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_humanoid problems in Assimilate


Matt-Liell

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Posted

Ok I'm ready to put my model through Assimilate but when I try to add the _humanoid.gla it says it can't be found and I've tried over and over and replacing the file with the one from the assets0.pk3 and nothing will work, help!:(

 

EDIT: Here is the exact problem:

 

 

Model: "_humanoid"

 

Sequence "_HUMANOID": ASE/XSI/GLA file not found: "w:/game/base/models/players/_humanoid/_humanoid.gla"

 

(1 faults)

Posted

Screw assimilate. Post the contents of your .car file here - open it in notepad.

 

Then, tell me the paths to the _humanoid and your root.xsi (put the MYCARCASSFILE.car in the same directory as the root.xsi and I'll tell you what to put in your MYCARCASSFILE.car file:

 

$aseanimgrabinit
$aseanimgrab_gla models/players/_humanoid/_humanoid.gla
$aseanimgrabfinalize
$aseanimconvertmdx_noask models/players/YOURMODEL/root -makeskin -smooth

 

replace YOURMODEL with the name of your model - where you have the root.xsi

 

Put carcass.exe in the same directory as your .car file, just for kicks. Then, open a command line and 'carcass MYCARCASSFILE.car from that directory.

 

Pretty much I just peiced this together from my own experiences with carcass and Tetsuo's page of awesome info:

 

http://www.xs4all.nl/~tetsuo/jk2/

Posted

Quoting myself:

 

"Typical error, all you have to do is click on "new" so you have nothing in there...

 

Once that's done go to >File then >Add files, select the

_humanoid.gla. Next time you click B, it should find the gla.

 

You have to do this every time you load assimilate, very annoying...

 

And make sure you created this dir tree to hold the files:

c:\base\models\players\_humanoid

 

The root.xsi, .gla file and carcass.exe go in there.

 

for the preferences, the quake dir should be blank and the compiler line should be:

 

c:/base/models/players/_humanoid/carcass.exe

 

if you did set it up like i said...

 

Leave enum file as is."

 

The .car file doesnt matter, it will be created from the settings you select in assimilate and then used by carcass.

Posted
Originally posted by Psyk0Sith

Quoting myself:

 

"Typical error, all you have to do is click on "new" so you have nothing in there...

 

Once that's done go to >File then >Add files, select the

_humanoid.gla. Next time you click B, it should find the gla.

 

You have to do this every time you load assimilate, very annoying...

 

 

I keep trying and trying but it never finds it. I've done evrything else like you've said.

Posted

_humanoid.gla, carcass.exe and root.xsi are in:

 

c:\base\models\players\_humanoid

 

Assimilate preferences:

Compiler:

c:/base/models/players/_humanoid/carcass.exe

 

Quake Dir:

is BLANK

 

Enum File

w:/bin/gamesource/anims.h

 

Open assimilate click on "new", then add the _humanoid.gla file, press B, save the .car file as model.car.

 

I think the problem is your QUAKE 3 path...remove the path and it should work.

Posted

Run carcass from the command prompt inside your models directory. It won't close the command prompt.

 

Make sure your .car file has the correct directories.

Posted

Uh do you know what DOS is? you know a command line where you type stuff...a DOS prompt???

 

I used to run DOS on my old 386 and 486! very stable system...the only problem is that it cant run anything useful hehe :).

Posted

type this

cd c:\base\models\players\_humanoid

 

next, type

carcass model.car if you named your car file like that.

 

After this, you should be really pissed and say: "what the hell? why isnt it compiling my .glm?" well that's what i said the first time ;).

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