CorranSec Posted November 6, 2002 Share Posted November 6, 2002 Also- Yeah, I kinda figured there'd be an "Airborne Utility Trawler" or some such, which can build/repair things in the air. I live in Australia, and I went to sleep at 10:10. Go figure. Link to comment Share on other sites More sharing options...
joesdomain Posted November 9, 2002 Share Posted November 9, 2002 Make the armor, shields, and hit points realistic on the capital ships. Then make the Capital ships size unrealistic in order to have space battles in space maps. Also make them transport alot of aircraft, troops, vehicles, etc. Link to comment Share on other sites More sharing options...
CorranSec Posted November 9, 2002 Share Posted November 9, 2002 Hmm...... I'm getting a weird feeling of deja vu..... deja vu.... deja vu......... Maybe it's because Joe constantly repeats his posts? Link to comment Share on other sites More sharing options...
Crazy_dog no.3 Posted November 9, 2002 Share Posted November 9, 2002 LOL Link to comment Share on other sites More sharing options...
Darth Kane Posted November 9, 2002 Share Posted November 9, 2002 I think capital ships would be good if they were flying assault mechs (troop transport, good lasers,etc). Link to comment Share on other sites More sharing options...
CorranSec Posted November 9, 2002 Share Posted November 9, 2002 Actually, Kane, that sounds far too good. Imagine a fully upgraded AT-AT, yet with the mobility of an aircraft... you'd just totally crush any enemy with an army of these 'flying assault mechs.' The whole thing that balances assault mechs out is their lack of speed and agility, and turning them into flyers just eliminates this and makes them unstoppable. What I'd rather is a kind of airborne assault craft, large and good at destroying bases, yet rather slow and not very good against units, to serve as the primary air-to-ground base destroyer, and have an Assault Transport and Armed Transport as the air transports. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 9, 2002 Share Posted November 9, 2002 cap ships don't fit in this game. If they ever put them, it will be in some other thing like a space mode. Link to comment Share on other sites More sharing options...
Crazy_dog no.3 Posted November 9, 2002 Share Posted November 9, 2002 There could be 2 types of battles: Ground battles and Space battles. Link to comment Share on other sites More sharing options...
Arthur2 Posted November 10, 2002 Share Posted November 10, 2002 uh don't make this game so complicated one mode is enuff... Link to comment Share on other sites More sharing options...
CorranSec Posted November 10, 2002 Share Posted November 10, 2002 Crazy dog: No. Both a ground-only battle and a space-only battle are too limited, and we can take the best elements of both and combine them to form the kind of game we have now (only with more air units ). Link to comment Share on other sites More sharing options...
Arthur2 Posted November 10, 2002 Share Posted November 10, 2002 yeah i agree just make the battleground bigger add stuff to balance it... use smaller ships instead i remember victory-class star destroyers can interfere ground assaults (planetary combat, is that what is means?) Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 10, 2002 Share Posted November 10, 2002 One-thing, a VSD is still way to strong!!!!!!! I would probably go for something as big as the corellian corvette not more. Link to comment Share on other sites More sharing options...
Crazy_dog no.3 Posted November 10, 2002 Share Posted November 10, 2002 U don't switch modes in the midst of combat, that's too complex, if u think that's how I meant it. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 10, 2002 Share Posted November 10, 2002 Somebody on another thread proposed it this way: You would start on a planet, moving thru tech lvls and into space. After in space, you will build cap ships and send your invasion force to another planet. Between that there is a mode switching thing. The main problem with this idea is that it will simply take too long to finish a game. Link to comment Share on other sites More sharing options...
Admiral Odin Posted November 10, 2002 Share Posted November 10, 2002 Go here for a mod that features SW capital ships ect. http://nightsoftware.com/project/armada/ Link to comment Share on other sites More sharing options...
CorranSec Posted November 11, 2002 Share Posted November 11, 2002 Oooh..... 300th post... yay! (don't mind me. Blame the monkeys). Admiral- uh, thanks, but that mod's not for GB. It still might be interesting though. Luke's dad- Yup. I don't want any kind of stretched-out, multiple-battle, grand-epic kind of game. Neither do I want the total speed and focus of the Crafts (though I do like them, I'm trying to reach a middle ground). As I've said before, its best to stick with the range of speeds and strategies the GB and Age games are renowned for. I agree about not having huge ships in the game. I'd rather prefer the smaller cap ships (eg. light cruisers) which actually can handle atmospheric combat. Arthur- The only real use for the VSD's atmospheric capabilities is to get in close for an accurate and deadly aerial bombardment. As this cannot be reflected in a unit, I'd rather use a VSD strike (or the like) as the "Turbolaser/Ion Cannon" strikes. Link to comment Share on other sites More sharing options...
Arthur2 Posted November 11, 2002 Share Posted November 11, 2002 hmmm i dunno i don't think the moving to another planet is a good idea u are making this into a round-based sorta-like game which is , not something u want to play online with ur friends unless u got nothing better to do Link to comment Share on other sites More sharing options...
MadrixTF Posted November 11, 2002 Author Share Posted November 11, 2002 CorranSec - I'm sure i remember you saying something about flying Mechs a while ago? Are you changing your mind yet again or are you just against the Flying Assualt Mechs? I was the one who was skeptical about this idea - i'm sure it revolved around EU or something... I am sill for Capital Ships - although i think the debate seems to be shifting to "What would be the best way to introduce Cap Ships?" I for one can't see Cap Ships in the atmosphere (after many debates already) and therefore stick to the mode-switching idea (hopefully not a long drawn out epic-scale as some suggest) The way i see it is that the Star Wars universe involves space-combat and ground-combat - so in order to create an accurate Star Wars RTS - this would be a logical approach - it just HOW they would do it that would matter... but if anybody has a better idea than mode-switching - please, lets hear it??? Link to comment Share on other sites More sharing options...
Arthur2 Posted November 11, 2002 Share Posted November 11, 2002 Originally posted by MadrixTF CorranSec - I'm sure i remember you saying something about flying Mechs a while ago? Are you changing your mind yet again or are you just against the Flying Assualt Mechs? I was the one who was skeptical about this idea - i'm sure it revolved around EU or something... I am sill for Capital Ships - although i think the debate seems to be shifting to "What would be the best way to introduce Cap Ships?" I for one can't see Cap Ships in the atmosphere (after many debates already) and therefore stick to the mode-switching idea (hopefully not a long drawn out epic-scale as some suggest) The way i see it is that the Star Wars universe involves space-combat and ground-combat - so in order to create an accurate Star Wars RTS - this would be a logical approach - it just HOW they would do it that would matter... The problem is that, WE don't want one RTS games are not suppose to be 100% accurate, so if u want space combats make it like Starcraft where the big ships can be shot down by marines, which is....crappy balance but if anybody has a better idea than mode-switching - please, lets hear it??? mode-switching only happens in round-based games... adding stuff like that will only make a RTS stink Link to comment Share on other sites More sharing options...
Kryllith Posted November 11, 2002 Share Posted November 11, 2002 Personally I'd like to see multi-version play. You could play a ground based game, which would take place entirely in a planet's atmosphere (or a large asteroid perhaps). Basically it would play pretty much GB plays now. Another game play style would be space conquest, which would primarily revolve around the use of capital ships, fighters, and the like. The third style would use both. The first two version would be realitively "fast" games, better suited for multi-player because they wouldn't last so long. The second would be more of a one person game (though if you can find someone dedicated enough to play with you for long hours, I suppose you could do it multiplayer). It would actually be sort of like doing a campaign, only instead of just getting transported through space to the next part of the campaign, you'd actually have to fly, land, etc. Of course, this would require paying more attention to building detail, since certain units wouldn't operate in space and vice versa. You'd have to make sure you've not enough power to both transport/protect your units while in space, while making sure you've enough units to start planetary conquest... Kryllith Link to comment Share on other sites More sharing options...
Admiral Odin Posted November 11, 2002 Share Posted November 11, 2002 Originally posted by CorranSec Admiral- uh, thanks, but that mod's not for GB. It still might be interesting though. I know that. But it is for people who want SW capital ships. You download Armada II demo, then get the mod and you have a stragety game with the ships. Since more then likely Capital ships will never be in GB. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted November 11, 2002 Share Posted November 11, 2002 Why don't we seperate it into two kind of games. Like Rebellion+SWGB but into one game. First option would be space battle(command center or space station in space) and another would be ground based(like SWGB). You could also have an option to play in both(explained earlier). Link to comment Share on other sites More sharing options...
Arthur2 Posted November 12, 2002 Share Posted November 12, 2002 yeah agree make it into another game Link to comment Share on other sites More sharing options...
CorranSec Posted November 12, 2002 Share Posted November 12, 2002 Madrix- Ah, I was waiting for you to show up. I did propose a kind of flying mech, but it eventually turned into an airborne turret, and it was NEVER like this amazingly powerful flying assault mech. I have a better idea. It involves using a variety of spaceships, separated into three groups: Fighters, Medium ships, and Capital ships. The fighters and medium ships we should all understand; the cap ships, however, will NOT be the astoundingly large SD's and the like; rather, they will be smaller ships, yet still considered cap ships, and balanced and fitting in with the game. These cap ships might include Lancer-class frigates (I think that's their name) and light cruisers. Also, I agree with Arthur. We don't want an "accurate" SW RTS. Accuracy is good, but gameplay>realism should be our philosophy. But Sith will NOT be the head of our religion.... I've had bad experiences with him trying to handle religion The larger ships of SW can be reflected in the way I described above without having to resort to a completely different kind of game. Arthur- agreed. This goes for everyone- Keep the game the way it is, at least in terms of mode. GB is not a round-based, mode-switching, epic-battle game; neither is it a small-battle, focussed game. Keep it the balanced way it is, and if you want, make StarWarsCraft or Rebellion II. But we're not talking about them here. Link to comment Share on other sites More sharing options...
MadrixTF Posted November 12, 2002 Author Share Posted November 12, 2002 Kryllith i like your ideas and see your point about mode-switching being more a single player type of game. Seing as how i hardly ever play multiplayer online, i was taking the single player view point. However, that said, clearly the future of gaming is ONLINE Multiplayer so we would have to find either a middle-ground or LA would have to have some brilliant design that allows you to mode-switch quickly and easily, contolling space and ground combat. This would probably be a difficult type of game to play and require a lot of concentration, but if you think about it - isn't that what we do already when switching between managing Econ and managing war? In this Space and ground combat it probably would be a good idea to remove Econ altogether and focus on War and strategy instead - using space-combat instead of Econ management... Link to comment Share on other sites More sharing options...
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