Antti Posted November 13, 2002 Posted November 13, 2002 Terve! Would anyone happen know how the data in CYCL, BOXM, ZP0?, EPAL, SCAL and NLSC -blocks of MI2 should be interpreted or do I have find it out myself? and remember, keep on pushing the culture! //Antti
jannar85 Posted November 13, 2002 Posted November 13, 2002 I'm not sure, but I think you can find them in the SCUMM rev sourcecode @ LucasHacks. Try it out! (It's made in Delphi)
Benny Posted November 13, 2002 Posted November 13, 2002 ScummRev doesnt do anything with those blocks, they arent supported.
Ender Posted November 13, 2002 Posted November 13, 2002 Use the source, luke! Use the source! http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/ Check InitRoomSubBlocks (or somesuch) in scumm/scummvm.cpp for general info, more info can be found in resource.cpp, boxes.cpp and gfx.cpp. You only want a full description of 80% of a rooms resources, and I'm not going to write that up here. *grin*
Antti Posted November 14, 2002 Author Posted November 14, 2002 Thanks mate, the source has it all. //Antti
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