{xg}darthVADER Posted October 25, 2002 Share Posted October 25, 2002 what do you think is the best way to emprove the MP game mode of JO new game types new weapons new moves ect. you name it just tell us in this thread thank you for your time Link to comment Share on other sites More sharing options...
fat_101 Posted October 25, 2002 Share Posted October 25, 2002 new gametype: how about a domination gametype just like (dare i say it) unreal tourney..... be a laugh defending a position with just a saber weapons :how about the clone troopers weapon ... and for a move hmmmmm..... lets see...... how about a move where u can attack while upside down in mid jump ? (catch them on the head ) or even an actual kick (not the jump at someone type ) a proper kick with one foot on the floor ?? FATTEH P.S this stuff is probably impossible to do but i think it would improve mp Link to comment Share on other sites More sharing options...
mariners2001 Posted October 25, 2002 Share Posted October 25, 2002 new abilities: wall grabbing new utilities: realistic grappling hook w/rope new force powers improve lightsaber combat (promod) classes that's the kind of stuff that'll set you apart from others. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted October 26, 2002 Author Share Posted October 26, 2002 come on guys there must be some more than that i know that there are a lot of ppl that wil agree with me if i say that the MP mode sucks Link to comment Share on other sites More sharing options...
Orbitäl Posted October 27, 2002 Share Posted October 27, 2002 1. Better balance between light & darksiders. 2. Complex ranking system where depending on your rank, you get certain abilities. In other words, unique Light/Dark players. 3. Completely new force abilities to coincide with the current ones to work with the new ranking system. 4. Total weaspons revamp (guns). Add better accuracy, the ability to pick up guns-for-ammo i.e. jediplus, maybe add a new weapon or 2. 4. Improved Lightsaber combat. Perhaps other than having a variety of styles as it currently stands, have a saber system where, like the ranking system, you can choose your saber style. 5. Toggle-able emotes much like Admin Mod features. This would mainly be for RPG over anything else. Well thats all I can think of at the moment. If I think of anyhting else I'll post a reply...or edit this post. *shrugs* -Orbital Link to comment Share on other sites More sharing options...
Padawan_7 Posted October 27, 2002 Share Posted October 27, 2002 One thing I would like to see is better health, shield, and ammo placements in the mp maps. One thing I enjoyed about UT is, that for the most part, you could easily get in a firefight, duck away, grab some health, grab some ammo, and go back out and do some more damage. Link to comment Share on other sites More sharing options...
Covax Posted October 27, 2002 Share Posted October 27, 2002 Meh... Some ripoffs from other games: 1 - Characters. I'd say actual character classes like in Team Fortres Classic. It's all the rage: Jedi / Sith Bounty Hunter Trooper/Driod (Sniper, HWG..etc) Pilot etc Each Charachter should have thier own emotes (ie Jedi's meditate) 2 - Vehicles. Not to the extent of Tribes or anything, but the prime limitation is that only the Pilot-class, a wimp, can use them. That way they'd have to be protected and escorted to the vecicle. 3 - Another use of the Pilot, an Escape type game, like in Aliens vs Predator 2, where team 1 has to flee the base/prison/whatever. Trick is ONLY the pilot class can fly the damn ship, winning the game. 4 - If there is a point system then a a team should be able to palce a Bounty on the head of another team's character. If a Bounty Hunter then kills that character he'd get .. I dunno... double the points or something. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted October 27, 2002 Author Share Posted October 27, 2002 now keep them coming guys we need more Link to comment Share on other sites More sharing options...
Guest Jolts Posted October 28, 2002 Share Posted October 28, 2002 all new animations with an all new ls system. this is an old idea I had, I realize it wouldn't really work...but parts of it might. Obj teamplay ala sof2 style would be the shiznit. The basic idea: Slow down saber combat movement from wild running around swinging like a crazed monkey to a more controlled scripted looking fight. Every attack as block animation just for that attack. 3 blocks to a parry. This isn't a mod that 56kers or people in a server with a high ping would be able to enjoy. But screw them, its a mod and it takes stab at maybe advancing comabat and hopefully giving some real game developers ideas as to what works/doesn't work, so that it can be implemented into single player/multiplayer games of the future. give walk 3 functions(different exploration/combat modes) give attack 3 functions(different stances) give forcepowers 3 functions(maybe) Movement: Have a key toggle between walk/run/sabercombat mode. In saber combat mode you can only move forwards and backwards, depending if your holding the block button you will either block saber attacks or attack. shift *walk - for slower exploration/sneaking. Good for sniping. shift *run - for exploration/escaping danger. You can still swing your saber around, but it will be hard to hit anything less than a dead droid. Better used for blaster type weapons. a strafe left d strafe right w forward s backwards z jump c crouch run up walls flip off walls forcejump high *saber combat mode - This mode limits movement to forwards and backwards. You can still do normal jump/forcejump over your attacker ala ep1. Blocking: You get 3 block attempts. If your succesful in blocking 3 attacks in a row you get chance to parry back 3 attacks. If you stay in block mode and start to block more than 3 attacks your fatigue starts to drain, when your fatigue drops past 65% its easy for your attacker to break past your block and slice you down to kibbles & bits. Every attack animation has its counter block animation ie: top left to botton right attack swing has a botton left to top right block. hold block key + spacebar block a strafe left - block left d strafe right - block right w forwards - step forward s backwards - step back c crouch - block low jump - block top Attacks: You get 3 attack stances *blue - left to right swings *yellow - top left/right swings *red - overhead swings/spins Parrys: After blocking 3 attacks you get to parry back your attacks in hope to drain fatigue and checkmate your attacker. Depedning on what color stance your in the swing animations will vary. All swings do the same ammount of damage, the key to winning a fight is drain your oppents fatigue and break his defenses down. It is kinda like a game of checkers. Similar rules/strats a strafe left+attack - swing left d starfe right+attack - swing right w forward+attack - swing top s backward+attack - swing bottom c z Force Powers: Limit force powers to.. *push - push your attacker back/break saber lock. Push objects around/buttons from far away. *pull - pull weapons from oppents, pull switches/objects towards oppents in combat if your in sabercombat mode. *jump - quick boosts, shoots you up 5 times normal jump Link to comment Share on other sites More sharing options...
Sithcloak Posted October 29, 2002 Share Posted October 29, 2002 Jolts, your idea sounds a lot like fencing. I would also like the saber system to be rifined, but you don't have to go to far, maybe just a small adjustment here and there. It would also be cool to have a better parrying system, and make offence one of the better defences. It would also be cool if you could put some time into really balancing the guns vs. sabers. Work with the Jedi vs. Merc game mode be something I'd like to see. Keep up the good work, I look forward greatly to this mod. Sithcloak Link to comment Share on other sites More sharing options...
raiden668 Posted October 29, 2002 Share Posted October 29, 2002 model restrictions..like..not letting, say, a Jango fett have a lightsaber.. Link to comment Share on other sites More sharing options...
AnakinSWG Posted October 30, 2002 Share Posted October 30, 2002 i know how to sowrd fight, the real way. I have had lessens, not just swing a stick around. I could give us a list of "moves" we could use to add maybe a dozen or 3 dozen more "moves" Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted October 30, 2002 Author Share Posted October 30, 2002 Originally posted by raiden668 model restrictions..like..not letting, say, a Jango fett have a lightsaber.. here's a spoiler this wil be implented but not lin the way you ment it Link to comment Share on other sites More sharing options...
Pnut_Man Posted November 2, 2002 Share Posted November 2, 2002 Might have already been said before but... I think teh game should be set up like Jk1 You start as a nuetral jedi.. Everything you do from point on determines what you will become.. It'll make the ending to episode 2 has twists Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted November 2, 2002 Author Share Posted November 2, 2002 we are talking about MP here so leave the SP stuff out Link to comment Share on other sites More sharing options...
Andy867 Posted November 4, 2002 Share Posted November 4, 2002 New Lightsaber system/Stances. Like Anakin/Count Dooku Fight Completely re-vamped Menu System. New Force Powers New Weapons (None of the Weapons cept lightsaber since those weapons kind of weren't seen in the movie, well some anyway) New Weapon system New Animations New Model personalities New Model Interactions Performance Issues *cuz I know what the gameplay will be like, I was the one to do the interviews, don't forget* *there should be an option to download a lite version for those with less than NASA-like computers, and for those that SHOULD be in NASA:) Link to comment Share on other sites More sharing options...
jedifunk Posted November 5, 2002 Share Posted November 5, 2002 I think the #1 most needed thing for JK2 MP is Objective Based Team Play. I have been playing a Q3 mod called NSCO (Navy Seal:Cover Operations) for some time now because it is so addictive. It requires that teams work together to accomplish certain tasks. There are several scenarios which could be converted to JK2. Such as: - Capture the Briefcase/holocron: Usually 2 different cases located on a map, where one team (rebels) try to capture the case and return it to a certain location (almost always at the spawn), while the other team (imperials) trys to defend the cases/holocron/death star plans. -Bombing(not sure this could apply to JK2): One team has to blow up 1 of 2 locations on a map to win the round. Other team trys to defend the locations. -Assault: Usually 2/3 locations(rooms) on a map that one team has to occupy for a certain amount of time. Other team trys to defend these locations. If both a rebel and an imperial are in an assualt location at the same time, the timer stops until the defending player(s) have been killed. -VIP (dont like these as much): Where 1 player on one team (usually imperials) is VIP and the rest of the team trys to protect him/her. The other team trys to kill the VIP to win round. This mod is set up in a way that you play the same map for a specified time limit (usually like 20 rounds). To win a round a team either completes the mission objective(ie:capture/bomb/assault/kill VIP) or kills the entire other team. Also if you are killed during a round, you have to wait until the start of the next round to play again (not an instant respawn). I have found that these objective based team MODs are my favorite, and tend to hold my interest longer than the simple (and boring) FFA, CTF gametypes. Plus i think it would work really well in the star wars universe. A good example would be something like the Battle on Hoth, where the imperials have to bomb the sheild generator, and the rebels have to defend it. The NSCO mod was created by Team Mirage and can be found at http://www.ns-co.net. Talking with them might give you some insight as to how this works. And since JK2 is built off the Q3 engine, it seems to me that this would be very possible. Sorry for the length of this post. Hopefully something like this can be done. Link to comment Share on other sites More sharing options...
Covax Posted November 6, 2002 Share Posted November 6, 2002 -Bombing(not sure this could apply to JK2): One team has to blow up 1 of 2 locations on a map to win the round. Other team trys to defend the locations. You could always have a 'blow up the sheild generator' game... the side that looses has their base bombed by... whatever the AOTC versions of Y-Wings or Tie Bombers are. Link to comment Share on other sites More sharing options...
razorace Posted November 6, 2002 Share Posted November 6, 2002 It should be noted that there is a objective based MP gamemode in the game already. It's called Saga and it's totally functional. Downside: only a few maps buggy coding Not much functionality Several members of the forums have been discussing putting together a standardized improved version of the Saga code but we haven't gotten past the discussion stage. As for suggestions, I have plenty but I'm using them for my mod. I wouldn't mind swapping ideas/code if you're interested. Link to comment Share on other sites More sharing options...
Anakin Posted November 6, 2002 Share Posted November 6, 2002 Exchange away Link to comment Share on other sites More sharing options...
razorace Posted November 6, 2002 Share Posted November 6, 2002 Well, I'd rather not discuss it on a public channel. There's way too much idea/code "borrowing" going on. And sides, I'd like to make at least SOME of the stuff a surprise to the general public. I'm willing to talk if we agree to go with the standard "writer's pact". (Show/share our concepts but not borrow or use the other's ideas without direct permission. PM me if you're interested. Link to comment Share on other sites More sharing options...
KaiaSowapit Posted January 2, 2003 Share Posted January 2, 2003 Well it's been nearly two months since the last post here - I may be a little too late to get my two cents in! But if anyone is still interested, I posted some of my ideas in this thread: http://www.lucasforums.com/showthread.php?s=&threadid=87980 Please consider taking a look. Thanks! P.S. Take a peek in particular at my "Trooper Class" suggestion - it might be a bit outlandish, but if possible I think it would be a lot of fun! Link to comment Share on other sites More sharing options...
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