Lord Nodata Posted June 26, 2002 Share Posted June 26, 2002 9/18/02-Edit:Site has been updated again with shots of HOTH! Go take a look! CLICK HERE! Ok so it's time to give out the link to our mod site (even though it is anything BUT a complete site yet). We will be updating it constantly, so keep checking back. The mod is a class based, team mod for Jedi Outcast. Come see what we've got so far! http://www.3dap.com/jediknight/jedifortress If you would like to help, feel free to contact us: jedifortress@3dactionplanet.com We're ALWAYS looking for help! Modelers, Mappers, Whatever. If you think you can contribute, please feel free to contact us! This is going to be a BIG project, and we've got a dedicated team working on it, but could always use more help. If you've got any questions, suggestions, whatever, about the mod, feel free to ask them here. I'll answer what I can. Link to comment Share on other sites More sharing options...
[RAA]-=Chi3f=- Posted June 26, 2002 Share Posted June 26, 2002 I always like to see new MOD sites And your the droid on the left, right. Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 26, 2002 Author Share Posted June 26, 2002 We've updated the site a bit...more coming... Link to comment Share on other sites More sharing options...
Gandel Posted June 26, 2002 Share Posted June 26, 2002 Imo that mod is how all Multiplayer star wars games was ment to be. not just mindless hacking , but with strategy and options Link to comment Share on other sites More sharing options...
Gandel Posted June 27, 2002 Share Posted June 27, 2002 Bump , FAQ part is up. read it , it explains alot about how the game play will be http://anzwers.org/free/jedifortress/faq.html Link to comment Share on other sites More sharing options...
Chewie Bakker Posted June 27, 2002 Share Posted June 27, 2002 This idea is promising. I shall watch it's progress with great interest. The Force will be with you, always. Link to comment Share on other sites More sharing options...
Madjai Posted June 27, 2002 Share Posted June 27, 2002 i dont know, having the R2 unit destroyable seems kinda stupid. unless the R2 unit has lots of health and shielding it would be really easy to destroy, unlike in ctf you have to kill a person to stop them. i dont know if its possible, but it would be neat to be able to control the droid, like in SP. That way you can hide him, follow your team mates who are protecting you and stay out of harms way better. and to protect the controller maybe have the droid controls behind a force field, so when he starts to use it the field goes up. that sounds a little unrealistic, but i think would be better. Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 27, 2002 Author Share Posted June 27, 2002 actually, control of the r2 unit will be possible. Simply get your Tech Specialist to the enemy control room, and as he "works his magic" there, he'll be able to possess and control ANY droid on the enemy team...EVEN the enemy R2 unit (the flag) Link to comment Share on other sites More sharing options...
Ah Boon Posted June 27, 2002 Share Posted June 27, 2002 this is cool and i will be watching over u guys... well, im just a n00b mapper cant do anything but i can make flash anims with shape tweens... blah blah blah.... some picture editing.... easily put, i am a jack of all trade. just not good enuff at all of them Link to comment Share on other sites More sharing options...
HapSlash Posted June 27, 2002 Share Posted June 27, 2002 If you guys need a skinner I may be your man,... What you've described here has the makings of a lot of the ideas I have floating around inside my head,... Even my 'Hoth Rebel Forces' skin pack I've been working on seems to be made for it. Hoth Rebel Skins Link to comment Share on other sites More sharing options...
aazell Posted June 27, 2002 Share Posted June 27, 2002 I love this idea. Ever since I began to play JO I've been thinking about an Empire VS Rebel fortress style game. I don't know why they didn't add one before. I really want to play a level like the old fortress style games but set at the invasion of echo base. Looking forward to this. AAZ Link to comment Share on other sites More sharing options...
DireTan Posted June 27, 2002 Share Posted June 27, 2002 YOUR SITE IS EVIL Darth Mauls eyes Follow you across the page ... Im scared Link to comment Share on other sites More sharing options...
Destroyder121 Posted June 27, 2002 Share Posted June 27, 2002 so NoData ya are making mod for jk2 to..i liked ur avp2 mod.well i hope ya good luck. Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 27, 2002 Author Share Posted June 27, 2002 Originally posted by HapSlash If you guys need a skinner I may be your man,... What you've described here has the makings of a lot of the ideas I have floating around inside my head,... Even my 'Hoth Rebel Forces' skin pack I've been working on seems to be made for it. Hoth Rebel Skins BEAUTIFUL skins. If you would like to help out with the mod, we sure could use ya! Send an email to nodata@planetavp.com and we'll get you set up! Link to comment Share on other sites More sharing options...
Gandel Posted June 27, 2002 Share Posted June 27, 2002 I will help in Anyway Possible. although im just a beginner skinning wise Link to comment Share on other sites More sharing options...
The Rel)ee(V)eR Posted June 27, 2002 Share Posted June 27, 2002 I like this mod a lot Nodata because while it's got a great concept and it has awesome ideas, it also seems very possible, and the production time would be cut in half because of all the available models and stuff....Brilliant! I just hope you guys can complete this mod, I just saw one of the most promising mods go under (Kaiburr Saga) :-( P.S. I have a few questions please... 1. Are you going to get rid of team skins? It's pretty obvious that you would but I just want to make sure I was just wondering how Bounty Hunters would work? Perhaps Jango for the Rebels and Boba for the imperials? I don't know, I just hate those dreaded team skins. 2. Will each team have its Jedi? I.E. Luke, Maul, Vader.. 3. Is Solo in it? If so what class does he fit under? How about Chewbacca? Ok thanks for listening if you guys need a critique or someone that is online 24/7 and will give you ideas and stuff...Let me know Link to comment Share on other sites More sharing options...
Gandel Posted June 27, 2002 Share Posted June 27, 2002 1. Are you going to get rid of team skins? It's pretty obvious that you would but I just want to make sure I was just wondering how Bounty Hunters would work? Perhaps Jango for the Rebels and Boba for the imperials? I don't know, I just hate those dreaded team skins. 2. Will each team have its Jedi? I.E. Luke, Maul, Vader.. 3. Is Solo in it? If so what class does he fit under? How about Chewbacca? -qoute- From talking to Chaff. 1. There arent going to be team skins. 2. While there will be Jedi, but I dont believe its only going to be one jedi...Jedi = one of the many classes to choose from. 3. I believe solo and Chewbacca would fit even under the Scoundrels (Smugglers etc read the site for more info on that) of course I could be wrong , just stating what I've picked up on Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 27, 2002 Author Share Posted June 27, 2002 Originally posted by The Rel)ee(V)eR I like this mod a lot Nodata because while it's got a great concept and it has awesome ideas, it also seems very possible, and the production time would be cut in half because of all the available models and stuff....Brilliant! I just hope you guys can complete this mod, I just saw one of the most promising mods go under (Kaiburr Saga) :-( Yes, we have a VERY dedicated team working on the mod, which includes more than one PROFESSIONAL. So we're NOT going anywhere. We're trying to watch our backs as far as legal issues go, so we shouldn't get shut down either. As far as using existing models, yeah that's a major benefit to doing a mod that is NOT a total conversion. New models will not have to be made, and any new models that sprout up will be able to be easily put into the mod. I have a few questions please... 1. Are you going to get rid of team skins? It's pretty obvious that you would but I just want to make sure I was just wondering how Bounty Hunters would work? Perhaps Jango for the Rebels and Boba for the imperials? I don't know, I just hate those dreaded team skins. 2. Will each team have its Jedi? I.E. Luke, Maul, Vader.. 3. Is Solo in it? If so what class does he fit under? How about Chewbacca? Ok thanks for listening if you guys need a critique or someone that is online 24/7 and will give you ideas and stuff...Let me know Answers: 1. Yes we ARE going to get rid of team skins. The enemy will simply be indentified as being the enemy. No nice colors to tell who is who. Simply put, if you're a Stormtrooper...better not shoot those other Stormies! 1.b. Bounty Hunters: They will be present in the mod and will function something like this...They will be a sort of Neutral team. Each team General will be able to Offer Bounty Hunter players to join their team, by offering them a sum of Credits. Bounty Hunters can accept or decline the General's offer, but will only gain points for skills if they are actively working for a team. The more money a Bounty Hunter collects from the different teams, the more skills he will be given, and the more equipment he'll be able to purchase. Becareful though. Since BOTH teams can bid on the same Bounty Hunter, they could switch sides at any time, and won't generally be trusted by EITHER side because of this. "Bounty hunters? We don't need their kind of scum!" 2. Yes, both teams will have Jedi...well the Empire team will have Sith, but that's a given. And we plan to use Most if not ALL of the major characters from the movies. So yeah, Luke, Vader, Maul..will all be in there in their appropriate timelines. 3. Solo: He's PLANNED to be in it, as a Scoundrel or Smuggler class. As to what the special benefits are going to be for that class...well you'll just have to wait and see! Hope that helps! Link to comment Share on other sites More sharing options...
The Rel)ee(V)eR Posted June 27, 2002 Share Posted June 27, 2002 Thanks a lot for the fast reply...BTW, if you can pull that Bounty hunter thing off, that has got to be one of the most brilliant ideas I've ever heard... One more question, sorry heh Are there going to be new weapons? Are you removing any weapons? Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 27, 2002 Author Share Posted June 27, 2002 Thanks! About the weapons: Yeah we're probably going to revamp most of the weapons. The only one I can say I'm REAL happy with is the Imperial Blaster Rifle...the other's weren't even really in the films... Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted June 27, 2002 Share Posted June 27, 2002 i can map sorry about the flame in the mapping/levels forum Link to comment Share on other sites More sharing options...
Robbiesan Posted June 27, 2002 Share Posted June 27, 2002 looks pretty cool... Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 27, 2002 Author Share Posted June 27, 2002 Originally posted by Wes Marrakesh i can map sorry about the flame in the mapping/levels forum Ahh np! I know we're just trying to cut down on the spam here... Also our lead mapper should be contacting you soon! Link to comment Share on other sites More sharing options...
QuietSith Posted June 27, 2002 Share Posted June 27, 2002 Too bad one mod replaces another, if you made it so your mod was an extension of JK 2 ++ I'd consider trying it out on my server (when your mod works) otherwise, no. Link to comment Share on other sites More sharing options...
Lord Nodata Posted June 27, 2002 Author Share Posted June 27, 2002 Originally posted by QuietSith Too bad one mod replaces another, if you made it so your mod was an extension of JK 2 ++ I'd consider trying it out on my server (when your mod works) otherwise, no. I don't think that you understand the depths this mod will go. JK2++ merely improves upon the existing elements in Jedi Outcast, and makes no major attempt to add new ones. Now, while that is GREAT for what it is, it's not the same as Jedi Fortress. I'm not flaming JK2++, I think it's a GREAT idea. I'm just stating that it's not a major modification, merely a server tweak to the exisiting game. Link to comment Share on other sites More sharing options...
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