lauser Posted May 8, 2003 Share Posted May 8, 2003 LOL!! I made shader files for some forcefields in my map.....But I have NO IDEA how to turn them off and on? Is it fx_runner or function or? I just want to know how to make forcefields turn ON / OFF.... Thnx in advance...... Link to comment Share on other sites More sharing options...
Druid Bremen Posted May 9, 2003 Share Posted May 9, 2003 Ok, the second is solved. What about the other? Where can I find this sort of shaders? If you really want to know, I am making a whirlwind with a path... How... Link to comment Share on other sites More sharing options...
Leslie Judge Posted May 9, 2003 Share Posted May 9, 2003 Originally posted by lauser LOL!! I made shader files for some forcefields in my map.....But I have NO IDEA how to turn them off and on? Is it fx_runner or function or? I just want to know how to make forcefields turn ON / OFF.... Thnx in advance...... They should be func_wall. You can turn them on and off by triggering them. Originally posted by DarkLord Ok, the second is solved. What about the other? Where can I find this sort of shaders? If you really want to know, I am making a whirlwind with a path... How... I think the best way is what map mapker 101 mentioned: using a shader for the wirlwind effect and make the cone into a func_train which can follow a path. You will need a semi transparent texture which looks like the wirlwind if you would flatten it, and a shader code wich scrolls it very fast horizontally. Something like: textures/mymap/wirlwind { q3map_nolightmap cull disable { map textures/mymap/wirlwind.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA tcMod scroll 100 0 } } This is just an example. Link to comment Share on other sites More sharing options...
lauser Posted May 9, 2003 Share Posted May 9, 2003 Leslie, since func_wall is NOT in the entities window, I made a func_wall KEY and NO value then tried to target it-----Didn't work. Please explain further.....thanks:D Link to comment Share on other sites More sharing options...
Leslie Judge Posted May 9, 2003 Share Posted May 9, 2003 My bad, sorry. I was at work. The entitiy is func_static. Link to comment Share on other sites More sharing options...
Druid Bremen Posted May 10, 2003 Share Posted May 10, 2003 Cannot find a suitable shader for it... Can anyone please direct me to the website with such a shader? Link to comment Share on other sites More sharing options...
Lil Killa Posted May 10, 2003 Share Posted May 10, 2003 http://quake3.qeradiant.com/q3afiles/leaves.htm read the whole thing and u should be able to understand wat he says at the bottom which is what u want to do. Link to comment Share on other sites More sharing options...
Druid Bremen Posted May 10, 2003 Share Posted May 10, 2003 Ahhhh.... This I have read before. But, I am certainly not competent enough to do such stuff. And anyway, I also need to find such a shader, not how to make one. Can any shader expert please please help me? Link to comment Share on other sites More sharing options...
Lil Killa Posted May 11, 2003 Share Posted May 11, 2003 I can make the shader just draw the stuff for me and send it to me at austinm316@hotmail.com. Also I expect full credit for creating the shader portion in the readme if u decide to go with this plan. Link to comment Share on other sites More sharing options...
Druid Bremen Posted May 11, 2003 Share Posted May 11, 2003 But I cant draw! Could you help me with that too? Dont worry, just make the shader, and I will open it up and direct the path to my map file. Just make it for me please. And, you will get FULL credit for the shader AND the whirlwind stuff. Thank you. Link to comment Share on other sites More sharing options...
OneWingedAngel Posted May 23, 2003 Share Posted May 23, 2003 I downloaded GTK, but can't find brush cleanup... Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 24, 2003 Share Posted May 24, 2003 Originally posted by OneWingedAngel I downloaded GTK, but can't find brush cleanup... Goto "Plugins" then "bobToolz" then "Brush Cleanup" Link to comment Share on other sites More sharing options...
Druid Bremen Posted May 24, 2003 Share Posted May 24, 2003 Beginning to get a bit worried about my " Shader " Lol... Wonder when it will be ready... Link to comment Share on other sites More sharing options...
BongoBob Posted May 26, 2003 Share Posted May 26, 2003 I'm completely lost, I'm on the models in a level, and I put in the bespin bench, but I don't know how to apply the clip brush, please help me sum1?I click on it, but then it wont let me apply it. I dont know whats wrong, I Shift click it in 3d view, a red outline of a box forms around it, and I go to click on the clip, and nutin happens, and it's pissin me off. Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 26, 2003 Share Posted May 26, 2003 Originally posted by BongoBob I don't know how to apply the clip brush, please help me sum1?I click on it, but then it wont let me apply it. Well the clip brush is a shader. Here's what you do. Just make a brush surronding your bench and with that entire brush selected click on the CLIP shader. That'll make the bench solid. But the problem here will be that you'll be able to stand in mid air. So with a bench you'll want to be precise. Place a clip brush over the seat and the back and side rail (if any). Not that hard to do eh... Link to comment Share on other sites More sharing options...
BongoBob Posted May 28, 2003 Share Posted May 28, 2003 Ty! I didn't undrstand to make a brush around it, then apply the clip shader to it. Now working on General Concepts 102 Class Project Cheers mate! Link to comment Share on other sites More sharing options...
OneWingedAngel Posted May 28, 2003 Share Posted May 28, 2003 Originally posted by Obsidian-Jovani Goto "Plugins" then "bobToolz" then "Brush Cleanup" It's not there Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 28, 2003 Share Posted May 28, 2003 Originally posted by OneWingedAngel It's not there What version of GTKRadiant are you using? I believe versions 1.2.12 and later have this plugin already in there. Link to comment Share on other sites More sharing options...
Leslie Judge Posted May 28, 2003 Share Posted May 28, 2003 The earlier versions of GtkRadiant have it too. JK2Radiant doesn't. Link to comment Share on other sites More sharing options...
Patrick_H Posted May 28, 2003 Share Posted May 28, 2003 Thanks to Rich for a great Tutorial. I reformatted the HTML and printed it out. I kept it in a binder while I learned Radiant. I now feel like I know Radiant almost like the back of my hand. However... The biggest thing on my clarification wishlist is: worldspawn options! I realize that it is used to make global changes to a map, but I can't seem to be able to find an appendix of all the worldspawn options and their parameters. Anyone know where to find this? Also, I have been using JK2 Radiant for compiling, with BSP FullVIS extra. I tried compiling with GTK, since so many here seem to heavily tout its compiling, but it gave me a whole host of errors and a stunted BSP file. C'mon, is there really, really a worthwhile difference to compiling with some more complicated lighting options in GTK? I can't stand fudging around over technical nits. Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 28, 2003 Share Posted May 28, 2003 Originally posted by Patrick_H The biggest thing on my clarification wishlist is: worldspawn options! I realize that it is used to make global changes to a map, but I can't seem to be able to find an appendix of all the worldspawn options and their parameters. Anyone know where to find this? Well if you goto http://qeradiant.com/manual/Q3Rad_Manual/index.htm you'll find a manual for GTKRadiant. In Appendix B you'll find information on the Worldspawn. Link to comment Share on other sites More sharing options...
Patrick_H Posted May 28, 2003 Share Posted May 28, 2003 Thanks OJ. I actually have that entire manual printed out too. I saw the section on worldspawn- but are its Q3 definitions identical to JO? Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 28, 2003 Share Posted May 28, 2003 Originally posted by Patrick_H I saw the section on worldspawn- but are its Q3 definitions identical to JO? JO is based on the Q3 engine so it should all be the same. Link to comment Share on other sites More sharing options...
Patrick_H Posted May 28, 2003 Share Posted May 28, 2003 Thanks! Link to comment Share on other sites More sharing options...
AOD Socrates Posted June 4, 2003 Share Posted June 4, 2003 useing the richdiesel method i can't get func_door to work and i i'd have to have a light every couple of squares for the diesired lighting.... and i can't get mirrors to work andsometimes my custom textires appear mirrored so i can't read anything.... and how would i get a song to play on my map? any help would be greatly appriciated Link to comment Share on other sites More sharing options...
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