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Ki Adi Mundi model RELEASED!


Grafox

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Right on Toonces. :D Great job on it, I like his "suit" or tunic. :o

Thanks for letting me help a little on this Grafox. It feels good to be apart of something. ;)

 

Jabba the Hutt wins the Skin of the Year Award! (S.O.T.Y)

God that little guy is funny! :cool:

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Originally posted by Enjoi9187

VERY NICE, except 1 thing, please dont mod this, that hair on the back of his head, when he walks forward, it kind of looks like a you-know-what wiggling around. Otherwise GREAT model.

 

ROFL

 

Thanks for the comments guys!

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The model is very nice, and the skin textures actually look alot better ingame. Impressive. My only beef is that he sounds like Kyle. Is there any way to give him the default Jedi sounds at least? I'll do it myself if someone can tell me where to find those files.

 

edit: Nevermind, I figured it out.

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Thanx for the comments guys!

 

The shader bug is caused by missing paths in "model_red.skin"

 

add this to fix:

head_beard,models/players/ki_adi/hair_alpha.tga

head_mustache,models/players/ki_adi/hair_alpha.tga

 

i just played with it a couple of minutes to see the team skins before the release (i didnt have those until yesterday), guess i should have checked everything with cg_thirdpersonangle...sorry :(

 

i know the pony tail looks too funky...it looks better when he's walking tho. I'll try to find a better weighting setup and re-submit including the fixed red skin.

 

A great model, with a wonderful likeness. Have you decided on what model you plan to work on next, after a much needed break of course.

 

Even Piell, but i'm having a tough time modeling the robe, still working on it when i have the time.

 

I also made a Yarael Poof head to see if it could be done...and the answer is yes, but his arms are longer than a human which causes some problems.

 

Right now i have no idea if the bone structure can be resized in max and successfully compiled to glm. I'm just testing possibilities.

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