Ray Stantz Posted May 4, 2002 Share Posted May 4, 2002 Is it just me or is this gonna be the coolest model ever made for any game? I usuaully thought Desann of as a T-Rex. Oh by the way. Lord Eclipse, you gave me a great idea! Someone can make a lvl of Star Wars Tales #8, the one with Darth Vader vs Darth Maul. Link to comment Share on other sites More sharing options...
IronFist115 Posted May 4, 2002 Share Posted May 4, 2002 Hows those animations for vaders cape coming (hopefully) Link to comment Share on other sites More sharing options...
Raptorz922 Posted May 4, 2002 Share Posted May 4, 2002 Hey, for some reason almost every link to a picture I've seen here is a .txt file. Could you email me a couple pics at raptorz922@hotmail.com. Link to comment Share on other sites More sharing options...
BacMeth Posted May 5, 2002 Share Posted May 5, 2002 thats because they're hosted at geocities.. and they dont allow users to show their pics to others directly in a forum or on a site.... maybe because some sites used geocities to host their files and just posted links on their sites... but txt files are allowed... just click em and the pic will show up Link to comment Share on other sites More sharing options...
Vesentac Posted May 5, 2002 Share Posted May 5, 2002 Raptorz922, the pics are disguised as txt files but open in the browser and they will decode as images. I sense that sithlord is struggling with the cape as a separate entity as well as anyone else working with cloaks/capes. Sithlord's vader model works but the cape clips a lot with the model. I think we'll see a hold on this model til the SDK is released and an answer is provided. Link to comment Share on other sites More sharing options...
sithlord-II Posted May 5, 2002 Author Share Posted May 5, 2002 ok i got the shaders into the game - his chestbox and belt parts now light up, glowing off and on, i might just make them constant lights to the model though i'm looking into that setup for a wave deform through shaders for the cape although it doesn't make too much sense for me to work, shaders are technically just texturemaps, they don't actually do much animated modification to a mesh, from my knowledge Link to comment Share on other sites More sharing options...
BacMeth Posted May 5, 2002 Share Posted May 5, 2002 could only be some kind of bump mapping.. does the q3 engine have bump mapping? or did raven enable it? havent seen anything bumpy in the game yet.... Link to comment Share on other sites More sharing options...
sithlord-II Posted May 5, 2002 Author Share Posted May 5, 2002 i don't believe jk2 or q3 supports bump mapping Link to comment Share on other sites More sharing options...
DarthFreak Posted May 5, 2002 Share Posted May 5, 2002 Btw, sithlord, any solution out for the cape? Link to comment Share on other sites More sharing options...
*Darth Vega* Posted May 5, 2002 Share Posted May 5, 2002 Have you made any progress on getting his breathing sound to be an ambient noise? Link to comment Share on other sites More sharing options...
Sylacs Posted May 5, 2002 Share Posted May 5, 2002 Wow seeing this guy makes me want to finish my Darth Sidious so much quicker! Id like to hear any final tips you have on the skeletal layout if any different from spacermonkeys Link to comment Share on other sites More sharing options...
IronFist115 Posted May 5, 2002 Share Posted May 5, 2002 I got a ***REALLY*** good taunt, theres no music or ambience in the background "If only you knew the power of the dark side!" email me (naish_classlist@hotmail.com) and I'll send you it! Link to comment Share on other sites More sharing options...
sithlord-II Posted May 5, 2002 Author Share Posted May 5, 2002 thank u ironfist, but i probably already have the same file i have a good deal of sound efffects already for vader, they aren't a problem, what i am really trying to find out is how to add ambient sounds - there are a few options but not sure how they would work so much. 1) create the chestbox as an md3 or otherwise, linked to vader - and have it give off the breathing sound. This would mean it would be a constant noise, not stopping when vader dies. 2) wait for SDK and create a new sound type entity, "player_idle" or otherwise, leaving all other players without that effect, and only vader or other characters per se, with a breathing noise or otherwise 3) have the breathing overlap the lightsaber sound i am personally thinking option 2 might be best, since i don't know how i would do 1 and 3 would just seem... odd to me http://www.geocities.com/sithlordiii2001/vader_ingame5.txt chestbox lights up now (belt box, i think i'll get rid of that green bar light though) i'll try and put some comparison shots side by side Link to comment Share on other sites More sharing options...
Dark Sith Gold Posted May 5, 2002 Share Posted May 5, 2002 that looks very cool Link to comment Share on other sites More sharing options...
IronFist115 Posted May 5, 2002 Share Posted May 5, 2002 Well, my suggestion is this : At the moment, make the chestbox an md3 file and attach it, after he dies, well, models fade within 1 minute, and on duel maps it wouldn't make a difference. Therefor, when the SDK IS released, do a re-release or a "Vader 2.0" model, and until then, you could work on the cape Link to comment Share on other sites More sharing options...
Darth Matrix Posted May 5, 2002 Share Posted May 5, 2002 you should probably just leave the breathing sound. It would annoy the hell out of a lot of people, methinks. Link to comment Share on other sites More sharing options...
Darh Enf Posted May 5, 2002 Share Posted May 5, 2002 u can use the breath sound as a optional taunt so if u want it u can get taunt locked and leave the sound on all the time, i guess and man that thing is shaping up really great, but imho its too GREY it think, maybe the screenshots are too bright or something but the model seems too grey and not enhough blackish Link to comment Share on other sites More sharing options...
CheshireKat Posted May 5, 2002 Share Posted May 5, 2002 I agree on the constant breathing, and it would probably only cause problems if you can even do it. Maybe you could just add a touch of breathing with each sound. Otherwise replacing the footsteps would probably be the closest thing you could get to constant, and that'd be weird. Anyways, keep up the good work Sith! Link to comment Share on other sites More sharing options...
ªith£ord Posted May 5, 2002 Share Posted May 5, 2002 Leave out the breathing sounds? no way, its an ambience that would make or break Vader, definatly leave the breathing in, Just a side note, my name is Sith Lord and I was the skinner for both the SWTTC and TPMTC for MotS, and I must comment on the great job you are doing on the modeling, skining, and skeletal structure for a video game. ive been watching your progress on Vader for awhile and every time I see it it just gets better and better. Ok now I have a question, we got alot of unreleased models and such that we completed for the SWTTC (The Emperor, Yoda, Dewback) all of which were made by our modeler Jesse (who actuall left editing a while back, its a shame) I would really love to see these in Jedi Outcast. why dont you give me an email and I'll see if I could give them to you to see what you could do with them. So far you and BloodRIot seem to have the best knowledge of the game at the moment and Im sure the models will be in good hands, just give credit to the SWTTC and our modeller Jesse if you release them. my email is patricksmith63@hotmail.com Link to comment Share on other sites More sharing options...
DaJo Kesea Posted May 5, 2002 Share Posted May 5, 2002 Sith Lord II...that last screen shot looked amazing! I'd definitely leave the green bars in, unless they aren't actually part of Vader. One question about the model.. is that a custom saber that only Vader uses, or have you replaced all the saber models in the game? I do agree that the textures should be blackened, mainly on the helmet, though I think you said you have another texture for that. Anyway, you can get some really good ideas for specular highlighting from pictures of Vader on Bespin, AND by looking at baseball helmets under stadium light. Notice how lights curve around into the bends of the helmets. Neat effects! By the way, I've been in contact with one of the guys from Raven. They are so people friendly! Soon a patch will be released that gives us the ability to remove "things" from current multiplayer models, namely hair. Once we have access to bald models, be prepared for a major influx of Darth Maul version 2.0s and Mace Windus! Link to comment Share on other sites More sharing options...
Demijedi Posted May 5, 2002 Share Posted May 5, 2002 Looks great man... but yes... get rid of the green bars on the belt... it doesn't look right. Link to comment Share on other sites More sharing options...
gonk-raider Posted May 5, 2002 Share Posted May 5, 2002 Anyone out there staring a think tank on a vader campain??? I can think of some great evens to work out that are not cannon and that would be exciting to play out for instance.. one of the rare battle of boba fett vs darth vader altho since theres no way im told to add extra powers like a working jetpack or dual guns or or a flame htrower or a grappeling hook, a posion dart.. then i guess that takes all the wind out of that sail.. those little gagets were the only things that distracted vader enough for him to lose concentration on griping boba to death Link to comment Share on other sites More sharing options...
nubby Posted May 5, 2002 Share Posted May 5, 2002 GJ man. Link to comment Share on other sites More sharing options...
*Darth Vega* Posted May 5, 2002 Share Posted May 5, 2002 You definatly need the breathing in as an ambient sound. It just wouldnt be right without it. I would choose the option where you add it to his box thats attached to him and then maybe later when the SDK is released come back and rerelease it. Link to comment Share on other sites More sharing options...
IronFist115 Posted May 5, 2002 Share Posted May 5, 2002 *bump* Link to comment Share on other sites More sharing options...
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