescuing everyone, fighting their way to the hangar, and escaping, as in the movie. 3. Go to, Rebellion Era, shortly before Endor. Ric talks about the changes over time and the rebellion coming to Naboo. He talks about how they'd managed to take and hold a small base, and how they had planned to kick a planetwide revolt off. On the eve of their plans, things go wrong. Start by viewing a small Naboo or rebel base. Then a trio of X1 TIEs show up, strafe the troops (set them all to croak.) This is followed by a squadron of bombers, who trash the base. After the command center blows up, a bunch of troops ungarrison or something, running into an imp army. Some commanders run into a different direction, and are captured by two bounty hunters, Jodo Kast, and Zardra (Toned down Boba Fett and Mara Jade, respectively) Then, things switch to plan B a covert series of raids in the nearby city and outlying areas. Player starts with a small task force, and must complete a series of objectives to get the populace ivolved, while rescuing their comrades. A. Rescue the commanders from the Bounty Hunters before they are taken to a detention center and interrogated, spilling the beans on the plan. B. Detention Centers are sprinkled throughout. Rescue your comrades. C. Locate a bunch of demolition droids to achieve your goals. (They're set to trash a series of objectives with one hit.) D. As this is Palp's home planet, there's a monument to himself built. Destroy it. E. The TIEs from the beginning are courtesy of an Imperial Pilot Academy. Ditto on the destruction. F. Players must capture a series of Comm centers to get the word out to the populace to rise up and throw off the Imperial oppressors. As the broadcast starts, however, the Imps start jamming it. G. Destroy the jamming tower. H. After this, the Imperials are ticked off big time. Players have to escape from the map with their commanders and x number of troops, while the Imperials try their best to wipe them out in a running house to house gunbattle. 4. Ric talks about how they had succeeded in getting the populace stirred but lacked manpower and needed help. He talks about how the Gungans had been forced onto reservations by the Emperor, and were being used as slaves, under the watchful eye of an Imperial Inquisitor. The Imperial Forces, needing somewhere to put all the rebels they captured earlier, also stuck the prisoners on the reservation. Player has to take out the garrisons on a series of Gungan towns, Recue the Rebels, and deal with the Imperial Navy. Players goals are to wipe out the garrisons, trash a bunch of ships and shipyards on the heavily water covered map, and trash the Inquisitor, a tough Sith Master. When Rebels or Gungans are rescued, they ally with the player, and tribute them rescouces. The Imps'll be tough though. When they succeed though, the TIEs from the last mission show and wreak havoc. They are revealed to be elements of the elite 181st fighter squadron, and will have to be dealt with, leading us to the next mission. 5. The rebels withdraw, saying they're needed elsewhere, and wish the Naboo good luck. Ric mention that it turns out this is due to the battle over the second Death Star, though noone knew it at the time. The Naboo forces, still short on Manpower, need another solution. Ric mentions that when the Trade Federation hit earlier, They had been in the process of building a permanent Droid Control programmer on the planet's surface to take the place of the ship, which was a temporary measure. When they were defeated, the Trade Fed Control program, and a bunch of battledroids were placed in storage. This was in the same area as the 181st Fighter Squadron's base. Mission starts out with some men and has to locate the droid control program. Occasionally they'll run across reinforcements. Then, they have to build a base. They then are required to find and liberate stored TF workers, battledroids, droidekas, etcetera. Player's goal then becomes to A. Wipe out the 181st Airbases. B. Research the full Trade Fed tech tree. C. Harvest enough rescources to build the army required to liberate the planet. 6. Player leads Trade Fed, Naboo, and Gungan forces in a Citywide battle against the Imps in the capital. Imp forces under the command of the resident Moff are scattered throughout, and the player 's main base is located just outside the city. Player has to take out a series of targets, including the Moff, and capture the Royal palace. However, the winding streets and buildings make things difficult. Also, if too many civilian buildings are damaged in the fray, they lose automatically. Also, players will be required to guard bridges, lest the imps destroy them and cut off the player. No air forces on either side allowed in this mission. Link to comment Share on other sites More sharing options...
darthfergie Posted December 12, 2001 Share Posted December 12, 2001 If we had to use Ric Ole we would have to use fighters and such because Ric was a pilot. Unfortunatly for Ric fighters can usually be shot down with one or two AA missiles. Also that means we would spend excessive time on the missions beacause when you allow fighters...you allow them to explore the entire map with relitive ease...and that means less easter eggs and the vast majority of the map MUST be covered. Do you have any Idea how long it takes to design a CITY from scratch...even on the smallest map the amount of time and the effort that goes into making a city is tremendous. The people that designed GB had time on their hands...they could do it easily...but unfortunatly we may have limited time on our hands...I would know about designing a city because I'm making a campaign that involves Corscant in every mission. It is TIME CONSUMING... But if we don't allow an air force and design a city we won't have to worry about a good 20- 60% of the map. That would cut our work times tremendously. Link to comment Share on other sites More sharing options...
Mike DF Posted December 12, 2001 Share Posted December 12, 2001 Oh, I mean just as the narrator. For the Rebel missions, Wedge narrates, but isn't actually in the game. Like that. An old Ric just gives us the lowdown before and after missions, and that's it. The hero could be some young Naboo officer, maybe one of the few remaining Royal Crusaders or something. Also, I had planned to use the same map for missions 3 and 6. Lay down the buildings, roads, etc. Then save. Then add objectives, troops, etc. to each mission separately. Link to comment Share on other sites More sharing options...
darthfergie Posted December 12, 2001 Share Posted December 12, 2001 That means we would have to create sound files and an intro to the campaign and stuff like theirs...does anyone know how to get that small enough for downloading and things like that??? Link to comment Share on other sites More sharing options...
RPWGabriel Posted December 12, 2001 Share Posted December 12, 2001 I personally like the idea about spanding multiple time periods pre-ep1, ep-1, and post-ep 1 Only thing is there's a lot of people out there (me included) that don't want ep 2 spoilers, so that campaigns kinda out the window. I don't have any source books involving naboo so I'm not much help story wise. If you guys wanted something breaking story (copmletely original) i could help. But, maybe i can just help fill in gaps or something. I've only made one map (ever) just finished it. It's being beta tested tommorrow for me. My scenario (i tihnk) was pretty involved too. And it was pretty loosely based around the end of Ep 1. Eliminate the TF and Obi/Jinn fight Darth maul. Anyway, I'm here to help if you're interested. Link to comment Share on other sites More sharing options...
Clefo Posted December 12, 2001 Share Posted December 12, 2001 You could use Zip Files. Remember this is a big project, so the download would probably be big... Link to comment Share on other sites More sharing options...
Com Raven Posted December 12, 2001 Author Share Posted December 12, 2001 Worst case you tell the stories in in-mision briefings, although cool voice-overs would rule ... So I guess it'S time to collect all good ideas for a good ol' democratic vote ??Need to get at least a bit started ... Link to comment Share on other sites More sharing options...
RPWGabriel Posted December 12, 2001 Share Posted December 12, 2001 Originally posted by Clefo You could use Zip Files. Remember this is a big project, so the download would probably be big... If it's a really large file total and you need to compress it more you could use multiple compressors like.. Use WinZip...then use WinAce on that then use WinRar on that... It works cos I've done it b4. Link to comment Share on other sites More sharing options...
darthfergie Posted December 12, 2001 Share Posted December 12, 2001 It would still be large download times on that. Plus does anyone know how to do those scenario intro with voices and everything??? We already will put everything in a .zip file but I don't know how big the intro thing will be...OR EVEN HOW TO MAKE THE INTRO. Link to comment Share on other sites More sharing options...
Clefo Posted December 12, 2001 Share Posted December 12, 2001 If your allowed to enter WAV files into your scenerios then voice overs are entirely possible.. As for Intros, that may take some programminng.. Link to comment Share on other sites More sharing options...
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