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WIP: Project Duality


Andy867

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*Pulls out 9mm Beretta, aims at Pnut_master and..... Puts gun away.* Its ok Pnut. The model is definitely not that of an easy thing. Xlr8 is taking a little break from mapping, just because hes been spending so much of his spare time on it. and Volrath is working on his Lair map, but the project is far from being Dead. Manquesa is still working hard on the Sith Terminator. So not to fear Shadriss, or any others that are waiting for this mappack.

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I just watched Duality for the first time last night (boy, was I late or what) and it was just flat-out amazing. After watching it a few times I thought, "hey, this would make a sweet duel map". I jumped to these forums half-expecting a WIP not to be there, and I was getting worried I'd have to map it myself, which I tried to learn but to no avail. I was stunned to see this WIP thread in place with tons of ideas I would've never thought of (seekers, the light-staff going to two sabers to..., and the sp level). I'm terribly excited to see this map in action, and also the model/skin for each of the combatants. The Lord Rive skin by Jepman is quite good, but an exclusive model is really necessary because of the professional look of the map. What good is a great looking map without equaly great looking models/skins?

 

Anyways, excellent work so far. Keep it up, take it slow, pay attention to detail, and all that crap I'm sure you've heard before.

 

Oh, has anyone heard the reaction of the Duality film makers? I know someone sent word to them, and I'm sure they'd feel quite flattered.

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I spoke with Manquesa the past couple days, and he basically had to wipe his machine, but he was able to save the model, just not the textures, so he has to redo those. Plus he is having a little, minor problem getting the textures to wrap around the c*ckpit properly, but not to worry, he will figure it out:) Can't wait to see the outside and hallways finished:)

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When it comes time to beta, we will have limited spots, plus one is already reserved for someone. so, at most we will have 4 open slots. We will post a sign-up and the first 4 people who sign-up who we feel will help contribute to pointing out bugs that we missed (which have been very few) we will select. Mainly those that are mappers themselves tend to spot errors, although that doesn't include the general public itself:).

 

Project Duality is the 2nd film by Mark Thomas and Dave Macomb. They basically wanted to make a professional looking film with the idea of simplicity in mind. Simple, yet eye-appealing. When I saw the level they created, I couldn't help but think what a great map that would be to play in.

 

Manquesa will be starting up the Terminator again probably Monday if I remember correctly. And I am just awaiting word from PainGod and VolrathXP on their progress.

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im a mapper myself and the project looks good guys!do you have the skybox yet?that could take some doing.of course if you already have it then that was pointless.anyway i notice alot of stuff like z-fighing on maps like the wls_ctf map pack theres a TON.id help beta but spots are prolly all gone.tell me if some spots are still open k?

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Well, we haven't posted the Sign-ups yet, but do remember, that there is a special individual already guaranteed a spot, which leave at best, 4 spots open.

 

And as far as I know, there really isn't any z-fighting issues within the map, its basically just high number of tris and r_speeds are a little higher than what we'd like, but really can't solve that at the moment. We or someone else might. We plan to release the .map file at least a week after the official release of the mappack. But we aren't expecting a release until closer to X-mas. Beta testing will begin as soon as Manquesa, Volrath and Paingod finish their sections and we put it all together.. (which should be interesting for performance:)

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Looks great, I can't wait. With all these maps, models, and mods coming along it seems that we will be getting quite a few gifts to the community this coming X-mas.

 

Sithcloak

 

P.S. Eets, I like your avatar. Monstors inc. is a great movie in my opinion.

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This post is done to do two things.

 

First, (and shamelessly) BUMP!

 

Second, I just wanted to find out if you three mapper type have gotten together yet and actually pieced this map together at all? We, the mighty denizens of the forum, would LOVE to see screenshots for the OTHER two portions of the map. Even better if ALL THREE were pieced together.

 

I hate to say we're impatient (not that I have room to talk, as much as I've been working on DOTF v2), but we've been waiting for this particular map for a long long while... so any idea of when we can expect to slice each other in half on this level would be... well... NICE. :)

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Well, we are looking to get back on track.. The mappers kind of took a break after hitting the map everyday for over a month and a half. but we are looking to get back on schedule, and hopefully get some screenshots of the work up soon, just not sure when yet. But not to worry, this project is far from dead, especially after all the late night hours the mappers put in..

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  • 2 weeks later...

Here's a little update on the status of the Sith Terminator for this map. I've decided to try my hand at modeling this thing using gmax. For my very first modeling attempt I think it's turning out very well. The prefab was coming along but the more and more I looked at that the more I kept thinking that this thing should really be made as a model, not a prefab. So, if all goes well, the prefab will be scrapped and a model will be used instead.

 

Here's some screenies of it's current status:

 

http://www.manquesa.com/st_gmax.jpg

 

http://www.manquesa.com/st_gmax_2.jpg

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Originally posted by Manquesa

Here's a little update on the status of the Sith Terminator for this map. I've decided to try my hand at modeling this thing using gmax. For my very first modeling attempt I think it's turning out very well. The prefab was coming along but the more and more I looked at that the more I kept thinking that this thing should really be made as a model, not a prefab. So, if all goes well, the prefab will be scrapped and a model will be used instead.

 

Looks good. That should be a lot better for your FPS as well.

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