Dark Cloak Posted August 25, 2002 Share Posted August 25, 2002 I was wondering if there was a way to take the disintegration effects of the disruptor rifle, and put them into the effects of the thermal detonator explosion. So, in other words, when the detonator exploded, instead of a little shockwave and explosion, it'd be like a bright flash and all the bodies within splash damage radius would disintegrate. I'm working on it, but I can't really figure out...how to go about doing this. I'm just more playing around with the efx files than anything...any clues? Link to comment Share on other sites More sharing options...
t3rr0r Posted August 26, 2002 Share Posted August 26, 2002 this idea reminds me of the green goblin's special pumpkin bombs in spider-man. Link to comment Share on other sites More sharing options...
Dark Cloak Posted August 26, 2002 Author Share Posted August 26, 2002 *grins and nods* Well, I guess that's kinda the idea, yep. I dunno. I just think that a "thermal detonator" should work like one...you know, be able to take out four city blocks of whatever structure you're in (well, not in JK2) but like...kill more than one enemy, and just turn them to dust. I still can't figure it out...even after working on it even MORE. Link to comment Share on other sites More sharing options...
Emon Posted August 26, 2002 Share Posted August 26, 2002 Standard thermal detonators should be able to vaporize all organic material within a 5 meter radius. Anything outside this radius is completely unharmed. What's wierd about JO, is that the Imperial thermals are cylinders, not spheres! Link to comment Share on other sites More sharing options...
Commodus Posted August 26, 2002 Share Posted August 26, 2002 Originally posted by Dark Cloak I was wondering if there was a way to take the disintegration effects of the disruptor rifle, and put them into the effects of the thermal detonator explosion. So, in other words, when the detonator exploded, instead of a little shockwave and explosion, it'd be like a bright flash and all the bodies within splash damage radius would disintegrate. I'm working on it, but I can't really figure out...how to go about doing this. I'm just more playing around with the efx files than anything...any clues? It's possible.... take a look in the disruptor section for a flag called EF_DISINTEGRATION. BTW, would you mind if I used this for my mod? It's not going to be for the thermal detonator.... Link to comment Share on other sites More sharing options...
wedge2211 Posted August 26, 2002 Share Posted August 26, 2002 anyone else notice that in RotJ, Boushh/Leia pull sout a thermal detonator and the ENTIRE THRONE ROOM goes up in arms and freaks out...the detonators in Outcast are far too weak to cause that. LucasArts need to get more destructive. Link to comment Share on other sites More sharing options...
Joben Posted August 26, 2002 Share Posted August 26, 2002 Well the thermals are a prime example of my beef with teh guns. They arnt dangerous enough. They are far weaker than a low-tech frag grenade is today. yeh and the Jabba's throne room thing is a good point. The way they are in JO isnt a flaw in the Star Wars universe but in Raven's presentation of it. Link to comment Share on other sites More sharing options...
Dark Cloak Posted August 26, 2002 Author Share Posted August 26, 2002 *blushes* Er...the EF_DISINTEGRATION flag...um...*blushes more*...where do I find the flags? *cringes* Link to comment Share on other sites More sharing options...
Emon Posted August 27, 2002 Share Posted August 27, 2002 My guess would be game balance. However, balance means jack in SP. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted August 27, 2002 Share Posted August 27, 2002 yes, why just the other day I was running around with my disintigrating stun baton. who needs a lightsaber now?! ^_^ Link to comment Share on other sites More sharing options...
Dark Cloak Posted August 27, 2002 Author Share Posted August 27, 2002 *LAUGHS* That's just way too badass for words, -Chrono_MOT-!! Anybody have any tips on how I actually COULD make a thermal detonator do what I'd want it to do? I'm not an expert with flags or anything...but I'm a quick study if I know where to start. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted August 27, 2002 Share Posted August 27, 2002 you can alter the weapons to have different effects. I'm not sure where it is located, but someone did change it so that disruptors disintegrate on contact with regular fire...also made it so that lightsabers disintigrate on contact. I'm sure it'd be no problem to make thermal detonators disintigrate on contact, it's merely a matter of changing the way it damages the character. Link to comment Share on other sites More sharing options...
Dark Cloak Posted August 27, 2002 Author Share Posted August 27, 2002 Hey Commodus, if you're there, how do I access that flag you were talking about? I'm trying to find it, but I can't seem to...I'm a bit new to this. Link to comment Share on other sites More sharing options...
Joben Posted August 27, 2002 Share Posted August 27, 2002 Originally posted by Emon My guess would be game balance. However, balance means jack in SP. Bah! in mp they would only have had to nerf them a little if at all. Just make them (A) hard to get (B) low ammocount. © balance their damage, dont make them Uber weapons I would just like to see people die if you score a direct hit. Link to comment Share on other sites More sharing options...
Dark Cloak Posted August 29, 2002 Author Share Posted August 29, 2002 The mod where people disintegrate instantly upon lightsaber impact wouldn't be the InstaGib mod, would it? If I knew how that worked, then I could probably do what I want with the thermal detonators. I'm a quick study. Link to comment Share on other sites More sharing options...
TarusJRL Posted September 7, 2002 Share Posted September 7, 2002 If any one has played Phatom Menace for the pc when you throw the thermal detonators you would have to RUN! far far away. Link to comment Share on other sites More sharing options...
Dark Cloak Posted September 8, 2002 Author Share Posted September 8, 2002 Yeah...so does anybody know how to access the flags that I could use to try and work on a mod like this? Because while I'm a quick learner, I'm not exactly sure where to START. Link to comment Share on other sites More sharing options...
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