Duncan_10158 Posted October 20, 2002 Share Posted October 20, 2002 I am working on a Sebulba model, known from episode I. i finished the meshes and now i am working on giving him for the dug race typical movement. its al lot of experimentation, but i get closer and closer. Some pics of the model are on this link: http://io.meskinaw.net/sebulba-proj.php As soon i get ready with the weigthing and UV the meshes, i hope i get some help for the skinning or sounds. if somebody would like to make the skin, let me know. And i am happy about every suggestion. Link to comment Share on other sites More sharing options...
El Sitherino Posted October 20, 2002 Share Posted October 20, 2002 nice work. oh just to know what program is that that you are using. Link to comment Share on other sites More sharing options...
Kururin Posted October 20, 2002 Share Posted October 20, 2002 Can't wait. its going to work great in game. Link to comment Share on other sites More sharing options...
Matt-Liell Posted October 20, 2002 Share Posted October 20, 2002 i could maybe help with the skinning if its skinmapped! probably couldnt do it myself though, id need some help for something this complicated! Link to comment Share on other sites More sharing options...
Professor Snape Posted October 20, 2002 Share Posted October 20, 2002 dude tehre is gonna be no way to have him on four legs. ur just gonna have to make him standing up edit: but i do think it's gonna be awesome ne way. Soon watto and sebulba. We need a slave ani now Link to comment Share on other sites More sharing options...
Madjai Posted October 20, 2002 Share Posted October 20, 2002 whoa i wouldnt call that mesh finished just yet, you can improve on a lot of things. like his body should be much bigger and then resized with mods, his head is especially small compaired to his body. Link to comment Share on other sites More sharing options...
Histys-History Posted October 20, 2002 Share Posted October 20, 2002 I think that his head needs to be a bit , a little little little bit smaller Link to comment Share on other sites More sharing options...
inbredyokel Posted October 20, 2002 Share Posted October 20, 2002 Yeah, the model would look soooo much better if you enlarged the head by about 40% and made the torso a little fuller. The arms(the things he's standing on) could also be more accurate, and right now all the limbs look a little too...stick-like. Try to show some muscules beneath his skin. Otherwise, it looks like a great start and a great concept, but I wouldn't say it's by any means finished. With a lot of work this could become one of the best models out there. Link to comment Share on other sites More sharing options...
PalnGipanji Posted October 20, 2002 Share Posted October 20, 2002 This model is not going to animate properly with arms as the means of locomotion. You can try it, but I promise you it won't work, just because it has to fit to Raven's skeleton. You'll get strange motion and distortions throughout the entire body. This is partly Raven's fault for not allowing editable/custom skeletons per model. I also agree with the suggestions that he is to stick-like or tubular... but I also don't think it's necessary to define detailed muscle patterns. This can be done in texture... but there should be cuts so that the arms don't look static and... tubular. Anyway, good luck! I always thought it would be cool to have Sebulba, but after considering the skeleton structure, I just can't imagine how it would look like him in motion. Link to comment Share on other sites More sharing options...
Matt-Liell Posted October 20, 2002 Share Posted October 20, 2002 as long as he lined up the feet and arms according to the skeleton it should work! but hed need the skeleton! Link to comment Share on other sites More sharing options...
Duncan_10158 Posted October 20, 2002 Author Share Posted October 20, 2002 I am working on the weighting, what is importent for a correct animation. i made this model, just to fit in the original skeleton and the movements. i needed to make him a bit different then the real Sebulba, as you see at his feets (hands used as feets). there is some slite clipping, but i hope i can reduce it. I gone make his arms (both the arms-arms and the leg-arms) a bit more musclelike, and i already larged up his head and body. Its funny, when i talk about arms and legs cause i never can realy explain what i mean. lets define it by usage, what he uses as leg, is a leg, ok? Link to comment Share on other sites More sharing options...
PalnGipanji Posted October 20, 2002 Share Posted October 20, 2002 I realize the importance of weighting.. I'm just saying that it's going to be very difficult to weight it properly given the Raven skeleton. But again, good luck! Link to comment Share on other sites More sharing options...
Duncan_10158 Posted October 21, 2002 Author Share Posted October 21, 2002 I finished weighting the verts and it movements looks quiet ok, not perfect but ok. I resized the body parts as it was mentiond. Now going to skinmap the body and make it ready for skinning. Soon i gone show some in game pics. Link to comment Share on other sites More sharing options...
Deetox187 Posted October 21, 2002 Share Posted October 21, 2002 Cool i was hoping you would do another model, Sebulba looks great so far. I can provide sounds for him if you'd like. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted October 21, 2002 Author Share Posted October 21, 2002 I hoped you would do the sounds, Deetox. i already wrote you an email, i hope you received it. Link to comment Share on other sites More sharing options...
Deetox187 Posted October 21, 2002 Share Posted October 21, 2002 Ahh actually i missed it, i ditched that email cause it was overrun with spam. i'll send you my new addy soon, along with the sounds. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted October 22, 2002 Author Share Posted October 22, 2002 Deetox sent me the sound files and they are absoultly perfect! so the sound is done, if there isnt a intergalactical genius how tops that, what i realy dont believe. An other question i have is about the bot support. does somebodey know a dug personaly, what weapons or forces do they like or use? Do they use lightsaber? lets discuss that. Link to comment Share on other sites More sharing options...
Mex Posted October 22, 2002 Share Posted October 22, 2002 Theyre low-down, and dirty so expect them to use guns and stun batons... Link to comment Share on other sites More sharing options...
Padawan_7 Posted October 22, 2002 Share Posted October 22, 2002 I would imagine that a Dug would use mostly blaster pistols, trip mines, and det. packs because of their small size. I can't really imagine a Dug with force powers and a lightsaber. Please post more pics when you get a chance Duncan! P.S. Duncan you really like taking on challenges don't you! First the Gamorrean Guard, then the Hutt, and now Sebulba. WOW!!! Link to comment Share on other sites More sharing options...
Mex Posted October 22, 2002 Share Posted October 22, 2002 Seems Duncan likes Aliens, I wonder what hes going to do next! Because all of Duncans models are, supuib! *Italian like* Link to comment Share on other sites More sharing options...
Matt-Liell Posted October 23, 2002 Share Posted October 23, 2002 any new pics for us? Link to comment Share on other sites More sharing options...
Deetox187 Posted October 24, 2002 Share Posted October 24, 2002 You want pics? i got pics. Duncan sent me an early version of Sebulba and i must say i'm very impressed, he moves a heck of a lot better than i thought was possible. The only problems are his shoulders get slightly squished when running sideways (barely noticeable) and you can see the elbows (leg joints?) clip through the back legs (arms) when he runs. (no worse than the Vader model and his cape) Here are the screens, keep in mind this is an early beta with no skin so he looks like a checker board right now. http://www.geocities.com/deetox1900/sebulba1.txt http://www.geocities.com/deetox1900/sebulba2.txt http://www.geocities.com/deetox1900/sebulba3.txt http://www.geocities.com/deetox1900/sebulba4.txt http://www.geocities.com/deetox1900/sebulba5.txt http://www.geocities.com/deetox1900/sebulba6.txt http://www.geocities.com/deetox1900/sebulba7.txt Link to comment Share on other sites More sharing options...
Eldritch Posted October 24, 2002 Share Posted October 24, 2002 Right now he looks a bit like a pretzel, but perhaps it will be easier to tell his arms and legs apart when he's skinned... Link to comment Share on other sites More sharing options...
Padawan_7 Posted October 24, 2002 Share Posted October 24, 2002 Duncan, One thing I would suggest is to make Sebulba's head and neck much larger. I think this would help compensate for the elongation that you had to do to his body so that it could fit over the JKII skeleton. I’m not totally sure, but from the pics I would say that his head and neck needs to be about twice as large as they are now. But, that's just my opinion, of course. Link to comment Share on other sites More sharing options...
inbredyokel Posted October 24, 2002 Share Posted October 24, 2002 Wow, that looks amazingly good. My only beef is the feet(the things he walks on) look a little odd. I think you could make them closer to sebulba's actual feet without any skeletal incompatibilities. Right now they seem too rounded and unatural, like he's trying very hard to stand on tip-toes. Btw, did you have any plans yet for skinning? I probably shouldn't be offering to (because having untouched uvmaps on my computer very easily tempts me away from homework), but I'll gladly skin it for you. If you want to see some of my work, you can check the Jerec thread (there's also a link there to a corran horn skin I haven't released yet), and the skins for the Maw model. If someone already has dibs on the default skin, I could do blue or red ctf instead. Edit: After looking at some reference pics, his head still does look quite a bit too small. Keep in mind that most people will use some sort of resizing mod to get him down to the correct size, so don't be afraid to make him look a little gigantic. Link to comment Share on other sites More sharing options...
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