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Some none cheating scripts


TheWhiteRaider

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These are some ways to use script THAT NONE OF YOU CAN SEE AS CHEATING!:mad:

 

This is a script I use for the g2animent code to make spawning easy.

 

set st "g2animent 3 1 4 models/players/stormtrooper/model.glm sound/chars/st1/misc 4"

 

set st2 "g2animent 3 1 7 models/players/stormtrooper/model.glm sound/chars/st1/misc 4"

 

set st3 "g2animent 3 1 9 models/players/stormtrooper/model.glm sound/chars/st1/misc 4"

 

set weequay "g2animent 3 1 6 models/players/weequay/model.glm sound/chars/weequay/misc 4"

 

set v1 "bind y vstr st;bind u vstr v2;echo st"

set v2 "bind y vstr st2;bind u vstr v3;echo st2"

set v3 "bind y vstr st3;bind u vstr v4;echo st3"

set v4 "bind y vstr weequay;bind u vstr v1;echo weequay"

 

This way every time I hit (Y) it spawns someone and every time I hit (U) it changes who I spawn.

 

You can add as many v# to this as you want so you have more to spawn.

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Here you go...

 

 

 

set change1 "color1 1;;bind 0 vstr change2"

set change2 "color1 2;;bind 0 vstr change3"

set change3 "color1 3;;bind 0 vstr change4"

set change4 "color1 4;;bind 0 vstr change5"

set change5 "color1 5;;bind 0 vstr change1"

bind 0 vstr change1

 

 

 

Changes the color of your saber every time you press 0. You can add this to an autoexec.cfg file to have it load on game start up.

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This a bit long.

 

This is for Jedimod's Emotes

 

set v1 "bind kp_pgup sit;bind kp_uparrow vstr v2;echo ^2sit;bind kp_home vstr v44"

set v2 "bind kp_pgup stand;bind kp_uparrow vstr v3;echo ^2stand;bind kp_home vstr v1"

set v3 "bind kp_pgup kiss;bind kp_uparrow vstr v4;echo ^2kiss;bind kp_home vstr v2"

set v4 "bind kp_pgup taunt;bind kp_uparrow vstr v5;echo ^2taunt;bind kp_home vstr v3"

set v5 "bind kp_pgup draw;bind kp_uparrow vstr v6;echo ^2draw;bind kp_home vstr v4"

set v6 "bind kp_pgup nod;bind kp_uparrow vstr v7;echo ^2nod;bind kp_home vstr v5"

set v7 "bind kp_pgup shake;bind kp_uparrow vstr v8;echo ^2shake;bind kp_home vstr v6"

set v8 "bind kp_pgup super;bind kp_uparrow vstr v9;echo ^2super;bind kp_home vstr v7"

set v9 "bind kp_pgup thumbsdown;bind kp_uparrow vstr v10;echo ^2thumbsdown;bind kp_home vstr v8"

set v10 "bind kp_pgup looks;bind kp_uparrow vstr v11;echo ^2looks;bind kp_home vstr v9"

set v11 "bind kp_pgup flip;bind kp_uparrow vstr v12;echo ^2flip;bind kp_home vstr v10"

set v12 "bind kp_pgup dest;bind kp_uparrow vstr v13;echo ^2dest;bind kp_home vstr v11"

set v13 "bind kp_pgup ****y;bind kp_uparrow vstr v14;echo ^2****y;bind kp_home vstr v12"

set v14 "bind kp_pgup jedi;bind kp_uparrow vstr v15;echo ^2jedi;bind kp_home vstr v13"

set v15 "bind kp_pgup way;bind kp_uparrow vstr v16;echo ^2way;bind kp_home vstr v14"

set v16 "bind kp_pgup scratch;bind kp_uparrow vstr v17;echo ^2scratch;bind kp_home vstr v15"

set v17 "bind kp_pgup dunno;bind kp_uparrow vstr v18;echo ^2dunno;bind kp_home vstr v16"

set v18 "bind kp_pgup power;bind kp_uparrow vstr v19;echo ^2power;bind kp_home vstr v17"

set v19 "bind kp_pgup barf;bind kp_uparrow vstr v20;echo ^2weird;bind kp_home vstr v18"

set v20 "bind kp_pgup throw1;bind kp_uparrow vstr v21;echo ^2throw;bind kp_home vstr v19"

set v21 "bind kp_pgup throw2;bind kp_uparrow vstr v22;echo ^2throw2;bind kp_home vstr v20"

set v22 "bind kp_pgup throw3;bind kp_uparrow vstr v23;echo ^2throw3;bind kp_home vstr v21"

set v23 "bind kp_pgup adjust;bind kp_uparrow vstr v24;echo ^2adjust;bind kp_home vstr v22"

set v24 "bind kp_pgup beg;bind kp_uparrow vstr v25;echo ^2beg;bind kp_home vstr v23"

set v25 "bind kp_pgup kneel;bind kp_uparrow vstr v26;echo ^2kneel;bind kp_home vstr v24"

set v26 "bind kp_pgup punch;bind kp_uparrow vstr v27;echo ^2punch;bind kp_home vstr v25"

set v27 "bind kp_pgup slap;bind kp_uparrow vstr v28;echo ^2slap;bind kp_home vstr v26"

set v28 "bind kp_pgup sleep;bind kp_uparrow vstr v29;echo ^2sleep;bind kp_home vstr v27"

set v29 "bind kp_pgup spintaunt;bind kp_uparrow vstr v30;echo ^2spintaunt;bind kp_home vstr v28"

set v30 "bind kp_pgup bounce;bind kp_uparrow vstr v31;echo ^2bounce;bind kp_home vstr v29"

set v31 "bind kp_pgup breakdance;bind kp_uparrow vstr v32;echo ^2breakdance;bind kp_home vstr v30"

set v32 "bind kp_pgup Taunt 0;bind kp_uparrow vstr v33;echo ^2taunt 0;bind kp_home vstr v31"

set v33 "bind kp_pgup Taunt 1;bind kp_uparrow vstr v34;echo ^2taunt 1;bind kp_home vstr v32"

set v34 "bind kp_pgup Taunt 2;bind kp_uparrow vstr v35;echo ^2taunt 2;bind kp_home vstr v33"

set v35 "bind kp_pgup Taunt 3;bind kp_uparrow vstr v36;echo ^2taunt 3;bind kp_home vstr v34"

set v36 "bind kp_pgup Taunt 4;bind kp_uparrow vstr v37;echo ^2taunt 4;bind kp_home vstr v35"

set v37 "bind kp_pgup Taunt 5;bind kp_uparrow vstr v38;echo ^2taunt 5;bind kp_home vstr v36"

set v38 "bind kp_pgup Taunt 6;bind kp_uparrow vstr v39;echo ^2taunt 6;bind kp_home vstr v37"

set v39 "bind kp_pgup Taunt 7;bind kp_uparrow vstr v40;echo ^2taunt 7;bind kp_home vstr v38"

set v40 "bind kp_pgup Taunt 8;bind kp_uparrow vstr v41;echo ^2taunt 8;bind kp_home vstr v39"

set v41 "bind kp_pgup Taunt 9;bind kp_uparrow vstr v42;echo ^2taunt 9;bind kp_home vstr v40"

set v42 "bind kp_pgup Taunt 10;bind kp_uparrow vstr v43;echo ^2taunt 10;bind kp_home vstr v41"

set v43 "bind kp_pgup Taunt 11;bind kp_uparrow vstr v44;echo ^2taunt 11;bind kp_home vstr v42"

set v44 "bind kp_pgup Taunt 12;bind kp_uparrow vstr v1;echo ^2taunt 12;bind kp_home vstr v43"

bind kp_pgup sit

bind kp_uparrow vstr v2

bind kp_uparrow vstr v44

bind t spintaunt

echo sit

 

7 on the KP:Prev. Emote

8 on the KP:Next Emote

9 on the KP:Use Emote

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