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Hogwarts WIP


Eldritch

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I'm sorry if this has already been fixed, because I don't have time to read all 11 pages, but there was some confusion earlier about the nature of the Great Hall ceiling. As someone who has read the books scanning them for clues several times, I can state that the ceiling mimics the sky outside /all the time/, not just at night. I seem to remember Harry noticing the clouds one morning just before a Quidditch match.

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Thanks for bringing it up, but it's a fact of which I'm already aware. :)

 

The way the ceiling was done makes it semi-transparent, which means that whatever I set the skybox as (whether it's night or day), that's what the ceiling will look like.

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wow i just read the entire thread and watched ur work as it progressed this is definatley gonna be one awesome map pack, the level of detail is outstanding, it looks better then the levels in the actual harry potter game, well done man.

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Originally posted by Eldritch

Good point, but I thought even .ase files counted towards the overall trispeed count... I could easily be wrong though.

 

Perhaps someone that knows a little more about them could shed some light on the subject. *wink wink nudge nudge*

 

Raven goes hogwild with .ase's on some SP maps. Think of an .ase as being somewhere between a 'detail' brush and an old school_misc model. It does not block vis (if you use ASE walls, you can do something like caulk behind the wall, that should block vis), but it doesn't 'draw' the other side of the model, and .ase's get passed to the renderer in one pass (barring shader trickery)

 

As for actually using them, that's where I get foggy on the details. I know how to place them, but I've had problems trying to get them 'in' radiant in the first place.

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