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Metroid: Samus Aran WIP


__CKY__

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Kman the model looks great. As for everyone that cant wait to see this model finished well no one realizes how much homework you get in college compared to high school. Seriously high school is a joke. And most people believe if your going to an art college like the art institute or something that the homework is a joke because its not a real college. Wrong the homework is worse and is more time consuming. So I imaging that most of the models in these forums are gonna take a long time to complete.

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*tss tss tss* Where's her @$$? Seriously, there's no butt plate. The jet pack doesn't look like it could even blow dry someones hair. The boots need some tweaking too. I'm pretty sure I remember pictures of a molded calf muscle on them. The ridges on the shoulders should be raised a bit. If her head is still under her helmet, you should just can it. I don't care if its "COOOOOOooooooool!". You won't really see it that much in multiplayer and those polys could be better spent on more detail on the suit, which is what the character is really all about anyway.

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It looks great but I have to agree with the following:

 

Originally posted by Psynex

*tss tss tss* Where's her @$$? Seriously, there's no butt plate. The jet pack doesn't look like it could even blow dry someones hair. The boots need some tweaking too. I'm pretty sure I remember pictures of a molded calf muscle on them. The ridges on the shoulders should be raised a bit. If her head is still under her helmet, you should just can it. I don't care if its "COOOOOOooooooool!". You won't really see it that much in multiplayer and those polys could be better spent on more detail on the suit, which is what the character is really all about anyway.

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thats why it looks awsome!:) youve got mad skill there kman, one last question. did you buy 3dsm or did u download it. if u downloaded it can u tell me where, but i doubt u did. i dont think u can get it anywhere! i just wanted to know cause i am a skinner but i want to start modelling too!

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Well, something happened to my max file of samus that has completely pooped it out. I can't render it, can't edit uvw map, can't export it to something I can import back clean, and probably a number of other problems. I'm gonna continue messing around with it, and see if there is anything else to do. May have to go back to a very early version and start over.

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What other programs, other than Max5, can open/load a .max file from 3ds max4? That's where my problem is. I already had one of my buds that has v5 load it up, ,and they were also not able to export it as a .3ds or any other format without it crashing.

 

This happened after I broke up the model into pieces to begin unwrapping. I may have to try re-attaching everything, then see if it will export. I can't see how it is too complex for max to work with... oh well. I may see if I can find any progs that convert max - maya and vice/versa. Like Polytrans, or something like that. I am still going to try using the max vers at my school (vers 4.3) and see if I can work it over from there.

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As a lesson next time for modeling, always make backups.

 

My method is this:

 

I work on a file, say... my elf model. My naming scheme would be nightelf01.max. About every 30-60 minutes I increment the number and save-as to another file. So later I would have nightelf02.max, nightelf03.max, so on and so forth.

 

I've gone up to 40s and 50s doing this. Eventually you can delete them all and just keep the latest copy. This method doesn't hog TOO much drive space (max files are generally 1-2megs large). This method really REALLY saved my arse so many times, especially when the stuff I'm working on starts becoming corrupt... I can easily backtrack to an older file and keep working. I'd lose something like 30 minutes of work, but no biggie.

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