5ofclubs Posted October 5, 2003 Share Posted October 5, 2003 I'm sorry if this has already been fixed, because I don't have time to read all 11 pages, but there was some confusion earlier about the nature of the Great Hall ceiling. As someone who has read the books scanning them for clues several times, I can state that the ceiling mimics the sky outside /all the time/, not just at night. I seem to remember Harry noticing the clouds one morning just before a Quidditch match. Link to comment Share on other sites More sharing options...
Eldritch Posted October 5, 2003 Author Share Posted October 5, 2003 Thanks for bringing it up, but it's a fact of which I'm already aware. The way the ceiling was done makes it semi-transparent, which means that whatever I set the skybox as (whether it's night or day), that's what the ceiling will look like. Link to comment Share on other sites More sharing options...
wedge2211 Posted October 5, 2003 Share Posted October 5, 2003 And with a portal sky.............. Link to comment Share on other sites More sharing options...
Wudan Posted October 6, 2003 Share Posted October 6, 2003 So ... uh ... it's gonna be a pack? Link to comment Share on other sites More sharing options...
Eldritch Posted October 6, 2003 Author Share Posted October 6, 2003 Yeah. I can't put the amount of detail I want into each section and have it be a playable map. I'd have hit the brush limit a long time ago. So it has to be broken up, at least for JK2. Perhaps JA offers a higher brush limit? Link to comment Share on other sites More sharing options...
GothiX Posted October 6, 2003 Share Posted October 6, 2003 For as far as I know, it does. Else raven wouldn't be able to make such enormous maps. Link to comment Share on other sites More sharing options...
Eldritch Posted October 7, 2003 Author Share Posted October 7, 2003 That's not necessarily true. You can make a huge map without hitting the JK2 brush limit; however, it won't be very detailed. Link to comment Share on other sites More sharing options...
terrywest111 Posted October 7, 2003 Share Posted October 7, 2003 As a devoted HP fan, I must say thank you for working on these maps! Very cool project! Now, is anyone out there making skins to go with your maps? Link to comment Share on other sites More sharing options...
Wudan Posted October 7, 2003 Share Posted October 7, 2003 Originally posted by Eldritch That's not necessarily true. You can make a huge map without hitting the JK2 brush limit; however, it won't be very detailed. Do what raven did - bake in some .ASE files instead of brushes. Link to comment Share on other sites More sharing options...
Eldritch Posted October 8, 2003 Author Share Posted October 8, 2003 Good point, but I thought even .ase files counted towards the overall trispeed count... I could easily be wrong though. Perhaps someone that knows a little more about them could shed some light on the subject. *wink wink nudge nudge* Link to comment Share on other sites More sharing options...
FuSiOn Posted October 12, 2003 Share Posted October 12, 2003 wow i just read the entire thread and watched ur work as it progressed this is definatley gonna be one awesome map pack, the level of detail is outstanding, it looks better then the levels in the actual harry potter game, well done man. Link to comment Share on other sites More sharing options...
Wudan Posted October 14, 2003 Share Posted October 14, 2003 Originally posted by Eldritch Good point, but I thought even .ase files counted towards the overall trispeed count... I could easily be wrong though. Perhaps someone that knows a little more about them could shed some light on the subject. *wink wink nudge nudge* Raven goes hogwild with .ase's on some SP maps. Think of an .ase as being somewhere between a 'detail' brush and an old school_misc model. It does not block vis (if you use ASE walls, you can do something like caulk behind the wall, that should block vis), but it doesn't 'draw' the other side of the model, and .ase's get passed to the renderer in one pass (barring shader trickery) As for actually using them, that's where I get foggy on the details. I know how to place them, but I've had problems trying to get them 'in' radiant in the first place. Link to comment Share on other sites More sharing options...
odysseus Posted June 14, 2004 Share Posted June 14, 2004 Does anybody know any details about the progress of this mappack? We haven't heard anything since last year. Link to comment Share on other sites More sharing options...
GothiX Posted June 14, 2004 Share Posted June 14, 2004 And for good reason. If El wanted to give us updates, he'd probably have done so. Link to comment Share on other sites More sharing options...
Eldritch Posted June 14, 2004 Author Share Posted June 14, 2004 The progress has been halted (on all my projects, actually) until I graduate on September 2nd. After that I'm doing nothing but mapping and working on getting a portfolio together. Link to comment Share on other sites More sharing options...
The Truthful Liar Posted June 15, 2004 Share Posted June 15, 2004 Let me know when you're back. =) I will close this for now. Either open up a new thread or PM me to have this one opened up again. Link to comment Share on other sites More sharing options...
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