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Maw - wip


Madjai

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I must say, for your first JO model you did quite a nice job with the mapping and everything. I can't wait to see it in action. As for me, I'm still getting started on the generic maw skin, so I'm only done with the top of the chest and some basic shading on the face. If I have some spare time tomorrow I should get enough of the head finished to post some pics.

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Grets Sirob, if Maw works out good ill model all of the JK1 characters, im just not skinning any of them.

and if i do this it will take a pretty long time, i think there are lots of them... pic, gorc, saris?, jerec, boc, yun

 

besides, im still just a noob modeler, i didnt even create Maw, i edited him out of kyle.

 

inbredyokel, sounds good. For the ctf skins i suggest you just change the color of his sash, so default would be just white. That or you could make him a pretty blue and red Maw eheh.

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Madjai, post in my thread, "JK1 TC, would you like to help?"

I'm going to be getting several modelers together, so you won't be alone.

And, for your next project, do Jerec!

I've waited way too long for him!

I've wanted him since I first played mp.

Please do him next!

And it doesn't matter how you made him, the fact that you did him(and did him well) is enough.

Great job!:thumbsup:

 

 

 

 

:dangit jk2.net, make smilies for the ranks!: Grrarroooaaar!!!

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Shouldn't he be more of a brownish color? I seem to remember he was brown in the cinematic sequences. I never got to him in the game (I didn't find it all the interesting to play), but I watched the cinematics and just don't remember him being so bright. Looks like a great start though.

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alright its looking good!

 

ive worked out a few bugs and assimilate now works, ive got just two problems to work out now. one of them you can see for yourself, http://www.geocities.com/madpostal2002/problem1.txt

in that screeny you can see his right arm and left arm and hand are out of wack, and im pretty sure sithlord-ii made a thread explaining how to fix it so ill have to start searching.

 

the second problem lies in the weights, which will simply need adjusting.

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hey great job i just have one thing is uper body should be wider, or the bottom skinner look at the pics his bottom is just sort of a lump, aso make sure you put in the bandages he has all over ther are imporrtant

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madjai, you have made a classic jedi knight character come to life in jkii ... and for that i thank you. i wish i could help you on the assimilation thing, if that's what is it (i dunno). good luck with the weights.

 

inbredyokel, the skin is definitely on its way. i agree with OCH on the brown thing, but that is such a minor issue right now. he's looking pretty damn mean to me as he is.

 

great work you two. you're making an incredible character. keep up the great work!

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yay hes ingame!!

 

but hes got a couple more problems!

1. ALL of his textures are inverted, im not sure how this is solved at all, so either i get help here or ill make a new thread.

2. he holds his saber backwards... which looks rather odd, and im not sure what exactly is causing this but im sure its got something to do with the tag and bone in his hand.

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What the Maw skin is missing is detail in the flesh. Try using some different texturizers (not the Photoshop built in ones, they usually suck). He had some rough sort of skin, try emulating that somehow.

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I'm basically going off of this picture as far as the general head pattern and color is concerned:

http://www.jediknight.net/trail/images/pro_maw.jpg

I'm pretty sure I've got the color about right, but it's just a little bright right now for the purposes of skinning(it's kind of hard to see what you're doing when everything is very dark). I'm considering making 2 versions, one with the flat orange color of the cutscenes, and another based on the concept art with the brownish-red skin and the shiny bodybuilder-looking muscles(which would work well for the red team color).

As for the rough skin thing, in the cutscenes his skin is very soft and prosthetic-looking, but since I'm trying to avoid making him look as cheesy as he did in-game I might look into a scaley texture. Nothing too jarring though, because it wouldn't be maw-like for him to look so inhuman.

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looks just like i remember him. I know you've mentioned this before, but how exactly are you doing the walk? thats probably my favorite part about this model. Also remember, your model seems kind of light and in the game the textures get brightened a lot, so think about darkening it so its not too washed out in the game. Great work.

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Originally posted by inbredyokel

I'm basically going off of this picture as far as the general head pattern and color is concerned:

http://www.jediknight.net/trail/images/pro_maw.jpg

I'm pretty sure I've got the color about right, but it's just a little bright right now for the purposes of skinning(it's kind of hard to see what you're doing when everything is very dark). I'm considering making 2 versions, one with the flat orange color of the cutscenes, and another based on the concept art with the brownish-red skin and the shiny bodybuilder-looking muscles(which would work well for the red team color).

As for the rough skin thing, in the cutscenes his skin is very soft and prosthetic-looking, but since I'm trying to avoid making him look as cheesy as he did in-game I might look into a scaley texture. Nothing too jarring though, because it wouldn't be maw-like for him to look so inhuman.

 

All right, sounds good. As for the body builder muscles, well he always has those.

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I'm basically done with Maw's head. There are some parts I'm going to change(like the ears) or add detail to, but not until I'm finished with the rest of the model.

http://www.geocities.com/inbredyokel2000/maw3.txt

And before you ask, yes, I will be changing the back around a bit. I didn't realize I drew an ass on the back of his head until I looked at it in modview. Normally I wouldn't care because it fits the shape of his head, but I personally don't want to be staring at that as I play as him. It will definitely be redesigned and drawn with more detail.

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can you say butthead? j/k ;)

 

looking great, inbred. it's funny though, he doesn't really look so bad as orange. very excited about the project you guys have going, and i can't wait to see how the body's coming along.

 

keep up the great work!

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Absolutely amazing. This would have been, in my opinion, one of the more difficult Dark Jedi of JK to craft, but you did him perfectly.

 

I do have a couple questions. First, once you figure out why he's holding his saber backwards, and you post it? I would like to possibly craft a character who fights like that, depending on how the animations look. I can't visualize it at the moment, from a game perspective, but if it could be pulled off that would be quite an interestingly unique character.

 

Second, I was wondering how models like the probots work. They not only hover, but they can fly too, going to whatever height they please, or dropping down to attack more directly. Isn't there some way that could be modified to work with Maw, instead of the invisible legs? I know the model's almost done, but if that is possible and you ever do a second version....

 

Just my two cents.

~ Michael

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thats one of the coolest ideas (the hover sounds thingy). cant wait to play as him. One thing though, the game tends to wash out the colors and brighten the textures up a bit, so you might consider a darker orange than you have and maybe decrease the contrast a bit, it would look more skinnish and natural that way. Cant wait for this model, it has so many cool aspects, hovering, actual origional JK 1 sounds, and more :cool:

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