sithlord-II Posted May 3, 2002 Author Share Posted May 3, 2002 hey tusken, sounds like the problem you have is the r_hand tag hasn't been assigned properly, it either isn't linked to the hand bones or was completely deleted take a look at the original kyle model, import it into 3d studio or take a check at all the parts on it in modview that is the only thing i can really think of. i can get vader to use a saber etc in multiplay, and if i have his model replace kyle the sword shows up properly (his left hand is another story... i got it working but its off a little bit, it think its one of the effector bones that was accidentally modified or something) i'll be takign a look at my model again to make sure somethign isn't off, since it works in MP i assumed it should be ok for SP, but i guess i was wrong Link to comment Share on other sites More sharing options...
DaJo Kesea Posted May 3, 2002 Share Posted May 3, 2002 Once again, nice work! Wow! I think I may have been a little too dramatic about the helmet issue. From the front, there is a polygonal bend in the bell of the helmet that I mistook for the tips. The bottom may still be up a little too high, but from the side, it looks a lot better (referring to the first In-Game shot). With some minor modifications to the cloak and the helmet bottom, I think you're golden! Keep up the good work! We only criticize so that you will have a model that will blow the minds of all the Star Wars gaming community! Anyone know if it is possible to model like this in ancient programs like Ray Dream Studio or Poser, and still be able to insert it in the game? -Josh Link to comment Share on other sites More sharing options...
IronFist115 Posted May 3, 2002 Share Posted May 3, 2002 Awww man, will you release soon, I cant wait, I've been checking here so often for an update! Link to comment Share on other sites More sharing options...
ThePeople'sJedi Posted May 3, 2002 Share Posted May 3, 2002 Impressive. Most impressive. Link to comment Share on other sites More sharing options...
IronFist115 Posted May 3, 2002 Share Posted May 3, 2002 Hey SithLord-II, could you give us a percentage on how much is done??? Link to comment Share on other sites More sharing options...
Vesentac Posted May 3, 2002 Share Posted May 3, 2002 I believe those of you looking to spawn npcs with the saber are looking in the wrong place. When I was crusing the q3 bot AI scripts, I noticed weapon preference, you need to find that file and the NPC will go along with whatever weapon he/she likes most. Link to comment Share on other sites More sharing options...
sithlord-II Posted May 3, 2002 Author Share Posted May 3, 2002 percentage? heh ok well model, %60 done - due to LOD models needing to be created, shouldn't be a problem though Skeletal setup, %90, just needs some final tweaking, setting up the LOD models texture, %90, some final touches needed shaders, %0, getting started on those taunt and voice setup, %30-40, still need some good death yells, groans, etc taunts shouldn't be a problem, i haev more than enough beyond that, i'm workign on implementing vader as a bot and nPC character and one other object, cape realistically right now the cape is just a mesh bound to the skeleton, so it could either be around %80 or %0. The mesh is created and looks okay ingame but it doesnt act as a cape. Link to comment Share on other sites More sharing options...
IronFist115 Posted May 3, 2002 Share Posted May 3, 2002 Death yells? Ok, well, in movie 3, when luke cuts his hand off is one that would do good, "gaaaaaaaaaaaaaah". Another, when luke kicks vader down the stairs in the same area on the death star. Link to comment Share on other sites More sharing options...
CheshireKat Posted May 3, 2002 Share Posted May 3, 2002 I think the best death sound would be one of those breathless Vader hiss's near his end in Jedi. Luke "Hissssssssssss" Help me take this mask off... Link to comment Share on other sites More sharing options...
IronFist115 Posted May 3, 2002 Share Posted May 3, 2002 Nah nah, its like this, its like a breathing sound, like this! "chhhheeeeeeeeiiiieeeeee......hhhhhhhhooooo" Link to comment Share on other sites More sharing options...
DarthFreak Posted May 3, 2002 Share Posted May 3, 2002 Those 2 are great ideas, guys (btw, ChesireKat your model really rocks ) Link to comment Share on other sites More sharing options...
Dark Cloak Posted May 3, 2002 Share Posted May 3, 2002 *chants* Vader Boba Jango LadySith Vader Boba Jango LadySith Vader Boba Ja...*trails off* I can't wait to cut off Vader's hand. If I had to pick a sound for that, I'd agree that the gaaaaaaa! sound he makes when his hand gets cut off would be awesome. If you want to make it amusing as well, every time he gets his hand cut off, and falls to his knees screaming, you should have the GAAAAA! but also have that freakish music they played during the hand-loping sequence *LAUGHS* Link to comment Share on other sites More sharing options...
Sinbot 5000 Posted May 3, 2002 Share Posted May 3, 2002 First off, thank the sithlord a vader model is being made. But i was just going add that you should make vader walk with the saber in one hand. I notice desann kind of does this to. Vader does it in the movie which gives him that meancing "this is to easy" feel. just a sugustion....keep up the good work Link to comment Share on other sites More sharing options...
BacMeth Posted May 4, 2002 Share Posted May 4, 2002 erm.. not sure if i got you ..right but arent all models walking with the saber in one hand by default? *confused* Link to comment Share on other sites More sharing options...
pnags Posted May 4, 2002 Share Posted May 4, 2002 will you be able to spawn vader as an NPC in single player? Link to comment Share on other sites More sharing options...
mrlove Posted May 4, 2002 Share Posted May 4, 2002 want to say its excellent model/skin dude! although i need to comment on the eyes, arent they little too much chinese:) otherwise wicked work! Link to comment Share on other sites More sharing options...
DinoStoned Posted May 4, 2002 Share Posted May 4, 2002 Well,the model is great and all,and I can hardly wait for it... but how large will you expect the file size to be? I sure hope it won't be anything more than 5 mb... Link to comment Share on other sites More sharing options...
Sinbot 5000 Posted May 4, 2002 Share Posted May 4, 2002 your right about the "one handed" walking, but by default every one stands with the saber in two hands, even Desann. But Desann is the only one that does one handed attacks. Or aleast i think so...its like he's in heavy stance, but he's not that slow. Also, no one in the game blocks with one hand. I guess what im trying to say is that vader needs a "one-handed" kinda style to give the impression that he's not trying, but still in control. It might be more trouble then its worth, but i just thought i would throw out the idea. Link to comment Share on other sites More sharing options...
DaJo Kesea Posted May 4, 2002 Share Posted May 4, 2002 I was wondering what was going to make this model really feel like Vader, and you guys nailed it on the spot! It's the way he moves, swinging the saber with one hand and sometimes putting his whole upper body into the motion. This would be cool! As for the music, I think the soundtrack that backs the level "Yavin Final" is the track for the duel between Luke and Vader in ROTJ. Making this the track for one of the multiplayer levels is probably just a matter of changing scripts/moving files. Check the mods on jediknightii.net because I think someone wrote a mod to change one of the multiplayer maps to include the duel music from the last level in the game. I KNOW there is a mod written to include "Duel of Fates" in the game. -Josh Link to comment Share on other sites More sharing options...
ArkAngel_mykl Posted May 4, 2002 Share Posted May 4, 2002 Have you tried emailing the game developers at raven soft to see what their ideas might be for a more fluid cape? I can't help but wonder if that may be why they didnt include a Vader model. But they may have some thoughts on how to do things a little easier. And they seem to be real people friendly (here's hoping they do an expansion) Link to comment Share on other sites More sharing options...
Dark Cloak Posted May 4, 2002 Share Posted May 4, 2002 Okay. JK2 is based on the Quake 3 Team Arena engine. Now, we all know that, that engine has flags that whip in the wind (CTF). So, just figure out how that happened, and you can get yourself a fluid cape. *blushes* Um..er...crap. Or was it Unreal Tournament that had the flapping flags? Link to comment Share on other sites More sharing options...
IronFist115 Posted May 4, 2002 Share Posted May 4, 2002 Its an animation... Captain Glimsharp could do a nice one. Link to comment Share on other sites More sharing options...
BacMeth Posted May 4, 2002 Share Posted May 4, 2002 if you wanna have new animations then you have to copy the _humanoid.gla and add the cape bones.... then re animate the cape for every single animation *coughs* well you dont have to animate all the single player animations though... however this will cause the cape to look weird in SP... and it cant be done without SoftImageXSI Link to comment Share on other sites More sharing options...
Ko'or Oragahn Posted May 4, 2002 Share Posted May 4, 2002 You can associate a wave transform shader to your cape texture in order to make it slowly whip like flag indeed. Anyway you can also make the cape move during the animations. Link to comment Share on other sites More sharing options...
Landflyer Posted May 4, 2002 Share Posted May 4, 2002 Q: What do you get when you cross U.S. version Godzilla with a Darth Vader wannabe? A: Desann(he is sooooo lame) sithlord-II , how about dropping us a screenshot Link to comment Share on other sites More sharing options...
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