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WIP : Duel of the Fates MP, Version 2


Shadriss

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Dear god, I don't know what's better - when you stroll along the catwalks of naboo's power thingy, and the feeling that Obi and Qui and Maul might pop out in front of you, fighting that age-old battle, or the elation I feel when I watch a door closing, just knowing my FPS will jump at least 50 points when it does.

 

This. Map. Is. Sex.

 

I have had a rough day working on my mod, and uninstalling/reinstalling crap, and when I just dropped this map into place ... well, there's only a few things better than that.

 

This is just what I needed, thanks :)

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heh, I don't know if I'd go quite that far wudan, but I agree that you guys did an incredible job on the map :D Nice job with the lighting in the hanger too, I thought the last beta was just a tiny bit too dark, but it's perfect now. The beam room is also a work of art, you guys duplicated exactly how massive that area felt on screen.

 

There is only one complaint that I have about the map, and that's the fact that it doesn't keep going, and going, and going ;):D

 

Nice work indeed

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Get this guys. I checked out the comments on the map from the PCgamemods site, and had two peopl complain that it was too small.

 

I THINK they're refering to those area under the hanger and behind the pit room that we got rid of, but, (get this) one of them even went so far as to say that the first one was BETTER than this. I pause now for hysterical laughter.

 

I guess this just prooves the ancient saying : You cant please everyone, so you'll have to please yourself. :)

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yeah mine was great and large. but this one is exactly the same as i would have made for version 2 right down to the blue walls in the entrance to the main core room =]]

 

and the meshes in the pit

 

 

i prefer this map to mine now.

 

well done shadriss =]]] i knew id inspire someone to do better :D

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I think the level is great, but the complaints I've heard the most of have to do with the beams. I like the new beams, and as a great side effect they make the map run smoother, but so many people have complained about them not "looking as detailed as they should."

 

I think as a whole, the Outcast community doesn't take change well (just look at all the negative reactions that come out whenever a new patch hits)... just give it time, and they'll stop their petty whining.

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Originally posted by Toonces

... I don't know if I'd go quite that far wudan ...

 

Hey, this is really really really damn good.

 

To date, I have not attempted to re-do an actual location from any of the movies, and now I beleive I shall.

 

I've been editing this for a while, so I don't really take time to fire the game up and play, but when I played this map, I just felt overjoyed with glee and stuff.

 

It's just really really good. I don't think you guys appreciate this fine masterpeice enough!

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heh, your a good guy wudan :D

 

Anyway, on the whole size over accuracy issue here's what I think, LDJ's version is great, it's very fun to play, has great atmosphere and a little more room to fight. The tradeoffs for that was some accuracy. Lando's ship, the size of the beam room, the bay underneeth. It'll probly be one of those few maps that are played for many years to come

 

Version 2 is (and pulled it off better than anybody else could) an exact scale replica of of the Hangar, Beam room, and Pit room. Perhaps a little less area to fight, but there is still plenty of room to have a decent amount of players in there and still have some great fights. Nobody should also fault the accuracy of this map as it's the most accurately sized and shaped map that has been made. It is in my opinion a true work of art, worthy of the same fate that I mentioned above with version one.

 

Anyway, great work all around guys, most accurate map ever put out for this game, and to do that you guys sacraficed ZERO playability, very well done :D Now, bring on Carbon Freeze 1.0!

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Actually, there is one. Monsoontide made it.

 

I seriously considered putting it in, , but couldn't for a couple of reasons.

 

1. It isn't to scale with the fighters, hence, not to scale with the rest of the map.

 

2. Because it's a prefab, not an MD3, it would have added more brushes, and hence, a BUNCH more tris to the area. It's already REAL heavy for an MP level... we decided that the tradeoff of looks for gameplay there wasn't worth it.

 

I think I could have disreguarded #1 if not for #2... but that's how things go sometimes.

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