Darth_Linux Posted November 27, 2002 Share Posted November 27, 2002 Come and get it . . . Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted November 27, 2002 Share Posted November 27, 2002 sweet!! me first, me first!! (edit: thanks for not making us wait a whole half a day!!) Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted November 27, 2002 Share Posted November 27, 2002 well, i just played it, its very good, just a few little things to point out. ill elaborate tomoro. gotta sleep. mmm...bryar...stormtrooper... Link to comment Share on other sites More sharing options...
Jeff 42 Posted November 27, 2002 Share Posted November 27, 2002 Great job, guys! I downloaded and played through Secret Base, and despite a few minor problems it really did feel like Dark Forces. The one major difference (besides the improved graphics ) was that this was much much harder. I played it on the hardest difficulty setting, but in the original DF this level's a relative breeze even on Hard. You might want to think about that when making the rest of the levels. Overall, this was an excellent conversion. The classic DF music was a highlight. Keep up the good work! Link to comment Share on other sites More sharing options...
TIMMAY Posted November 27, 2002 Share Posted November 27, 2002 OH YEAH!!! This demo ROCKED. As soon as the mod loaded and the DF music played, it was just so cool . I only wish that i had a better computer because it was a bit choppy when outside. But it was well worth the wait . The only thing i have to be a pain about, is the cutscene when the Crow flys to the planet, the "Space" is too white/gray, its not black. But other than that it rocked, A very Very VERY big thankyou to the Team for doing such a great job. Link to comment Share on other sites More sharing options...
chrustec Posted November 27, 2002 Share Posted November 27, 2002 Hey Timmay, I am the one responsable for the cutscenes of this mod. Unfortunatly due to the doggy factor or .ROQ files it tends to contrast black very high hence the whiteish grey space background. I am going to be doing to ground work testing to correct this and expect either a patch for the mod or even just wait for the full version but the cutscene was rushed for the demo as I was in the middle of my final assignment for school. Enjoy the demo. Chrustec Link to comment Share on other sites More sharing options...
TIMMAY Posted November 27, 2002 Share Posted November 27, 2002 ahh, okay then, The demo still looked SUPERB it was just a littly picky thing Link to comment Share on other sites More sharing options...
Gorgi Posted November 27, 2002 Share Posted November 27, 2002 In one word... IT IS F*CKING GREAT. Ok four words then. It plays and feels just like the original Dark Forces. Only the graphics are better and the AI then Ohh, the agony that i have to wait until next summer before the entire mod will be complete. I luv you guys, because you make my second favourite 3d shooter better then it was. Good work guys Link to comment Share on other sites More sharing options...
TIMMAY Posted November 27, 2002 Share Posted November 27, 2002 Out of curiosity, now that you've got the basic structure down for the Mod, will the rest of the mod be easier to make? Link to comment Share on other sites More sharing options...
MilesTeg Posted November 27, 2002 Share Posted November 27, 2002 Originally posted by Jeff 42 Great job, guys! I downloaded and played through Secret Base, and despite a few minor problems it really did feel like Dark Forces. The one major difference (besides the improved graphics ) was that this was much much harder. I played it on the hardest difficulty setting, but in the original DF this level's a relative breeze even on Hard. You might want to think about that when making the rest of the levels. Overall, this was an excellent conversion. The classic DF music was a highlight. Keep up the good work! thx Yes, I made "hard" very hard.... you can still play easy To give you a small overview: normal: same amount of enemies, less items than easy hard: more enemies, less items than easy + the JO engine improves enemy AI with every difficulty setting. "Easy" is possible to beat for everyone. Keep in mind that you can quicksave within the level. Also think about DF AI in JO: It would be soo lame... I always say: "In DF you have to fight with the controls, in the MOD you´ll have to fight the enemies" Link to comment Share on other sites More sharing options...
HardKore Posted November 27, 2002 Share Posted November 27, 2002 I can remember playing DF when I was 8 or 9 or something. This is like a time warp with better graphics. Glad your staying true to the original by keeping all the original sounds in LOVE the models and the map is sweet would be fun once its mltiplayer too;) well love the work but were are the easter eggs?? Link to comment Share on other sites More sharing options...
MilesTeg Posted November 27, 2002 Share Posted November 27, 2002 Originally posted by TIMMAY Out of curiosity, now that you've got the basic structure down for the Mod, will the rest of the mod be easier to make? Yes it will. But we have thought of that before we have given you the release date "summer 2003". There are still many things to do: bunch of cutscenes, more complex scripting in the other levels, completing the CoOp source code and trying to convert the levels for it, new enemy/weapon behavior, .... I don´t know what we will have to cope with. But yes, you´re right: It won´t take six months for each level Link to comment Share on other sites More sharing options...
Fanboy_Solo Posted November 27, 2002 Share Posted November 27, 2002 where is it? Link to comment Share on other sites More sharing options...
obi Posted November 27, 2002 Share Posted November 27, 2002 ^_^ Check the JKII.net main page. I haven't played the mod yet, but you dang skippy, I am goin to try it out today. Link to comment Share on other sites More sharing options...
SettingShadow Posted November 27, 2002 Share Posted November 27, 2002 d/l´ing right now, ahh only 90% left to go Link to comment Share on other sites More sharing options...
michael_collins Posted November 27, 2002 Share Posted November 27, 2002 have downloaded it, have played it have gotten EVERY SECRET!!! and now for some thoughts *thinks in his head, oh glory of glories, oh holy thirst quenching well of rapture* WOOOOOOWWWWW WHEEEEEE!!!!!!!!!!!!!! worth waiting for, thanks a bunch, im irish so i dont celebrate thanksgiving but jus for u guys i will.............yess!!!!!! Link to comment Share on other sites More sharing options...
SettingShadow Posted November 27, 2002 Share Posted November 27, 2002 I´ve played it now, then I played the level in the original DF, everything is superb!!!!! The only thing I can complain on would be that I miss a stormtrooper that should stand with his back against you when you open the first door , otherwise: YEAAAAHHHH great work dudes cant wait for the full realese Link to comment Share on other sites More sharing options...
Katarn07 Posted November 27, 2002 Share Posted November 27, 2002 Just can't find one secret area... Other than that... WOW! I really liked that spot light in the court yard as well as your Crow model. I was cheering outloud as that baby landed! Link to comment Share on other sites More sharing options...
MilesTeg Posted November 27, 2002 Share Posted November 27, 2002 Originally posted by Squater The only thing I can complain on would be that I miss a stormtrooper that should stand with his back against you they are there. They just notice the fighting inside the base. I think I will make them dumb and numb until you open the door Link to comment Share on other sites More sharing options...
KMan Posted November 27, 2002 Share Posted November 27, 2002 It would really look a lot better if you used more creative license in the design of the levels. Columns aren't all supposed to be square and flat. There is so much more you can do with the Quake III engine. And that doesn't mean use tons of useless curved surfaces either. Also, making your own textures for this would make it look far less dated than using the old textures from Dark Forces and Jedi Kight. Link to comment Share on other sites More sharing options...
MilesTeg Posted November 27, 2002 Share Posted November 27, 2002 Originally posted by Katarn07 Just can't find one secret area... Other than that... WOW! I really liked that spot light in the court yard as well as your Crow model. I was cheering outloud as that baby landed! thx and lol, I knew you were the first who would find a bug the last secret is linked wrong. it should be the "extra life" outside the base... So only five "Secret Area!"s will pop-up I´m happy it´s nothing worse Link to comment Share on other sites More sharing options...
Darth_Linux Posted November 27, 2002 Author Share Posted November 27, 2002 Originally posted by michael_collins im irish so i dont celebrate thanksgiving but just for u guys i will.............yess!!!!!! well there you go, now we've spread the spirit of thanksgiving over to Ireland and beyond - give thanks for life, food, family, and DARK FORCES!! ;-) Link to comment Share on other sites More sharing options...
Darth_Linux Posted November 27, 2002 Author Share Posted November 27, 2002 Originally posted by KMan Also, making your own textures for this would make it look far less dated than using the old textures from Dark Forces and Jedi Kight. umm . . . we did . . . browse through the texture directory of the pk3 file and look at the artwork first hand. We remade ALL the textures and didn't use ANY textures from Jedi Knight!!! I understand your criticism of the architecture - that's an aesthetic call and we chose to stick to the original - but commenting on the textures like that shows you aren't paying close enough attention before making comments . . . Link to comment Share on other sites More sharing options...
KMan Posted November 27, 2002 Share Posted November 27, 2002 Originally posted by Darth_Linux umm . . . we did . . . browse through the texture directory of the pk3 file and look at the artwork first hand. We remade ALL the textures and didn't use ANY textures from Jedi Knight!!! I understand your criticism of the architecture - that's an aesthetic call and we chose to stick to the original - but commenting on the textures like that shows you aren't paying close enough attention before making comments . . . Alright, I looked back through the pk3. I was looking at some of the screenshots, and they looked pretty bad. Sorry for the mix up on that. However, in your FAQ, you mentioned wanting to 'make the levels more realistic and up to the standard of JKII's.' This was only talking about the scripting for the levels, but that isn't going to be enough. You mentioned changing coruscant to make it more true to the movies, but wouldn't that apply to the rest of the maps? It's not like there are no resources available that show pictures of imperial facilities and their architecture. I'm just pointing these things out because I care, well sorta. I would have much rather had a source port of the original Dark Forces, but since they never made their code open source, it was out of reach until the thought of using the JK2 game as a base for it. It is definatly a good idea, and looks far better than what's been done for the JK mod. But there is so much more that could be done to the maps to bring them alive. There is so much more that you could do with this. I'm only bringing this up as it was a topic in my Applied Game Theory class last night. That, and there aren't enough SP mods for JK2. Link to comment Share on other sites More sharing options...
Bactavius Posted November 27, 2002 Share Posted November 27, 2002 A perfect 10 for the demo. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.