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PainGod

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well these two posts are really here for poeple to post small tutorials for people so people could sift thru 1 or 2 posts and the could get there answer....so if you need a questionmed answered that isnt in here start a new post.... as for your question.. update from version 1.02 to 1.03..

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  • 3 weeks later...

Standard Units of measure in JKII:

(as measured in any Radient Editor...)

 

Player Hieght - 58 units, passage hieght - 64 units

Player Width - 31 units, passage width - 64 units

Player Depth - 31 units, passage depth - 64 units

Duck Hieght - 41 units, passage hieght - 48 units

Jump Hieght - 40, 80, 160 and 320 units respectively for no force jump, and level 1, 2 & 3 force jump

Max stair - 18 units, 8 units is more common

Max hill - 45 degrees, higher is not possible to climb

Walk speed - 160 units/second

Run speed - 320 units per second

Swim speed - 170 units/second

Maximum water time w/o damage: 12 seconds, 10 seconds later, assuming full health, your dead!

Max Water distance: 2040 units w/o damage

 

These are the Radient Engine particulars and were gathered from a post on one of the quake forums. The Jump hieghts were determined from one of Rich Diesal's posts.

I'm assuming the are the same in JKII.

 

Hope this helps:)

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  • 4 weeks later...
Originally posted by Spoon_Gouge

Standard Units of measure in JKII:

(as measured in any Radient Editor...)

 

Player Hieght - 58 units, passage hieght - 64 units

Player Width - 31 units, passage width - 64 units

Player Depth - 31 units, passage depth - 64 units

Duck Hieght - 41 units, passage hieght - 48 units

Jump Hieght - 40, 80, 160 and 320 units respectively for no force jump, and level 1, 2 & 3 force jump

Max stair - 18 units, 8 units is more common

Max hill - 45 degrees, higher is not possible to climb

Walk speed - 160 units/second

Run speed - 320 units per second

Swim speed - 170 units/second

Maximum water time w/o damage: 12 seconds, 10 seconds later, assuming full health, your dead!

Max Water distance: 2040 units w/o damage

 

These are the Radient Engine particulars and were gathered from a post on one of the quake forums. The Jump hieghts were determined from one of Rich Diesal's posts.

I'm assuming the are the same in JKII.

 

Hope this helps:)

 

Wow, thanks for this info. I was trying to find this for days now! (actully, more like 2 hours....):D

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Originally posted by map maker 101

help

 

 

i am having truble making a .pk3 file. I tried using pakscape but it doesn't work and i can't seem to figure out how to do it winzip. If anyone knows how to do it in winzip or another utility i can use your help would be greatly appreciated.

 

Thanks in advance,

 

 

:rifle1::explode:

 

 

I'm not sure, probably the best place to look would be in RichDiesel's General Concepts 102: Lesson 7 - MP Mapping/Basic Distribution. I've never done it myself.

 

:gben: The Force will be with you, always.

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Originally posted by legameboy

i need help, whenever i put a model in my map, it isnt solid, when i tested it, i walk right through it:confused:

 

and exactly how do i make a sky?:confused:

 

thnx alot in advance:wavey:

 

Try using a physics clip to make the model solid.

 

And to make a sky, look here.

 

RichDiesel's Tutorials are a must-see. It's too bad the lessons are "on hold indefinitely"

 

:gben: The Force will be with you, always.

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It shouldn't be too difficult. "To utilize a sky shader, all you need to do is apply the sky shader from the Texture Browser to any given surface." If you make a room entirely of caulk, then apply one of the textures from the skies section to the ceiling (CTRL+SHIFT+LeftCLICK on the ceiling), put in the walls, floor, a light source, and a player start, then compile, you should see a sky where you put the sky shader.

 

P.S. I replied to your question about caulk too.

 

:gben: The Force will be with you, always.

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Originally posted by legameboy

ok thnx but one more thing, haw come in gtkradiant the brushes show up liek a regular square with a line down the middle instead of a nice smooth textured brush like in jk2radiant?

 

I don't know. It should look alright in the compile, though. ;P

 

Originally posted by map maker 101

help

 

 

i am having truble making a .pk3 file. I tried using pakscape but it doesn't work and i can't seem to figure out how to do it winzip. If anyone knows how to do it in winzip or another utility i can use your help would be greatly appreciated.

 

Thanks in advance,

 

Massassi.net also has a tutorial for making a .PK3 file using an archive program.

 

That should help you out. :saberb:

 

:gben: The Force will be with you, always.

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  • 2 months later...
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I have question for ya. How to make holes to floor/walls?

 

G'day Finnboy,

 

I can't load GTKRadiant at the moment so I can't go in for myself. There was a site called Richdiesels University but it appears as though it's been eaten!

 

Will keep trying to load/reload Radiant to find out what the actual commands are.

 

In the meantime, what sort of holes are you trying to make? A doorway? Or a round hole?

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G'day Finnboy,

 

I can't load GTKRadiant at the moment so I can't go in for myself. There was a site called Richdiesels University but it appears as though it's been eaten!

 

Will keep trying to load/reload Radiant to find out what the actual commands are.

 

In the meantime, what sort of holes are you trying to make? A doorway? Or a round hole?

Sorry about not to tell, that I found out it day ago.

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