-Tercero- Posted November 10, 2002 Share Posted November 10, 2002 Hey, -Tercero- from Team Assault here... we're currently looking for people to fill a couple of positions as we kick the mod back into gear after a brief hiatus. For those of you who haven't heard about the mod, it will be a class based mod that will feature some interesting new features and some massive gameplay tweaks. We're drastically altering the saber combat system to give the player more control with the same degree of simplicity, and trying to make the battles feel more like those in the movies. We're also adding in a number of new gadgets, such as an improved version of our Jetpack, a grappling hook with physics and line wrapping, and loads of other interesting items as well. Right now we desperately need a webmaster to get our new site online at Gamespy, and we also need mappers, texture artists to do custom textures for our maps, and maybe a coder or modeler. If any of this interests you, just e-mail me at tercero@mailcity.com Also, if anyone has any suggestions or questions about the mod, feel free to post them - I'll try to give and take feedback as much as I can. Link to comment Share on other sites More sharing options...
t3rr0r Posted November 10, 2002 Share Posted November 10, 2002 at times like these i wish i was more skilled. ah well, glad to hear the site'll be back up and on gamespy, too. Link to comment Share on other sites More sharing options...
Jman3ooo Posted November 11, 2002 Share Posted November 11, 2002 What are your expactations from the coder? Link to comment Share on other sites More sharing options...
-Tercero- Posted November 15, 2002 Author Share Posted November 15, 2002 For the ccoder, they will have to have some experience with the Quake 3 engine, and should also have a good base in a programming language. Other than that, they just have to be a team player who wants to pitch in! Link to comment Share on other sites More sharing options...
mariners2001 Posted November 15, 2002 Share Posted November 15, 2002 a bit off subject, but i heard from eternal last month that the grapple hook was close to release...is it still planned to be released as a preview? Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted November 16, 2002 Share Posted November 16, 2002 we from atack of the clones TC have an interesting proposition for you ppl at team assault is there a way i can gte a hold of the team leader vie msn or icq or aim Link to comment Share on other sites More sharing options...
Wudan Posted November 16, 2002 Share Posted November 16, 2002 <chant> Merge TCs! Merge TCs! Merge TCs! Merge TCs! Merge TCs! Merge TCs! </chant> Mostly because I don't know who to help - I think you both have great ideas, at lease Team Assault has a plan ... kind of ... Whereas AOTC seems to be putting all the media from the movie into JK2. *sigh* I hope you guys do merge, then I'll be happy Link to comment Share on other sites More sharing options...
t3rr0r Posted November 16, 2002 Share Posted November 16, 2002 how would two very different tc's merge... one is focusing largely on sp, while the other is focusing on mp... and the era difference. Link to comment Share on other sites More sharing options...
t3rr0r Posted November 17, 2002 Share Posted November 17, 2002 oh, i have a suggestion for team assault, tercero... give players the ability to roll while holding any weapon. i can't tell you how many times i've wished i could roll out of a fall (reduce the damage of course) while holding a gun or thermal. appologies for the double-post. Link to comment Share on other sites More sharing options...
Darth Vader III Posted November 17, 2002 Share Posted November 17, 2002 :( Like t3rr0r said-- I wish I would be more skilled. But I'd like to help out (like always). So laugh me out but what would the webmaster do? I don't have a clue. Hey that sorta rhymed. Link to comment Share on other sites More sharing options...
Jaii der Herr Posted November 17, 2002 Share Posted November 17, 2002 Originally posted by t3rr0r how would two very different tc's merge... one is focusing largely on sp, while the other is focusing on mp... and the era difference. Yes, we are forusing on SP. But you all know that there are some problems. At the moment we are working on a good MP mode. And NO it's no wasted for SP. 90% of code written for MP is usefull for our SP mode. That's how things are... Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted November 17, 2002 Share Posted November 17, 2002 thats what aotctc is sugesting to team asault sinds ravensoft is unwilling to release the SP source code our main focus point is MP at this moment and sinds we both are quite populair in the JK2 comunity what do you say if we merge our TC's this way both our mods can be produced a lot faster plus we can use eachothers idea's please give me the icq msn or aim of the team asault mod leader so ic an give more info on this thank you for reading this Link to comment Share on other sites More sharing options...
t3rr0r Posted November 17, 2002 Share Posted November 17, 2002 maybe, but you would still have to address the whole generation gap... Link to comment Share on other sites More sharing options...
Wudan Posted November 17, 2002 Share Posted November 17, 2002 I think it would be an awesome idea, because I can't decide which TC I want to help out. AOTC is strong, especially in media aspects, and TeamAssault is strong in coding / gameplay changes (at least, that's how it looks to me) I don't want to continue working by myself on code and maps, because my attention is divided, I'm turning out to have half-baked maps/code changes. It'd be awesome, I hope you guys can work something out. In all, you might want to change the format to more of a RolePlay of Key moments in Star Wars Movies, say, 2 good sized maps from each of the SW Movies, or something - right now that'd be 10 maps. I like TeamAssault's gameplay ideas, I wanted to join up with them originally, but I don't remember why it didn't work out (probably because I don't actually know anyone on TeamAssault.) Anyway, let me know what you guys can work out, and we'll go from there. I don't really see how we should worry about generation gaps, seems as how the stock JK2 mp isn't chock full of accuracy in the SW universe as it is. If you could make it semi-accurate, that'll be great. Link to comment Share on other sites More sharing options...
t3rr0r Posted November 18, 2002 Share Posted November 18, 2002 Originally posted by wudan I don't really see how we should worry about generation gaps, seems as how the stock JK2 mp isn't chock full of accuracy in the SW universe as it is. how so? there aren't any prequel/dead characters in vanilla jk2. Link to comment Share on other sites More sharing options...
-Tercero- Posted November 18, 2002 Author Share Posted November 18, 2002 [xg]darthVADER, I would be interested in the idea of possibly sharing some ideas and concepts for our mods, and I think that it might be a worthwhile endeavor to make a single, unified mod that would more drastically affect gameplay and reach more people. My AIM screenname is Tercerobootleg and my ICQ number is 82306324 - I'm usually there after 10:00 eastern standard time, except on Saturdays. Anyone else who is interested in lending a hand with the mod can also feel free to contact me via ICQ, AIM, or my e-mail address tercero@mailcity.com As far as the generation gap goes, Team Assault has branched off to cover both the prequels and the original trilogy. We are looking to recreate some of the more major scenes from each movies, including but not limited to: Episode I: Retaking the Palace Episode II: Geonosis Arena Episode II: Hangar Duel Episode IV: Escape from the Death Star Episode V: Battle of Hoth Episode V: Bespin CTH (Capture the Han) Episode VI: Sarlaac Pit Episode VI: Battle of Endor This is just a preliminary list - if anyone has any other ideas, feel free to give them. As far as the grappling hook, it is still being debated if we should release it as a seperate mod or release it with the mod. The hook is still a bit unrefined at present, so it would be futile to release it in it's current state. Once all the little glitches are fixed and the neccecarry tweaks are made, we will consider releasing it publically, but until then it's very unlikely... Also, to wudan or anyone else who wants to help, we are looking for people to join us! We DESPERATELY need a webmaster right now - not having our site or team forums to discuss the mod and the changes that we are planning to implement is slowing things down horribly, and we need someone to get the site back up so that we can get back on track. We also need mappers - we lost a good number of our mappers recently and we're looking for a few good people to bring the worlds of Star Wars to life. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted November 18, 2002 Share Posted November 18, 2002 ok i added you to my icq list i wil contact you when you get online we have 2 webmasters so we can help you out with that when/if we "merge" Link to comment Share on other sites More sharing options...
Wudan Posted November 18, 2002 Share Posted November 18, 2002 Originally posted by -Tercero- Episode I: Retaking the Palace Episode II: Geonosis Arena Episode II: Hangar Duel Episode IV: Escape from the Death Star Episode V: Battle of Hoth Episode V: Bespin CTH (Capture the Han) Episode VI: Sarlaac Pit Episode VI: Battle of Endor I can tell you that I am working on one of those maps right now, with Saga gameplay in mind, but it's mostly in the pre-plan, effect test, texture/shader making phase right now. If you both merge, I would like to share some of my ideas and join the merged team. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted November 18, 2002 Share Posted November 18, 2002 this is a little spoiler that i can let out of the bottle aotctc is working on a very realistic saga gametype that fits the starwars universe i cant let much info out about this cause its still being worked out Link to comment Share on other sites More sharing options...
Wudan Posted November 18, 2002 Share Posted November 18, 2002 Who do I need to talk to to make sure I'm not re-inventing the wheel? I have a few Saga additions I've been working on, and I don't want to re-invent the wheel. Oh well, I'll continue doing what I'm doing, but your coder for AOTCTC is da bomb. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted November 18, 2002 Share Posted November 18, 2002 indeed he is:D Link to comment Share on other sites More sharing options...
Wudan Posted November 18, 2002 Share Posted November 18, 2002 I'll be signing up for ICQ this Thursday or when I get a chance, hopefully you'll let me lob some ideas out, I've got a few neat ideas up my sleeve, and they come with plans of implementation Link to comment Share on other sites More sharing options...
Toonces Posted November 18, 2002 Share Posted November 18, 2002 I think it's a pretty good idea, an idea/map/model/ect...type exchange. I hope our two teams can get together on this Link to comment Share on other sites More sharing options...
-Tercero- Posted November 20, 2002 Author Share Posted November 20, 2002 Well, our two teams have reached an agreement, and we will be sharing some stuff to help speed along production of both of our mods. I'm currently taking suggestions for possible classes and class abilities. I want to get some feedback from the forumgoers to see what classes people want, and why they want them. Once we get our new website up (hopefully sometime next week) we'll put up some more official information, as well as a bit of info about a nifty little suprise that we've been working on. Let's just say that lightsaber battles in JKII will never be the same again... Link to comment Share on other sites More sharing options...
Wudan Posted November 20, 2002 Share Posted November 20, 2002 Ok, who do I ask to join up with this project? It sounds like you'd be doing an idea/media/code/stuff swap and colloboration, I'd love to help, I have some good ideas, and some things that I've implemented in my code changes that I'm sure would help out: I've successfully ported (with permission from original authors) weather effects from Q3F, which are more accurate than JK2 SP weather, IMHO. I've added ASk's Saga changes, as well as some small changes of my own, and plan to expand this code to add more depth to objective play. Also added is rotating doors, with sound that works, and it rotates on all 3 axii. Lastly, I have a plan of deployment for Jedi / Gun user differences that make sense, but the code is not implemented (I've been taking time out to read the entire source, so I can see what effects what. After I've read it once, I'm going to begin reading it again, making a kind of "Cliff-Notes" version of it.) Also, I want to write a guide on basic shader-writing, by hand, because ShaderEd2 doesn't give me adequate pimp-age power. And, last but not least, I've been working on textures for a map that I'm making, based on a battle from the original trilogy, which is actually what is taking up a lot of time. I should have at least SOMETHING to show you guys. So, what messaging service should I hook up to? ICQ? Link to comment Share on other sites More sharing options...
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