wedge2211 Posted November 18, 2002 Share Posted November 18, 2002 Two questions about fx_runners in multiplayer, I'm guessing the SP and MP defs are different for them and Diesal's tutorial uses the SP defs: *1 - How do you aim an fx_runner in MP? Targeting an info_null hasn't worked for me. *2 - How do I make the fx_runner cause damage? The key splashDamage doesn't do anything when I run the map in MP. Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted November 19, 2002 Share Posted November 19, 2002 for the aiming a fx_runner you use Target_position, as for the damage i dont have a clue sorry Link to comment Share on other sites More sharing options...
editormg Posted November 19, 2002 Share Posted November 19, 2002 don know about positioning but. the dmg dont work so what I did was make a brush around the fx runner and texture with trigger. then you attach trigger_hurt to that new brush. That'll get u what u need. Link to comment Share on other sites More sharing options...
Wudan Posted November 19, 2002 Share Posted November 19, 2002 Don't go overboard with fx_runners in MP - they can lag a map. Link to comment Share on other sites More sharing options...
wedge2211 Posted November 19, 2002 Author Share Posted November 19, 2002 It's nto running continuously...I want players to be able to push a button that sends a power surge down a corridor and zaps trhe players in there...so several fx_runners connected up with target_delays. It only runs when you push the button, and the button will have a long recharge time. Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted November 20, 2002 Share Posted November 20, 2002 i found out that lag part Link to comment Share on other sites More sharing options...
Wudan Posted November 21, 2002 Share Posted November 21, 2002 That's perfect then if they don't fire continuously. They just fire when triggered then, right? Link to comment Share on other sites More sharing options...
wedge2211 Posted November 21, 2002 Author Share Posted November 21, 2002 yep Link to comment Share on other sites More sharing options...
acdcfanbill Posted November 21, 2002 Share Posted November 21, 2002 my fx_runner 's are snooty and wont point at the target_position 's hrm, maybe i will have to slap them around a bit or something... >_< Link to comment Share on other sites More sharing options...
acdcfanbill Posted November 21, 2002 Share Posted November 21, 2002 So, has anyone got a fx_runner to point at a target_position in MP? rich's tutorial shows it, but it just doesnt work for me, and since he is 'out of the scene' at the moment, i was just wondering if anyone else had any info about it i could use As far as I have found so far, it only targets things in SP Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted November 21, 2002 Share Posted November 21, 2002 i got it to work but i followed rich's tutorial Link to comment Share on other sites More sharing options...
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