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Originally posted by Young David

 

There are 4 ages in AoM, just like in every Age game. You start with the first so you can upgrade 3 times. The demo is limited to only 3 ages tough (as with all the age demo's ;))

 

As with all Age games, there's four which I know of. I only saw that you could only andvance one age in the AOM demo instead of being able to go up two unless I missed something. Oh well, I'll be waiting a while to play this game in the long run.

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Originally posted by Imperial Sardaukar

I only saw that you could only andvance one age in the AOM demo instead of being able to go up two unless I missed something.

 

In that case ... you missed something.

 

Maybe You haven't found the random map option yet. You can play with Zeus there and can twice upgrade to a new age (three times in the full game). I promise you!

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Originally posted by Young David

 

In that case ... you missed something.

 

Maybe You haven't found the random map option yet. You can play with Zeus there and can twice upgrade to a new age (three times in the full game). I promise you!

 

I guess it's official that I have actually missed that feature :(... Meh, I'm always missing something now. Heh...

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New Review

 

IGN

 

A part out these reviews

 

I can't recommend this game enough. It's particularly gratifying that, in a year with so few RTS games (and fewer good ones), Ensemble has favored us with such a fantastic complete package. It's a real ornament for the genre and a benchmark that won't soon be surpassed. After thousands of words of explanation, the short take is this: if you love the RTS genre, you have to own this game.

I won't take any excuses.

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Monday (have yet to find the god.)

Tuesday (Tyr's day.)

Wednesday (Odin's day.)

Thursday (Thor's day)

Friday (Freya' day or Frigga, some will say they are the same goddess others say they are different)

Saturday (Loki's day)

Sunday (unsure, sun good likely)

 

Here they are, current Norwegian (Norse Heritage 1, Missionaries 0:evil3: ):

Man(dag [daag] instead of day)

Tir

Ons

Tor

Fre

Lør

Søn

 

Just put "day" after that and it'll be all clear.

Oh, and no laughing Rhett :)..

 

Okay, back on topic.

 

Age of Mythology review

I got it like two days ago, and I must say it's not a game to be missed. The civs are, unlike in AoK, really varied, and the in-game editor is extremely powerful, although a few triggers from aok are missing and it takes a while to get used to the new engine.

 

You know how in GB you can copy/paste buildings onto each others? Well, in the AoM editor, you can move everything everywhere you want. Which means you can create sunken cities by dragging buildings from land to the bottom of the sea (whoa, sounds dramatic :)); make new buildings by combining two existing ones.. the list just goes on.

 

farms.jpg

aoverlp1.jpg

-AoM Heaven

 

Rushing: AoK has always been a rushing game, but with the Norse faction, we've finally got a rushing civ: Completely mobile drop-off points, soldiers who can build buildings..

 

Then, the God powers that you can use, the different times of day, the great campaign... I could go on and on.

 

If there was to be a con on this game, that would have to be the controversity: "False" Gods and Commercialization. But hey, you forget that after a day of playing.

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Originally posted by NL_Ackbar

You zoom in whit the +and - button

 

:D

 

Did somebody ask that or did you just discover that? :D

 

I have AoM ... the collectors edition :D. And I have it for the same price as the regular version (€49,95) :D

 

The game Rawks. I have only played SP so far and besieged Troy (Yes, I got in using a big wooden horse). The game alone is great.

 

And then there's the extra's.

A Making of DVD. I've only seen the game intro on this one yet (It's the same as in the game, only high res)

The Soundtrack. It's the same music as in the game, but it's just cool to have it on CD

Movieposter. That poster is huge!

6 God posters (Ra, Isis, Zeus, Poseidon, Thor, Odin) with on the back side a short bio.

3 small techtrees of the Norse, Greek and Egyptian.

A printed manual (unlike the regular version that only has a pdf manual)

A book covering Greek mythology and a bit of Norse. It also covers the story of King Arthur and Charlemange.

A small statue of a minotaur (I call it the minitaur)

 

 

But ofcourse the game itself is the biggest ... I'm longing to be home again ... and to play ...

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I just got the regular game without all the bonus crap. I would never look twice at it anyway. I have only multiplayed once. It was a 5 on 5 map and it was insane. In the end, my team was the victors (I did not do much, I was in the middle and the outside teams held them off while the others crushed them). I have not had a lot of time to play yet and this weekend will be off the wall busy. Anyway, my name is Wolfman without the NCSU.

 

 

****

edit

 

Oh yeah, besides zooming, you can rotate the map as well. Use the scroll wheel on your mouse.

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Hum...

 

I really not sure if I'll get this game...

 

Why?

 

1. God Powers

They are great but you can only cast them once (at least in the demo). It would have been better if each power costed Favor...

 

2. Heros

What the heck is that??? Only "more powerful units"??? WC3 heros are sooo much better...

 

I have a question : Are the 3 races totally different? Or are they the same as in AoE (I'm talking about unique units for everyone, unique buildings, unique techs...)?

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man you just do not know what your missing

warcaft 3 is only a silly RPG that did get in to RTS

if you want a real game buy AOM

 

there are 3 rases TOTALY difrent

if you are a rpg gamer do not get this game

its no rpg like warcaft 3 its an rts

 

i never had that fun in my HOLE Life as whit this game

 

there are just so many options in this game the demo is only 2% or less then the full version

 

just read all the reviews and you will know this is the game of the GODS!

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Originally posted by Darth54

Hum...

 

I really not sure if I'll get this game...

 

Why?

 

1. God Powers

They are great but you can only cast them once (at least in the demo). It would have been better if each power costed Favor...

 

2. Heros

What the heck is that??? Only "more powerful units"??? WC3 heros are sooo much better...

 

I have a question : Are the 3 races totally different? Or are they the same as in AoE (I'm talking about unique units for everyone, unique buildings, unique techs...)?

 

1. Yes, u can use them once, but that makes them special. I think it's good. Some are very powerfull (like the meteor), some very usefull (house of plenty). This is not a game that can be won by GP's, just enhanced.

 

2. Hero's are not more powerfull. They're even easier to kill than normal infantry. But they are very strong against Myth units.

 

3. Yes, the races are different. Not only do they have a different unit set, a different set of God's, Myth units and God Powers. They also have a different way of resource gathering and a different way to earn favor. Also they have a different way of handling heroes. The greek wich you played in the demo comes most close to the civs in previous age games. The Norse and Egyptians however play a bit differently. Yet the are alike enough not to be tottaly different. The difference is MUCH bigger than in the age games.

 

Hopes that answers your questions

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Originally posted by Darth54

Right Now, I'm 70% sure I'll get it. But I still have more qustions...

 

1. The Campaign

Is it good?

 

2. Multiplayer

Is it on the crapy Zone?

 

3. AI

Is the cpu AI decent?

 

1. It's one of the best :D The story is good and you get to see all 3 myths

 

2. Haven't been MP-ing yet, but it's on a special AoM server (ESO), not the zone

 

3. It can give me a hard time (multiple setting btw)

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GPs: It's all about strategy. I was sceptical too, but believe me, it's better that way.

 

Heroes: These sound like ordinary powerhouse units, but they have special features:

 

  • Main characters of campaigns (*hears community go 'duh'* ;))
  • Each player has only one of them. In the campaign, they don't die, they just go KO like the Final Fantasy characters, then wake up when you clear the area. In multiplayer, you must train the here over again (did someone say reincarnation?) if he dies.
  • Heroes can pick up relics (they are actually the only who can do that).
  • Heroes have side attacks that they use automatically (no micromanagement).

 

Campaign: Yes, it's good.

Zone: The AoM isn't on the zone, it has it's own little hosting system that works 1000 times better than that crappy MS thingie.

AI: It even uses god powers. Would you believe it?

Cultures: Yes, they're different. IE our friends the Norse are better at rushing.

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ive have beem playing about 3 games online now

 

and thil thiss far never had any problems

 

only you have to watch out if you are gowing to play online for the first time

 

pick advance options

if you don't then the game you will play will be added to your ratting

 

your rating starts at 1600 and if you win in a game (no advance game) you get more , if you lose you get less

 

 

And then This

 

The Top Ten most commonly made mistakes with god powers, and how to avoid them. (long)

 

 

Greeks

 

 

 

Sentinels: Casting it right when the game starts.

 

 

 

I have actually seen rather good players do this, but it is not a good idea at all. Instead, it is much wiser to save sentinels and use it only when you are overwhelmed. Why? First of all, in team games, if you cast it on yourself, it will only encourage your teammate to be doubled/tripled, while your base remains untouched, thereby effectively wasting the sentinels. Secondly, in 1v1s, you may need it more on an expansion settlement. Thirdly, sentinels is one of your wild cards; if you use it too soon, the enemy knows what to expect and may shy away from them. That way, you can use it on the dime if necessary, or you can save it for later. You have nothing to lose by saving it up...

 

 

 

Bronze: Casting it and charging into counters or vastly outnumbered.

 

 

 

I myself have been guilty of overestimating bronze. You need to keep in mind that as shiny as your units look, they are still vulnerable. I have seen players cast it onto 25 heavy hippikons or so, and then charge it into 35 or so heavy spearmen. Despite the extra armor, it is not wise to do this. It is best to save bronze until both you [and your partner] have very large armies, and then cast and bring into battle. Bronze is not good for a small army to beat a larger one; it is only good in sieges (to take less tower/TC fire), or to turn the tide of battle between two evenly matched armies.

 

 

 

Underworld Passage: Poor placement.

 

 

 

Keep in mind that the passage can be destroyed. If you put it too close to the enemy, it will be. As great a surprise attack this gp can be, keep in mind the long-term when invoking it. Many times, players plant it down right next to water, or right next to the enemy's military.

 

 

 

Earthquake: Casting it near farms.

 

 

 

One important thing to remember about Earthquake is that it is only good against non-farm buildings. Many people think, rightfully so, that it will decimate farms, however, this is not the case, as farms take no damage from Earthquake. Earthquake should be used to take out a fortified area (fortress/TC), or to take out a group of military buildings or houses. If it's a farm-killer you want, you're looking for meteor shower.

 

 

 

Norse

 

 

 

Great Hunt: Not doubling sheep.

 

 

 

This isn't really a mistake, per se, but great hunt is even more effective if you move your sheep/cows into the herd, doubling them as well.

 

 

 

Healing Spring: Poor placement.

 

 

 

How many times have I captured a poorly placed spring? A countless number, just countless...REMEMBER: The enemy can capture the spring, so putting it near your forwards is very risky. It can be a huge asset for your opponent, and a huge loss for you, if it is captured. It is probably best to put it near a defended area, unless you are positive that your forwards cannot be captured.

 

 

 

Ragnarok: Casting it at a bad time.

 

 

 

Ragnarok should only be cast if you are at pop limit with many villagers, or as a last resort. It is risky enough as it is, so it must be optimized to its full potential.

 

 

 

Egyptians

 

 

 

Plague of serpents: Casting it to harrass villagers.

 

 

 

I have seen this all too often. Serpents are good vs. military, but villagers will eat them for breakfast. The 30 seconds or so of harrassment time you will get out of the serpents is far outweighed by their military benefits. This is the major tide-turner of battles in the Classic Age, and often lets you hold onto an important forward area, or, as a last resort, helps defend your base. Don't waste it on villagers.

 

 

 

Eclipse: Forgetting its effects

 

 

 

Many still think eclipse reduces ranged units' range. It has changed since the alpha: it now improves MU's. I have seen people invoking this without having any MU's: a big mistake (unless they use it because no god powers can be cast throughout its duration).

 

 

 

 

 

 

 

The "Wrath of the gods" GPS

 

 

Earthquake, Meteor, Tornado, and Lightning storm: Using them defensively.

 

 

 

These are offensive gps, and using them defensively can sometimes spell disaster to you. Remember: Earthquake and meteor are more effective vs. buildings. By using them in your town, you run the risk of damaging your own buildings, and the enemy can easily run away. Tornado is just too random to be used defensively. Lightning storm can be used defensively, and is great vs. units, but make sure that you use it to its full benefit (casting to hold a strategic area, casting on slower-moving units, etc.).

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Originally posted by krkode

well, you must note that i'm not talking about the full v...

 

i wouldn't wanna spend 50 bucks on another horse/archer/swordsman ridden rts game! :o

 

I want some Generals Action :D

 

 

if you want some cool lazers

and wheater storms

 

don't wait for general becose its not in that game

buy AOM

 

:D

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Im truly so impressed with this game... it is a great game... if you dont buy it you have no right calling yourself a gamer... (j/K

 

Im also slightly sick of all you guys badmothing GB... and the zone (play ESO... ull want zone real bad then) stop badmouthing GB... Its easily better than WC3... in fact its probably the greatest RTS of all time till AoM... think about it.

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MUWHAHAHAHAH

 

Sporks on your souls! And damsel in distress be thy name!

 

PC Gamer (my most trusted reviewing mag) rates AoM at a solid 86%. That's a good score so don't get me wrong I'm not dissing it in many ways (only a few ways). WCIII got a 95% and is PC Gamer's 2nd choice in the game of the year so far. (NWN is first with a 96%) So to all of you who denounced WCIII as a pathetic little game not worth the trouble of picking up when AoM comes around may want to have a little look at it.

 

(BTW, don't even TRY to dis PC Gamer. I won't accept ANY arguements and I'll probably delete your post!:p )

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