wedge2211 Posted November 26, 2002 Share Posted November 26, 2002 I want to put an emplaced cannon in a multiplayer level (it makes sense...really...well at least it will be fun and destructive). So I put an emplaced_gun entity in the level. Well it works fine and all, I can activate the gun and shoot it and pivot it aroundand stuff, but JKII won't draw the model. It gives an error along the lines of "cannot draw model emplaced_gun_chair.glm" or something like that. Does anyone know how to fix this? The cannons are kind of an integral part of this level. Link to comment Share on other sites More sharing options...
editormg Posted November 28, 2002 Share Posted November 28, 2002 hehe i tried this too on top of a school... everything worked but ya couldnt see it. I *think* whats wrong is the glm is compiled as single player model and not mp. just a guess though Link to comment Share on other sites More sharing options...
wedge2211 Posted November 29, 2002 Author Share Posted November 29, 2002 Hmmm, so is there a MP model I can make it look for? Or do I have to include the single-player glm model in the multi-player pk3 file? Link to comment Share on other sites More sharing options...
editormg Posted November 29, 2002 Share Posted November 29, 2002 What I tried is extracting the glm and including that but I still couldn't see it. Right now I just guessing but maybe it has to be recompiled for multiplayer. I'll look into it it would be really neat to have it in there. If u look at the options in entity view I think its respawnable too. I forget though. This is what I wanted to replace that nasty turret at the end of the hall in JHS with. Lots more playable in my view if its killable(<--is that a word?). Hey check this out dood. I was on a 5-minute thinking tangent the other day and thought maybe it would be possible to make a thin arbitrary sided(or capped cylinder) brush and use a sun shader that emits massive amounts of light to simulate a sunrise and sunset. You'd then rotate this brush slowly on the Y-axis(X?) to enter and exit at the level's corners. Would it affect shadowing like im thinking? I've never taken time to notice in-game... Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 29, 2002 Share Posted November 29, 2002 THAT IS A GREAT IDEA!!!I wanted to do that in my lvl. If you get it to work, tell me. Link to comment Share on other sites More sharing options...
Evader Posted November 29, 2002 Share Posted November 29, 2002 I don't think that is possible, but if I'm wrong I'd be very interested in such effect. Currently I have light emittin' shaders on the door. Well when the door opens, the light stays on the floor and every surface affected by the lightmap. So I think it's not possible to change the lightmap. Maybe if you make a shader that will emitt light like the sun is passin' over it's surface, if you know what I mean... Link to comment Share on other sites More sharing options...
wedge2211 Posted November 29, 2002 Author Share Posted November 29, 2002 Won't work. lighting of ents is determined at thet initial position of each ent. so you'll have a birght light moving in the sky, but shadows on the ground won't move. nice tangent, but... anyone have any ideas on the emplaced_gun issue? Link to comment Share on other sites More sharing options...
editormg Posted November 29, 2002 Share Posted November 29, 2002 lol i tried it last night i C what u mean. Big dark room and huge yellow circle moving. that sux would have been nice though. Ill look at cannon now. If i get to work Ill send you a zip with everything if u want. Link to comment Share on other sites More sharing options...
editormg Posted November 29, 2002 Share Posted November 29, 2002 oh yeah i forgot to tell ya there's also scripts to run this cannon. There's like 3 or 4 diff ones Link to comment Share on other sites More sharing options...
editormg Posted November 29, 2002 Share Posted November 29, 2002 nevermind the scriptz. Hehe i got it to show up. It's damageable, but OMG now i can't use it. I forget how i did it it was several weeks ago. anyways I got it to show by extracting and copying all the imp_mine/ turret_chair pics and glm models to models/map_objects/mp directory. How did u get it to work again? Seems like i just put func_emplaced in and it was there but u couldn't see it. now that don't even work Link to comment Share on other sites More sharing options...
t3rr0r Posted November 30, 2002 Share Posted November 30, 2002 that is extremely sweet that the cannon works in mp. Link to comment Share on other sites More sharing options...
LordP Posted November 30, 2002 Share Posted November 30, 2002 Emplacement gun in MP!!!!!! WHERE!?! How!?! I'm so excited! Link to comment Share on other sites More sharing options...
wedge2211 Posted November 30, 2002 Author Share Posted November 30, 2002 right-click -> emplaced > emplace_gun entity. BUT THE MODEL DOESN'T DISPLAY!!! Does anyone know how to fix that? Link to comment Share on other sites More sharing options...
editormg Posted November 30, 2002 Share Posted November 30, 2002 Dood thats what i did. but now it doesn't work. I can see it though. See the error you get in the game is R_allocsumthing failed: cannot find model models/map_objects/mp/turret_chair.glm. It's like the function emplaced_gun already looks for it there. I put the glm model and its files there and I could see it, but now I can't use it. I'll post a shot: here: http://photos.groups.yahoo.com/group/editormg2000/lst?&.dir=/Emplaced+Gun&.src=gr&.view=t&.url=http%3a//us.f1.yahoofs.com/groups/g_7486470/Emplaced%2bGun/shot0036.jpg.jpg%3fbcZnz5sB9Pu.W5Ny&.cx=150&.cy=112&.type=u see I got it in game but i didnt have to reference the model in the entitity box b/c it already looks for it apparently. try extracting and copying the turret_chair stuff to the map_object/mp directory and let me know what happens Right now I'm gonna go reinstall windoz back to 98 b/c i have the feeling XP is fooking me up somehow with this and shaderz(just a hunch). Link to comment Share on other sites More sharing options...
Wudan Posted December 3, 2002 Share Posted December 3, 2002 The code is looking for a different object in MP, change it to look for the SP one and it'll show up. I can't get the gun to work though, which is what I've been working on in my code. Link to comment Share on other sites More sharing options...
wedge2211 Posted December 5, 2002 Author Share Posted December 5, 2002 Just a bit of info-- I extracted all the turret-related models and put them in a temporary pk3 under the models/map_objects/mp/ directory where the game was looking for the model in the first place. I tried the game, and the turret showed up. I used the turret, and I was able to rotate and fire the gun. However, it left me standing where i was when I hit the use key, rather than putting me in the turret chair, and the turret model didn't rotate when I turned my view. Other than that it worked, but without that the thing seemed kind of useless. Link to comment Share on other sites More sharing options...
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