Shadriss Posted July 12, 2002 Share Posted July 12, 2002 Rich, I think that answer you just gave Wes may have answered my question about the glass displays... If You use those display shaders that have black backgrounds, they'd be see-through if I understand correctly. So, ,texture ONE side with one of those displays, the other with the glass texture, and viola! I haven't tried this yet, but it SOUNDS like it should work. All you'd have to do then is make it a func_breakable, set the chunks to be glass, ,and BOOM! Instand breakable display! If I misunderstood any of that, let me know... GOnna try in in one of projects. PINK ELEPHANTS ON PARADE! Link to comment Share on other sites More sharing options...
RichDiesal Posted July 12, 2002 Share Posted July 12, 2002 Sorta... texture both sides with the shader and make it a func_glass - it will break on its own like that with no further fiddling. Link to comment Share on other sites More sharing options...
Shadriss Posted July 12, 2002 Share Posted July 12, 2002 Well, at least it's good to see that I can put 2 and 2 together on occassion. Now, onto a more serious issue. I've been trying to follow that BOT path routing tutorial you directed me too, , but there seems to be one overridign problem with it. THat tut says to use the commands "bot_wp_add", ,"bot_wp_rem", etc. Problem is, I went through EVERY last bot command, and those, according to my system anyway, DONT EXIST. Oh, bot_wp_edit is there, but nothing that allows me to add waypoints at all! So... Is this outdated information, or did I luck out and get the ONE copy of this game that didn't include it? From my point of view, this sucks, so it must be the truth, no? Link to comment Share on other sites More sharing options...
RichDiesal Posted July 12, 2002 Share Posted July 12, 2002 You need to execute the wp_bot_edit command and then restart the map you're working on. It will then load the waypoint editing commands. Link to comment Share on other sites More sharing options...
Shadriss Posted July 12, 2002 Share Posted July 12, 2002 AhHAH! A TRICK! I knew it had to be something simple like that... odd that it wasn't mentioned explicitly(that I saw..). THanks much! Link to comment Share on other sites More sharing options...
CoolMoeD Posted July 12, 2002 Share Posted July 12, 2002 I need some help with sound, i made a func_train (and it moves n' all) but it wont play my sound Key: noise Value: sound/movers/objects/raven_hover_lp.wav what am i doing wrong here? also do you have a suggestion for how to make a slick hill other than using the slick shader, because it makes my cylinder more like a skate park than a pit -thanks Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted July 12, 2002 Share Posted July 12, 2002 well i probably missed the obvious: texture both sides... would that help? and what is a patch? Link to comment Share on other sites More sharing options...
RichDiesal Posted July 12, 2002 Share Posted July 12, 2002 I need some help with sound, i made a func_train (and it moves n' all) but it wont play my sound func_train sounds don't work on MP for no real specific reason. Test it in SP and see if it works there. In addition to that, you generally want to use a soundset and not just a noise. You can find the list of soundsets in sound/sound.txt also do you have a suggestion for how to make a slick hill other than using the slick shader, because it makes my cylinder more like a skate park than a pit Why can't you use slick on the sides and not on the bottom? well i probably missed the obvious: texture both sides... would that help? Texture both sides of what? I don't know what you're talking about. and what is a patch? A curve... bevels, endcaps, meshes... all patches. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted July 13, 2002 Share Posted July 13, 2002 Go to my website using the www button below this post... check the photos section, and look for the photo that is outside facing bunk side Link to comment Share on other sites More sharing options...
darth_micke Posted July 14, 2002 Share Posted July 14, 2002 Hello! I just have a little, a really tiny question... With Pacth Meshes everything gets ****T up..they wont some nice hills or bumbs or anything......they are just ****ing with me.....how the ... do I make nice patch meshes???????????!!! I really appreciate help (= Thx in Advance Btw, RD your tut rocks!! best tut to anything I ever wanted to learn about (= Link to comment Share on other sites More sharing options...
Shadriss Posted July 14, 2002 Share Posted July 14, 2002 Well, Micke, I haven't done much with the meshes themselves, but I HAVE messed around a lot with bevels and endcaps, so I IMAGINE they work much the same. Getting them to cooperate with you involves the manipulation of the vertices (hit the V key to enter vertex edidtion mode). You just have to mess around with them until it shapes the mesh the way you want it. Sorry I cant get any more specific than that... But really, that's all that CAN be really said about manipulating a mesh. I hope that helps a little... and if It doesn't, ,I'm sure that the mighty Mapping God shall decend from his throne to take pitry upon you and assist further. (Just a little buttering up there, Eh, Rich?) You dont know the POWER of the JK2 Editor. Join me, and we can rule this thread! But the thread belongs to Rich! Oh. Yeah. I forgot. Link to comment Share on other sites More sharing options...
darth_micke Posted July 14, 2002 Share Posted July 14, 2002 Well, Shad that helped me nothin...Everyone says "mess around" yeah, well it gets nothing better =( But, I got another question: how do u make torches? <<-- dont know if I spell it right Thx in Advance Link to comment Share on other sites More sharing options...
Grets Sirob Posted July 14, 2002 Share Posted July 14, 2002 A. You spelled it right. B. Look in your thread, I answered for you. C. Anyone know where the reelo and lady luck chair's are? D. How do you make a func_plat or the other one do a turn? Meaning, if you have a prefab(or model) that's going forward, and you want it to go around a caorner, while still moving straight(it looks a little weird to have, say an x-wing going forward, and then start strafing...) I shall rule the galaxy. Link to comment Share on other sites More sharing options...
darth_micke Posted July 14, 2002 Share Posted July 14, 2002 Ok, thx Sirob..I'll try it out later....while now I ahve a new question (got lot of them eh?).. Is it possible(and if, how?) can I make a wall turn 45 degrees...on my 2d view....I can get it 90 degrees but I need it at 45..anyone?? Thx In Advance Link to comment Share on other sites More sharing options...
Grets Sirob Posted July 14, 2002 Share Posted July 14, 2002 Well, you could either use the free roate button, or there's another way I beleive. In your, um, selection menu? Well, somewhere... There's a (yeah, it's selection menu at the top)folder called "rotate" In there there's a selection called "z rotate" (or something like that...) Just put in the number 45. I'm hoping that's right, gtk isn't infront of me right now... I shall rule the galaxy. Link to comment Share on other sites More sharing options...
darth_micke Posted July 14, 2002 Share Posted July 14, 2002 Great!! I found it!!! Thx alot man (= It worked out wit the torches to :D For the time however I have another question (kinda routin now eh??)... How do I add sound to the fire..feels a bit stupid with fire that doesnt soun anything...... That all, over and out! For the Sake of Being Green! Link to comment Share on other sites More sharing options...
RichDiesal Posted July 14, 2002 Share Posted July 14, 2002 Sounds for fires and such are covered in http://richdiesal.jedioutcastmaps.com/tutorials/en220lsn3.html As for func_plats/func_doors, you don't make them turn, I don't think. There is an option to make them face the direction of the next waypoint, but I'm not sure if it works or not. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted July 14, 2002 Share Posted July 14, 2002 Rich, I have more window shader questions. go here and look at the bunk room pics and the outside facing bunk rooms pic. see the big, round windows? i want to be able to see through them. If not i guess i must make it glass =( Link to comment Share on other sites More sharing options...
RichDiesal Posted July 14, 2002 Share Posted July 14, 2002 I suggest you read the Q3A shader manual. I would need to screw around with it to get it to work myself. You need to make a shader with a transparency layer. Link to comment Share on other sites More sharing options...
Grets Sirob Posted July 14, 2002 Share Posted July 14, 2002 Wes, have you tested in-game yet? You should try it in-game before you judge, several things are different in-editor than in-game. Fog for instance... I shall rule the galaxy. Link to comment Share on other sites More sharing options...
darth_micke Posted July 14, 2002 Share Posted July 14, 2002 Yeah okey I got the sound and everything...but its kinda wrong sound..... so I though "Hey lets look in the assets.pk3 to find other sound..." And I didnt.....I cant find the other sounds!! And Im feeling quite stupid to Oh well, I hope there is someone out there with a heart and experience enough to help me For the Sake of Being Green Link to comment Share on other sites More sharing options...
RichDiesal Posted July 15, 2002 Share Posted July 15, 2002 It's in there... Load up assets0 in WinZIP and sort by directory (click on the "Path" column). All the sounds you would want to use are probably going to be in sound/ambience/ Link to comment Share on other sites More sharing options...
darth_micke Posted July 16, 2002 Share Posted July 16, 2002 Thx Rich, however someone else got there before u But, I found it easier to use packscape to find my sound, and that I wanted to use was in effects actually.... Thx anyways =)... You'll sure hear from me again hehe Until then, have a nice time! Link to comment Share on other sites More sharing options...
darth_micke Posted July 16, 2002 Share Posted July 16, 2002 oh, oh ,oh guess what?? I've got another question Would a cage of undestructable glass lower the fps with much??? Just wondering...coz I had a glass thing going on in my head..but want it to be playable to..... For the Sake of Being Green Link to comment Share on other sites More sharing options...
darth_micke Posted July 16, 2002 Share Posted July 16, 2002 Here I am again.... just read the tut wit the glass thing (not tried it myself) ..but in the tut u obviously can see the glass from just one side, and I want it to be so you can se right through it...got my idea?? Good, then help me:P For the Sake of Being Green Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.