Skib Posted January 21, 2003 Share Posted January 21, 2003 If I had the talent I would make a map for a popular fps that was a recreation of blood island. Link to comment Share on other sites More sharing options...
Alien426 Posted January 21, 2003 Share Posted January 21, 2003 If I had a barrel of time I would do the same thing (maybe not necessarily Blood Island, though). Link to comment Share on other sites More sharing options...
Jaws Posted January 21, 2003 Share Posted January 21, 2003 what is "fps" ? Link to comment Share on other sites More sharing options...
Alien426 Posted January 21, 2003 Share Posted January 21, 2003 First Person Shooter as in Doom, Quake, Unreal... Link to comment Share on other sites More sharing options...
Gabez Posted January 21, 2003 Share Posted January 21, 2003 Yeah, a Blood Island map would be pretty cool. Just hard to do. You can go here for some top Monkey Island Quake maps, and as soon as I become skilled enough, I want to make a Woodtick Death Match level. Link to comment Share on other sites More sharing options...
Alien426 Posted January 22, 2003 Share Posted January 22, 2003 That could work pretty well if you take some artistic freedom. Woodtick is pretty cramped, so you'd have to make it a lot larger and give more space to move. Has anyone played "Half-Life: Argh!"? I haven't, but I know that it has a pirate theme (who would have guessed?) and so I wonder if there are some worthy maps. Y'know with ships and islands and port towns... Link to comment Share on other sites More sharing options...
Gabez Posted January 22, 2003 Share Posted January 22, 2003 Yeah, maybe open it up a bit. Although it’d be fun to blow opponents of the narrow walkways with your rocket launcher. And as for Arg!... Link to comment Share on other sites More sharing options...
Skib Posted January 23, 2003 Author Share Posted January 23, 2003 IMO Blood Island would be the best, although I haven't really put that much thought into the other islands. Here is what I would modify about the island: the beach where your ship crashes would be extended to circle around the back of the island and connect to the light house and lead to the windmill. The the windmill would be connected to the back of the graveyard. Capture the flag: Capture points at the sacrificing place at the volcano and the top of the windmill. Link to comment Share on other sites More sharing options...
Alien426 Posted January 23, 2003 Share Posted January 23, 2003 I think you could do this with Battlefield 1942 or maybe the Delta Force engine. BF1942 already has some beautiful islands. Maybe also some of the new true FPSs (those other games are more like tactical shooters) like Unreal Tournament 2003 or Unreal 2 (which is released in a few days). Is anyone besides Gabez into mapping? I started to create some Quake 1, Half-Life and AvsP2 maps but never got beyond tutorials. This should be easier for me since I'm really interested in architecture and 3D environments. The editors could be better to handle, though, like Doom's were. Creating levels for that was fun. Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted January 23, 2003 Share Posted January 23, 2003 Someone made a Melee Town centre for Q3, I have the original files somewhere (it looked good) Also, whatever happened to Plunder 3D and other such FPS maps? (Suppose I'll have to look! ) ~ Johnny Link to comment Share on other sites More sharing options...
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