Exar Posted December 3, 2002 Share Posted December 3, 2002 Is it at all possible to bring a third party npc into the sp game and have them use a gun (blaster, bowcaster ect)? i dont mean replacing a default model either, and i dont want the new npc to have any force abilites. basically i want to make a han solo and chewbacca spawn for sp that has them using a blaster rifle and bowcaster, and behave like their movie counterparts. ive succeeded in doing all of this except for the problem where the weapon apears at the characters crotch. i have read the posts that attempt to remedy this problem but i have had no luck so far. is there any kind of work around for this or am i just stuck with a jedi wookiee and jedi han!? Link to comment Share on other sites More sharing options...
boinga1 Posted December 4, 2002 Share Posted December 4, 2002 you have to edit the script files for every level to fix this (i think) Link to comment Share on other sites More sharing options...
t3rr0r Posted December 4, 2002 Share Posted December 4, 2002 you could always use lando as a base for the new npcs. Link to comment Share on other sites More sharing options...
Exar Posted December 4, 2002 Author Share Posted December 4, 2002 i tried that t3rr0r, if by that you mean i should use lando's model_default.skin in hopes that it will make the gun apear in the right spot? because i did that and it didnt work. did you mean something else? there is a thread here by aeon discussing how to fix this by adding a couple lines to the model_default.skin but that didnt work... Link to comment Share on other sites More sharing options...
boinga1 Posted December 4, 2002 Share Posted December 4, 2002 Exar, see your thread in the request forum for a complete answer...and nice avatar t3rr0r. Link to comment Share on other sites More sharing options...
BlackWing Posted December 15, 2002 Share Posted December 15, 2002 ok this is the how-to, for importing 3rd party models. AND this does work as i have imported every 3rd party model in sp when importing a model, u will need to but the model under a class, if u dont the model will have no weapons. storm, spawns the player with a blaster rifle jedi, spawns with saber reborn, spawns with saber to import han solo for example; rename the model folder to stormhan_esb rename the skin file to model_stormhan_esb.skin edit the folder directories in the skin file. rename any shader file to stormhan_esb.shaders edit the directories in shaders file. enter han in the npc file with the header name stormhan_esb { playerModel stormhan_esb customSkin stormhan_esb health 200 reactions 4 aim 5 move 4 aggression 4 evasion 4 intelligence 5 rank captain playerTeam player enemyTeam enemy // race human class stormtrooper walkSpeed 51 runSpeed 200 snd stormhan_esb sndcombat stormhan_esb sndextra stormhan_esb yawspeed 70 walkSpeed 55 runSpeed 200 dismemberProbHead 100 dismemberProbArms 100 dismemberProbLegs 100 dismemberProbHands 100 dismemberProbWaist 100 } Link to comment Share on other sites More sharing options...
Surman Posted December 18, 2002 Share Posted December 18, 2002 I've also been interested to do what Exar wanted. Blackwing I followed your instructions and got my new npc to work with the blaster rifle, just wondering is it possible to make the npcs use other weapons and are there other classes or just those three? Link to comment Share on other sites More sharing options...
ShadowCell Posted December 24, 2002 Share Posted December 24, 2002 There's tons of classes. For example, a Weequay class would carry a Bowcaster, and a Trandoshan class would carry a repeater. Link to comment Share on other sites More sharing options...
Darth_Linux Posted December 25, 2002 Share Posted December 25, 2002 make sure you model has an origin point set for the hand - if you don't specify an origin, it defaults to the models crotch. we had this problem with the imperial commando at first until Corto Maltes fixed it . . . Link to comment Share on other sites More sharing options...
Kengo Posted January 2, 2003 Share Posted January 2, 2003 Originally posted by Darth_Linux make sure you model has an origin point set for the hand - if you don't specify an origin, it defaults to the models crotch. we had this problem with the imperial commando at first until Corto Maltes fixed it . . . I think I'm being slow, I've tried most of the other stuff but I don't know how to do this. How do ya do this? Link to comment Share on other sites More sharing options...
Surman Posted January 2, 2003 Share Posted January 2, 2003 ShadowCell: Yeah, I know about all the other classes and stuff, but for some reason if you make a new character based on them no matter what weapon they use in game they come out with blaster rifle, I've tried to make new NPC's based off the bespin cop, weequay and a few others that use different weapons but all end up with the blaster rifle, don't know why.......someone with more knowledge than me will have to figure it out Link to comment Share on other sites More sharing options...
t3rr0r Posted January 2, 2003 Share Posted January 2, 2003 classes also set the team, right? i remember reading that someone was making a desann classed person but he was always an enemy... despite what he changed. Link to comment Share on other sites More sharing options...
WhiteShdw Posted January 3, 2003 Share Posted January 3, 2003 Ok, let's see if I can add something to this. I class my NPC's into 3 catagories: Friendly, Enemy and Neutral. For friendlies i use: Jedi*** for saber users and Rebel*** for gun users. For enemies: Reborn*** for saber users and Storm*** for gun users. Neutrals: I don't really do much here. Let's just leave it at that for now. I never change teams on friendly or enemy classes. For example, don't change the team on a reborn or Desann. It doesn't work. Just use the classes given to a certain team. Jedi for friendlies, reborn for enemies. Rebels for Friendly and Storm for enemies. Guns can be done with scripting. You can give any NPC a type of gun through scripting. You can also give certain enemy NPC's a type of gun by messing with their class(Rodians have sniper guns, Weequay's have bowcasters, Gran's have thermal detonators etc..). But you can't do this with friendly NPC's because these classes are enemies and changing teams on enemy classes doesn't ussually work. Link to comment Share on other sites More sharing options...
Matt-Liell Posted January 3, 2003 Share Posted January 3, 2003 it will work properly when u complete the level because u saved the game under kyle's model's configuration. just complete the level and it'll work fine! Link to comment Share on other sites More sharing options...
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