Rancilk Posted June 22, 2003 Share Posted June 22, 2003 just wonder if someone could post how to bind key to change force fast Thx! Link to comment Share on other sites More sharing options...
starburst Posted June 23, 2003 Share Posted June 23, 2003 This should be a rather simple job for scripters, but is it possible to bind say with the "^1?" I want to be able to type in colours over the green one, and without having to hit "^1" every single time I desire. I want it to be automatically (^1) when I hit the bind..... EDIT:Also, how can I display the ammo, health, armour, etc in text, and numbers? Link to comment Share on other sites More sharing options...
dood Posted June 27, 2003 Share Posted June 27, 2003 this zoom script is good, I download this cscrip from jk2files.com but this script need a change sensitivity becouse it's very dificult to shoot someone on max zoom... I only say becouse I don't play with guns and I don't need that... Link to comment Share on other sites More sharing options...
WH-TheProphet Posted August 4, 2003 Share Posted August 4, 2003 I've read almost every post here and it looks like every god damn user on this site is a fooking noob, you want to write scripts to bs or to kick? well, if you actually CAN do the moves right without having to use a script THAN you would be able to make them work correctly...there, I said it, Think of me as you want, but this is my first post here and I can already bash on your stinking noob foreheads, but to make it up to all you noobs i'll actually give you the scritps that I wrote for ya.... here are my WORKING scripts for bs'ing, air bs'ing and kicking, I assume you don't want any others since these are the only things you need since you can't do them your fooking selves.... quick question answer thing to spare me from replying to dumbasses: Question: Do I have to get in the correct position or does your script do it for me? Answer: No you damn noob, if I would make the script so that it turns you 180 degrees you would almost never succeed in bs'ing, since you need timing, and a script can't have timing, do you want to turn 180 degrees if your opponent is right next to you? NO, you don't, so don't get too lazy and turn yourself with your back to your opponent and click ONE key to do a bs. Question: Do I have to spin myself or does your script do it for me? Answer: Yes you stupid noob, all you have to do is turn yourself correctly, press ONE key and then move your mouse left, the script is made so that you turn very fast, even if you tick your mouse a little to the left you will have hit your opponent 5 times at least, (while one good hit would already kill him) Question: Can I kick someone when I am far away from him? Answer: Did you really ask me that? stupid nOOb, no, to kick someone you have to be close to him, you might want to use Force Pull to get him close enough, I also made a script where you pull and kick him in one key, but it sucks because of the difference in timing each time, UNDERSTAND? Ok, that should cover it, so here are the scripts you'll have been waiting for: BS (get in right position, hit key, spin slowely to your left) set "backstab" "+back;+attack;seta sensitivity 1000;wait60;-back;-attack;seta sensitivity 50" bind X "vstr backstab" __________________________________________________ Air BS (get in right position, hit key, spin slowely to your left) set "airbackstab" "+moveup;+back;+attack;seta sensitivity 1000;wait60;-moveup;-back;-attack;seta sensitivity 50" bind X "vstr air2hbackstab" ___________________________________________________ Kick (get close enough and hit key) (I don't understand why you maggots can't do this, it's just a double jump) set "kick" "+moveup;-moveup;+moveup;-moveup" Bind X "vstr kick" ____________________________________________________ There you see, writing a kick script is easy as hell, why the fook would you add waits to it? Use your brains you moronic noobs, think about it, how do you kick without a script? You tap jump twice, do you wait? no!!! you hit it as fast as possible, you don't tap jump once, wait and tap it again !!! If you know this, why do you add waits??? Because it looks pretty? Dumbasses !!! Be gratefull to me, I know this wasn't the most friendly way of helping out, and I normally don't talk like this, but all this noob crap just pissed me off, But I did help you out !!!! Link to comment Share on other sites More sharing options...
NamRanger Posted August 10, 2003 Share Posted August 10, 2003 Obviously you do not know how easy it is to kill scripters... There is a counter to EVERY saber move in dueling, and you just have to be extremely careful towards a few. DFA moves, are extremely easy to punish, just heavy slash them and you take off nearly half their bar. Backstabs are so incredably easy to counter, I don't see why people lose to it so much. There is ALWAYS a delay at the beginning, AND the end of the backstab. Once you've dodge the backstab with a jump, annhilate him with a heavy slash. ONE move that CAN be abused to death is the light stance lunge. It breaks through any gaurd at certain ranges, and can be used for anti-short jumpers. But the damage is very negligble if they're saber isn't so far in it sticks through you. There, if your smart and used to duel alot, you'd know scripting is actually NOT good for duels. Link to comment Share on other sites More sharing options...
Side Posted August 12, 2003 Share Posted August 12, 2003 hes not talkin bout duel dude...it a freakin scripting post not ''how script suck for duel'' and hes talkin bout 1.3 not 1.4 nf bull**** Link to comment Share on other sites More sharing options...
Side Posted August 13, 2003 Share Posted August 13, 2003 Prophet god dude...instead of posting bout evry1 is a noob just take a look at what ur saying, ur kick,bs,airbs,and watever u dont freakin script a move with vstr commands ffs just take the backstab script ... /bind x "+back;+attack" instead of ur fat ass commands oh god the kick ur kick script ...i wont even bother posting the script Link to comment Share on other sites More sharing options...
Kurgan Posted September 7, 2003 Share Posted September 7, 2003 Everybody relax, don't fight (save the fighting for in the game!). ; ) This thread is about providing info on how to use scripts. Most people agree that scripts alone are no substitute for skill and practice, but that doesn't mean we can't talk about them! Carry on... Link to comment Share on other sites More sharing options...
ToppDog Posted September 13, 2003 Share Posted September 13, 2003 Yeah Prophet, you're about 2 years late with that comment, LOL. Most of the people here don't believe in scripting any moves other than the specials with directions straight from the game manual, & our posting here about them has resulted in patches fixing most of the abuses that resulted from them. You've obviously got some serious catching up to do in this thread before any comments like that will hold any merit. Link to comment Share on other sites More sharing options...
gatsu002 Posted September 27, 2003 Share Posted September 27, 2003 Ok im a fan of kicks on jedi knight 2 , i normaly play on servers that have jedimod or omnimod , and where i can find good kickers. But one of this days i noticed that people is doing 60 dmg + every kick , some players say that his bind is : "+moveup; wait 2; -moveup" X4 And other say its something like dfa bind + emote others say that replace the waits with emotes and lot more say the best is "+moveup; wait 2; -moveup" x2 ok i tested the first and the final one , but i want know if its possible change the waits for emoticons on jedimod , personally i tested all the ways i know , im not a good scripter but i found something funny with it , only works if u dont have lag but if anyone want test : "+moveup; +forward; wait 2; flip; -moveup; -forward" try it on a wall and ull see u up it really quickly ( only works on jedimod and with low low low ping) OK but the question still the same , anyone know any good kick script ? or anyone know a way to change waits for emotes???? Thx u all. Link to comment Share on other sites More sharing options...
darkangel_vnv Posted September 27, 2003 Share Posted September 27, 2003 Scripts: Cheating, or not? Really depends on how you look at it. It is pretty neat that you can pull off some moves with just the push of a button. I've thought about this a lot, and I'm still trying to figure out if it is cheating, or not. Sure, it's a easier way to play the game. But, as soon as you start messing with the yaw speed, and making rotations faster than humanly possible, that's where I draw the line. I've got no problem with people using a script to pull of a lunge attack, as long as they don't spam it. That makes the game boring, and annoying to be honest. On the other hand. If Raven intended for players to use scripts , wouldn't they have included it in the books that game with the games? Wouldn't they have made all the specials one button moves by default? Script if you like, but I would rather play a challenging game than play a game of pick a button to push. Hence why Diablo got annoying for me. It's great you guys are learning this stuff, it could be useful one day...For what I don't really know. lol. Link to comment Share on other sites More sharing options...
Xeavor Posted September 29, 2003 Share Posted September 29, 2003 any interesting scripts for jka yet? i know the moves are still the same somewhat, but i'm sure there are some that perhaps i haven't thought of. let us combine our script findings here for jka. oh yeah, one other things, is there any way whatso ever to use some of the sp moves? such as kyles? or as when you change setsaberall 10 and get all the stances? that'ed be cool for mp play. anyway? Link to comment Share on other sites More sharing options...
young Obi-Wan Posted September 29, 2003 Share Posted September 29, 2003 1. yeah, wait; wait = wait2 2. what was the exact script for saberlocks? Link to comment Share on other sites More sharing options...
Side Posted October 6, 2003 Share Posted October 6, 2003 Originally posted by DarkangelFOG Scripts: Cheating, or not? Really depends on how you look at it. It is pretty neat that you can pull off some moves with just the push of a button. I've thought about this a lot, and I'm still trying to figure out if it is cheating, or not. Sure, it's a easier way to play the game. But, as soon as you start messing with the yaw speed, and making rotations faster than humanly possible, that's where I draw the line. I've got no problem with people using a script to pull of a lunge attack, as long as they don't spam it. That makes the game boring, and annoying to be honest. Well i seriously dont mind kick script,or any move script the closest "cheat script" would be ener/heal script just get 3 guy 2 ener and 1 team heal=god(back in JO) team heal heal so fast and the healer had infinite force,a dfa didnt even kill them even with rage on Originally posted by gatsu002 Ok im a fan of kicks on jedi knight 2 , i normaly play on servers that have jedimod or omnimod , and where i can find good kickers. But one of this days i noticed that people is doing 60 dmg + every kick , some players say that his bind is : "+moveup; wait 2; -moveup" X4 And other say its something like dfa bind + emote others say that replace the waits with emotes and lot more say the best is "+moveup; wait 2; -moveup" x2 ok i tested the first and the final one , but i want know if its possible change the waits for emoticons on jedimod , personally i tested all the ways i know , im not a good scripter but i found something funny with it , only works if u dont have lag but if anyone want test : "+moveup; +forward; wait 2; flip; -moveup; -forward" try it on a wall and ull see u up it really quickly ( only works on jedimod and with low low low ping) OK but the question still the same , anyone know any good kick script ? or anyone know a way to change waits for emotes???? Thx u all. Erm...sorry dude but script kick is the same as double taping jump+forward...it cant deal more dmg just cuz it scripted Link to comment Share on other sites More sharing options...
-[zyphr]- Posted October 12, 2003 Share Posted October 12, 2003 Hey (This is my first post yay!) Anyway, is it possible to make a script to change the keyboard buttons? You see, I like to use one setup for light side and one for dark side, and it's getting quite boring to change all the buttons every time... Link to comment Share on other sites More sharing options...
SkinWalker Posted October 12, 2003 Share Posted October 12, 2003 I think that one was actually in one of the early to mid pages... but I can understand your not wanting to wade through every page! It would be nice if some admin or mod would take some time to trim or prune the thread so only the scripting information was available.. What you want to do is set up a couple of keys so that they are bound to two different force configurations (or as many variations as you want). The simplest way that I've found is to have the autoexec load your main config file. Within that one, bind a key to light.cfg and one to dark.cfg. Set up each of these configs with lines like: bind x "force_heal" bind x "force_absorb" bind x "force_speed" etc. Do the same with dark forces. I actually put an unbind line for each of these in the beginning of each cfg, for instance unbind x "force_heal" then bind x "force_grip" You can get creative and put a model change in as well.... this might even be a good idea, since it is possible (I've done it) to accidently hit the key for force change and then not realize it when you respawn. The different model will clue you in Don't forget... you have to respawn (die) in order for the changes to take effect. Link to comment Share on other sites More sharing options...
SkinWalker Posted October 12, 2003 Share Posted October 12, 2003 The demo creation script that I had for JK2 works well with Jedi Academy... nothing seems to be affected by the difference in the game.... I was wondering if anyone has noted other syntax differences when using script commands? My toggle hudfiles bind still works fine, as do some others.... Maybe there are some subtle differences? How about when using "+" and "-" signs associated with movement? Are these still the same? Link to comment Share on other sites More sharing options...
Saucepan Posted October 14, 2003 Share Posted October 14, 2003 *sigh* It's really sad. That we continue to say the same crap years and years at a time. I remember when I was 13...playing games...and hearing the same insults in games that I hear now. It never ends lol. Now I'm 21 and don't give a care. I play JKA for fun, I don't care about my score...nor do I care whether you play with scripts or not. It's all in fun. Scripting is the "next" level. I think it's pure genius what people come up with. I've beaten people using helicopter scripts, I've beaten people with no script usage as well. I've lost to the very same. It doesn't matter which way you play the game...everything can be countered. (at least I've found everything can be countered), the biggest problem I have is with the extreme amount of foul language usage...geeze. A person was not killed in a car accident, your model just was sabered...WHO CARES...all you gotta do is press the attack button to respawn. You can't respawn in real life (if you aren't buddist ), and I think we should worry a little more about real life, and just use gaming as an outlet for relieving stress (I know I do) I have found that the people who MADE the scripts to be very competent players in their own right. If I may post a quick story: I had finally begun to own everybody at FPS, including my friend who taught me how to play FPS (this was a long time ago). He began to get schooled on his favorite mp game Quake II ....he had come up with a new idea. He created a Speed up grenade velocity/slow down velocity script, and he bound it to two keys. I was hiding up in a tower and he shot a grenade (from his G-launcher) up to where I was hiding....all of a sudden, he slowed down the velocity...and the grenade froze, spinning....blew up right in my face. Instead of getting pissed off...I cracked up...that's a really ingenious move he made there Link to comment Share on other sites More sharing options...
Khnemu Posted November 25, 2003 Share Posted November 25, 2003 i doubt anyone still checks this thread out, but it's worth a shot. does anyone know how to stop a script in the middle? or if it's even possible. Link to comment Share on other sites More sharing options...
Gotaiken Posted December 5, 2003 Share Posted December 5, 2003 is it possible to script a combo??? Link to comment Share on other sites More sharing options...
JDKnite188 Posted December 7, 2003 Share Posted December 7, 2003 Scripts are good stuff. I use them primarily for better communication in team game modes such as Siege and CTF. Link to comment Share on other sites More sharing options...
DarthBacon Posted December 14, 2003 Share Posted December 14, 2003 hi @ all, what do you think of this little zoomscript: ///////////////////////////////////////////////////////////// //zoom script made by // DARTH BACON //zooms set z1 "cg_fov 60 ; set nxtzoom vstr z2" set z2 "cg_fov 80 ; set nxtzoom vstr z1" //starting point set nxtzoom "vstr z1" //make sure that the starting point is right vstr z2 //binds bind t " vstr nxtzoom ;play sound/interface/zoomloop.wav" //////////////////////////////////////////////////////////// this script isnt like the others you can zoom in and out with one key. Besides, you can zoom in and out very quickly because there are only 2 zooms. I think this script is like right-mouse-click in battlefield 1942. You can also change the cg_fov 60 to whatever you like, e.g. for a huge outdoormap to 40 or less tell me your opinion!! DB Link to comment Share on other sites More sharing options...
[UF]Picolo Posted January 25, 2004 Share Posted January 25, 2004 Im kinda new to this game, so i dont use any script.I just use script for spin: set spinmove "vstr spin" set spin "seta cl_yawspeed "3000"; +left; set spinmove vstr normal" set normal "seta cl_yawspeed "140"; -left; set spinmove vstr spin" bind l "vstr spinmove" Link to comment Share on other sites More sharing options...
keebler Posted February 8, 2004 Share Posted February 8, 2004 I have been trying to find a way to write a script that would spawn 10 stormtroopers at the same time. Reason behind this is i have my own server and we like to play with idiots once in a while instead of kick them. this is my way of keeping them too busy to do somthing stupid while we sit and watch them. any case i have tried the simple stuff: npc spawn stormtrooper npc spawn stormtrooper npc spawn stormtrooper npc spawn stormtrooper and npc spawn stormtrooper wait npc spawn stormtrooper wait npc spawn stormtrooper wait npc spawn stormtrooper but, all it will do is spawn 1 trooper. is there any way of acomplishing this task?? now this is for jedi academy not jk2, not that it would matter much. thanx Link to comment Share on other sites More sharing options...
Ziechel Posted February 19, 2004 Share Posted February 19, 2004 hm i need a config to win saber locks autmatic The one i created doesnt work: bind "c" "+attack; wait 1; -attack; +attack; wait 1; -attack; +attack; wait 1; -attack; +attack; wait 1; -attack; +attack; wait 1; -attack; +attack; wait 1; -attack; +attack" plz help me guys Link to comment Share on other sites More sharing options...
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