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Kyle Model!!!!!!!!!!


Monkey Mania

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I usually like to post more realistic posts, but it'd be good to have dismemberments randomly by missle weapons. By missle I mean all the guns, not a lightsaber. I think it would be cool if some weapons had a chance that the shot that takes the life of someone completely out that the place the shot hit would have some % chance of falling off. BAsically enable dismemberments for long range weapons, but not occuring all the time. More like JKII with dismemberments, but without G_saberrealisticcombat 1 (or 2) enabled. I dunno if this is possible, but maybe it'd be a bonus.

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I proposed to the team that it would be cool if the fusion cutter would dismember parts, since its a mining tool but Kyle uses as a weapon.

I think theres ways to augment the possibility of dismembering happening, by code, without making it a %100 chance.

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I should really check the public forums more often....

 

The Kyle Model should support dismemberment and facial animations. I haven't tested it out yet, as I still have to work out some other things, and would prefer to have my skin for it mostly done before I start to fix bugs....

 

And thanks for the compliments on it!

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  • 4 weeks later...

Will Kyle be wearing different clothes. Jabba's Ship he's in nothing more than his boots pants, and a white shirt. And on fuel station Ergo, Jan says he will go in disguise as a smuggler. Or was that just to get a landing permit? You gotta do something with the Jabba's ship level at least. Awsome skin, a lot better than the one I downloaded from Jediknightii.net!

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Well, the model should support facial animations, but I have yet to test it out....

 

And as far as releasing it early, I don't know about that. While the skin isn't too far from being done, I still need to add a skeleton, test it in game, and still debug anything that might come up....

 

That, and I might want to keep it as an extra perk for only the mod. It might help promote it if I were to release it before hand, but I'm not sure exactly sure what will be done as far as that.

 

Reguardless, it won't be done for a little while yet...

 

...let's just worry about possible release After it's finished. ;)

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Originally posted by infinity_blade

That, and I might want to keep it as an extra perk for only the mod. It might help promote it if I were to release it before hand, but I'm not sure exactly sure what will be done as far as that.

 

I don't think there should be any problem promoting this TC. Everyone that has any slight interest in JK will download this regardless whether the model is released or not.

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Originally posted by mariners2001

 

Everyone that has any slight interest in JK will download this regardless whether the model is released or not.

 

Well, while I don't know about Everyone with Any interest in JK wanting it....

 

...You mistook what I said. When I said that "I don't know what will be done as far as that", I meant that I don't know if I'll release the model before hand. That, and I don't know what else is planned for promotion or early release, if any.

 

And as far as promotion, I merely said it might help. I felt that it might be better to retain exclusivity to the mod, yet having a taste before hand might whet peoples' appetites some. Maybe ease their waiting some, but as I said, I don't know yet.

 

Also, when I made that statement, it was essentially a "I don't have any answers for any of that right now" approach. :)

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Originally posted by Katarn07

Will Kyle be wearing different clothes. Jabba's Ship he's in nothing more than his boots pants, and a white shirt. And on fuel station Ergo, Jan says he will go in disguise as a smuggler. Or was that just to get a landing permit? You gotta do something with the Jabba's ship level at least. Awsome skin, a lot better than the one I downloaded from Jediknightii.net!

 

Scratch the smuggler disguise. Kyle recieves a medal at the end of the game in his normal outfit. But the Anteevy Winter Parka and Jabba's Prisoner skins would enhance gameplay.

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