Antti Posted November 13, 2002 Share Posted November 13, 2002 Terve! Would anyone happen know how the data in CYCL, BOXM, ZP0?, EPAL, SCAL and NLSC -blocks of MI2 should be interpreted or do I have find it out myself? and remember, keep on pushing the culture! //Antti Link to comment Share on other sites More sharing options...
jannar85 Posted November 13, 2002 Share Posted November 13, 2002 I'm not sure, but I think you can find them in the SCUMM rev sourcecode @ LucasHacks. Try it out! (It's made in Delphi) Link to comment Share on other sites More sharing options...
Benny Posted November 13, 2002 Share Posted November 13, 2002 ScummRev doesnt do anything with those blocks, they arent supported. Link to comment Share on other sites More sharing options...
Ender Posted November 13, 2002 Share Posted November 13, 2002 Use the source, luke! Use the source! http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/ Check InitRoomSubBlocks (or somesuch) in scumm/scummvm.cpp for general info, more info can be found in resource.cpp, boxes.cpp and gfx.cpp. You only want a full description of 80% of a rooms resources, and I'm not going to write that up here. *grin* Link to comment Share on other sites More sharing options...
Antti Posted November 14, 2002 Author Share Posted November 14, 2002 Thanks mate, the source has it all. //Antti Link to comment Share on other sites More sharing options...
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