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Jedi Apprentices: PC Thread


DashRendar

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Ok it looks like most didn't like my old RPG so I'm starting a new Campaign!

 

Like the name implys it's a Jedi game. Pretty much the only thing things that are neccessary are Pilot, and a Level 5 Jedi PC.

 

Campaign Storyline:

 

First of all this is an AU Game.

 

Chancellor Palpatine has been caught abusing his power and has been kicked out. Bail Antillies is now the Chancellor, and the first thing he does is request that the Jedi Council do what it can to rejuvenate (ooooooo big word) the Jedi Order. Well the first thing the Council decides on is to drop the "1 Apprentice" Law.

 

Jedi Master Shenn Jrulen has taken on ~however many of you sign up~ apprentices.

 

This campaign follows them on their path to Jedi Knights.

 

 

I already have 2 recruits and I want at least 4, but no more than 6. I hope this is more successful than my last try...

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My first venture into the world of RPG. Thank you Dash for the help. And I have a character ready.

 

Chiso Teralyne: Adult Male Barabel, Jedi Guardian 5; Init -2 (-2 Dex); Def 16 (-2 Dex, +5 Class, +3 Species); Spd 10m; VP/WP 60/14; Atk +3 ranged (by weapon), +7 melee (1d3+2, punch), +7 melee (3d8+2, crit 19-20, Lightsaber); SQ Claws, Darkvision, Deflect (Attack -4, Defense +1), Ferocious attack, Increase Lightsaber damage +1d8, Lightsaber Damage +1d8, Primitive, Radiation resistance, Tail; SV Fort +6, Ref +2, Will +3; SZ M; FP: 0; Rep: +2; Str 15, Dex 7, Con 14, Int 12, Wis 11, Cha 15.

Equipment: All-Temperature cloak, Aquata Breather, Credit Chip, Grappling Spike Launcher, Lightsaber, Liquid Cable Dispenser x2, Utility Belt

Skills: Intimidate +11, Jump +6, Pilot +6, Read/Write Barabel, Speak Barabel, Speak Basic, Spot +2

Force Skills: Battlemind +9, Force Strike +9, Heal Self +6

Feats: Athletic, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Starship Operation (starfighter), Weapons Group Proficiency (blaster pistols, primitive weapons, simple weapons)

Force Feats: Alter, Control, Force Pilot, Sense

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Boba Rhett: Adult Male Human, Jedi Consular 5; Init +0 (+0 Dex); Def 15 (+0 Dex, +5 Class); Spd 10m; VP/WP 55/12; Atk +3 ranged (by weapon), +4 melee (1d3+1, punch), +5 melee (2d8+1, crit 19-20, Lightsaber); SQ Deflect (Attack -4, Defense +1, Extend Defense and Attack); SV Fort +5, Ref +3, Will +6; SZ M; FP: 0; Rep: +2; Str 13, Dex 11, Con 12, Int 14, Wis 14, Cha 11.

Equipment: Aquata Breather, Electrobinoculars, Grappling Spike Launcher, Lightsaber, Liquid Cable Dispenser x2, Utility Belt

Skills: Appraise +6, Listen +6, Pilot +8, Read/Write Basic, Repair +8, Speak Barabel, Speak Basic, Spot +6

Force Skills: Enhance Ability +9, Enhance Senses +10, Force Strike +10, Heal Self +8

Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Starship Operation (starfighter), Trustworthy, Weapon Focus (Lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons)

Force Feats: Alter, Control, Force Pilot, Sense

 

SABER:

 

Obi-Wan Kenobi 1st Handle, Red blade, Adjustible Blade: .7m, 1.3m, 2m

 

Accesories - Calling Beacon, Stun Damage, Force Activated

_________________________________________________

 

 

 

 

Done all by myself. :D J/K! Thanks Dash! :rhett:

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Mesa Joinin yousin boombad party!

 

Name: Jec Sporkwind

Species: Adult Male Clawdite

Class: Jedi Consular 5

Stats: Init +2 (+2 Dex); Def 17 (+2 Dex, +5 Class); Spd 10m; VP/WP 50/15; Atk +5 ranged (by weapon), +6 melee (1d3+3, punch), +7 melee * (2d8+3, crit 19-20, Lightsaber); SQ Deflect (Attack -4, Defense +1, Extend Defense and Attack), Skin-changer; SV Fort +6, Ref +5, Will +8; SZ M; FP: 0; Rep: +2; Str 16, Dex 15, Con 15, Int 18, Wis 18, Cha 13.

Equipment: 700 credits, Aquata Breather, Electrobinoculars, Grappling Spike Launcher, Lightsaber, Liquid Cable Dispenser x2, Utility Belt

* Jec Sporkwind has constructed his own Lightsaber.

Skills: Astrogate +8, Disable Device +8, Disguise +5, Hide +6, Pilot +10, Read/Write Clawdite, Speak Basic, Speak Clawdite, Spot +8

Force Skills: Affect Mind +9, Enhance Ability +10, Force Stealth +9, Telepathy +12

Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Shapeshifter, Starship Operation (starfighter), Trustworthy, Weapons Group Proficiency (blaster pistols, simple weapons)

Force Feats: Alter, Control, Sense

 

 

Lightsaber: Ki-Adi Mundi Handle, Purple, Length=1.2m, Double Click Switch

Specials:Call Beacon(This device will summon a ship with a slave circuit like a regular call beacon, only the button is embedded in the handle of the lightsaber.)

Water-Proof Casing(While still not reliable for functioning underwater, this will allow a lightsaber to be carried normally on aquatic journeys, without the necessity of removing the power pack.)

Silenced (By adjusting the crystals within the blade, and adding a few special ones to reduce noise, some lightsabers have been reduced to a nearly noiseless blade, making only the faintest whisper of a noise when activated.).

Cell Recognizer (This device is used to modify a lightsaber such that it will not function for anyone except certain people)

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OK guys sinse you have all made your saber, I'll allow you to choose any 3 things from this this link (to be posted later) cannot be a Doublesider or a short saber, but you can use anything else there, except for crystals.

 

Calling Beacons are a must, so I'm making them free.

 

http://www.swrpgnetwork.com/entry.php?id=588 <-----Link

 

O and Redwing as a penalty for having 2 sabers, you may only choose 2 and both sabers must be the same.

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Ok, Dash, here's my NEW character! J/k, all i did was change my age by a year to get rid of that nasty age penalty. I'm now an "adult" instead of "young adult" :D Still thinking of a name.

 

 

Oh, and were we supposed to assign the 1st level, 3rd level, and Jedi Guardian bonus feats?

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I get to specify my lightsaber! YAY!

 

Mace Windu handle, purple blade.

 

Accesories - Calling Beacon, Water-proof case, Cell recognizer, (it's mine, no one else's!) and lock on trigger.

 

I've always wanted my lightsaber to say B.M.F. on it. :D

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Originally posted by DashRendar

whatever you want, it's your character after all. O and BTW even with your old character. You are the Best Pilot, TG.

 

Woohooo! hehe. Actually, i'm only 16. And I always wanted to be a pilot when i was a kid............

 

Anyway, i actually would have liked to make a sniper player but i didn't think that would be very becoming of a jedi. :D

 

 

I choose Calling Beacon, Cell Recognizer, Pressure-Grip, and Water Proof Casing. Its white (like Corran's, not light blue like Ben's.) and normal length.

 

Oh, and i'm also the group's computer person so far i see...

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I'll edit my Character post and put my lightsaber there...

 

Hey guys he said calling beacon was free...and remember you still get three in addition.

 

@Tie Guy- You may be the group's comp person, but I've got the stealth. ShapeShifting, disguise, Force Stealth, Hide, Disable Device, silenced lightsaber, and spot.

 

Not that I'm bragging or anything;) :D ...I like my character, what can I say :D

 

(BTW, thanx for PC Gen Dash. It's pretty neat to experiment with.)

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Devdel : Adult Male Human, Jedi Consular 4/Jedi Investigator 1; Init +1 (+1 Dex); Def 16 (+1 Dex, +5 Class); Spd 10m; VP/WP 40/12; Atk +4 melee (1d3+1, punch), +4 melee (2d8+1, crit 19-20, Lightsaber), +4 ranged (by weapon); SQ Deflect (Attack -4, Defense +2), Profile, Target bonus +1; SV Fort +6, Ref +4, Will +8; SZ M; FP: 6; Rep: +2; Str 13, Dex 13, Con 12, Int 18, Wis 17, Cha 15.

Equipment: All-Temperature cloak, Aquata Breather, Atmosphere canister/filter (for breath mask) x2, Breath Mask, Comlink, DataPad, Glow rod, Lightsaber

Skills: Bluff +8, Computer Use +7, Craft (lightsaber) +12, Diplomacy +6, Gather Information +12, Pilot +5, Read/Write Basic, Search +9, Sense Motive +12, Speak Basic, Spot +4

Force Skills: Affect Mind +7, Battlemind +5, Enhance Senses +13, Farseeing +10, Illusion +6, Move Object +10, See Force +13, Telepathy +8

Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Sharp-eyed, Starship Operations(Starfighter), Trustworthy, Weapons Group Proficiency (blaster pistols, simple weapons)

Force Feats: Alter, Aware, Control, Link, Sense

 

Devdel has made his own lightsaber with a few extra features...

 

Devdel's lightsaber: Tri-Phase lightsaber (.5m, 1.3m, 2m), Force trigger with pressure plate, call beascon (simple) Color: Silver. (this lightsaber has a storge type compartment, this compartment is for another upgrade to be added at a later time.)

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Originally posted by darthfergie

I'll edit my Character post and put my lightsaber there...

 

Hey guys he said calling beacon was free...and remember you still get three in addition.

 

@Tie Guy- You may be the group's comp person, but I've got the stealth. ShapeShifting, disguise, Force Stealth, Hide, Disable Device, silenced lightsaber, and spot.

 

Not that I'm bragging or anything;) :D ...I like my character, what can I say :D

 

Thats good, we'll probably need a lot of diversity. I think we'll be split up at first but i'm sure we'll meet up.

 

EDIT: Ok, this is my, final, final character:

 

Dyn Westl: Adult Male Human, Jedi Guardian 5; Init +4 (+4 Dex); Def 19 (+4 Dex, +5 Class); Spd 10m; VP/WP 60/15; Atk +6 melee (1d3+1, punch), +6 melee (3d8+1, crit 19-20, Lightsaber), +9 ranged (by weapon); SQ Deflect (Attack -4, Defense +1), Increase Lightsaber damage +1d8; SV Fort +6, Ref +8, Will +7; SZ M; FP: 0; Rep: +2; Str 13, Dex 18, Con 15, Int 18, Wis 18, Cha 11.

Equipment: All-Temperature cloak, Aquata Breather, Comlink, DataPad, Energy Cell x5, Flight suit, Glow rod x5, Lightsaber

Skills: Astrogate +7, Computer Use +15, Disable Device +8, Move Silently +8, Pilot +15, Read/Write Basic, Speak Basic

Force Skills: Affect Mind +8, Enhance Ability +5, Enhance Senses +7, Farseeing +8, Force Stealth +4, Heal Self +4, Move Object +12

Feats: Combat Reflexes, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Skill Emphasis (Computer Use, Pilot), Starship Operation (starfighter), Weapons Group Proficiency (blaster pistols, simple weapons)

Force Feats: Alter, Control, Sense

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Well here's our newest recruit's PC:

 

Kenji: Adult Male Kel Dor, Jedi Guardian 5; Init +1 (+1 Dex); Def 16 (+1 Dex, +5 Class); Spd 10m; VP/WP -/10; Atk +6 ranged (by weapon), +7 melee (1d3+2, punch), +7 melee (3d8+2, crit 19-20, Lightsaber); SQ Deflect (Attack -4, Defense +1), Gas Breather, Increase Lightsaber damage +1d8, Lightsaber Damage +1d8, Low-light vision; SV Fort +4, Ref +7, Will +6; SZ M; FP: 0; Rep: +2; Str 15, Dex 12, Con 10, Int 15, Wis 16, Cha 11.

Equipment: 1100 credits, Aquata Breather, Credit Chip, Electrobinoculars, Lightsaber, Utility Belt

Skills: Craft (Lightsabers) +9, Intimidate +5, Jump +7, Pilot +8, Read/Write Kel Dor, Speak Barabel, Speak Basic, Speak Kel Dor

Force Skills: Enhance Ability +8, Enhance Senses +11, Move Object +10

Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Lightning Reflexes, Quickness, Weapons Group Proficiency (blaster pistols, simple weapons)

Force Feats: Alter, Burst of Speed, Control, Sense

 

if you don't know our newest recruit is Bobo Fart.

 

 

OK boba now just make your lightsaber

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Originally posted by Boba Rhett

Obi-Wan Kenobi 1st Handle, Red blade, Adjustible Blade: .7m, 1.3m, 2m

 

Accesories - Calling Beacon, Stun Damage, Force Activated

 

Red?!? What are you, a Sith?

 

"Mmmm....fear, anger, red saber blades, the dark side are they." :D

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