WJTW Posted February 22, 2003 Share Posted February 22, 2003 I've downloaded this model titled Palpatine/Darth Sidious. I used the npc.cfg file and replaced the Desann model with the Palpatine model. However, the lightsaber (and its hilt), instead of being held, was inside the model's body! And when the lightsabre ignits, the sabre would stick through his back. When Palpatine/Desann fall on the ground, the sabre would still be 'held'. So, what is the problem? Have I done the model-switch correctly? Was this model even meant for SP? The screenshots provided by the person had perfectly held lightsabres. Would appreciate any help. Thanks, WJTW Link to comment Share on other sites More sharing options...
Psyk0Sith Posted February 22, 2003 Share Posted February 22, 2003 The model is alright, it happens when u replace a npc..I remember seeing this topic somewhere but i have no clue how to fix it. Link to comment Share on other sites More sharing options...
Hekx Posted February 22, 2003 Share Posted February 22, 2003 The problem of the misplaced lightsabre happens when you load up a previously saved game. If you had played through the game with Desann, saved, added the modification, then loaded up, the sabers would be wonky. The way to solve it is start again, and reload up the map you were last playing. Link to comment Share on other sites More sharing options...
Toonces Posted February 22, 2003 Share Posted February 22, 2003 Hèkx knows what's going on If I ever have spare time I'm going to do a little update of Sid. I'd like to do a head that is more accurate. I came a long way since doing that model Link to comment Share on other sites More sharing options...
boinga1 Posted February 23, 2003 Share Posted February 23, 2003 extract all the files for the palp to a new folder, say "...gameData/emppalpmod/mod". the files arw now in directory "...gamedata/emppalpmod/mod/models/players/*/". create a new folder in "players/" called desann (spell it right). cut the model/default.skin and model.glm from the palpatine texture folder and paste in 'desann'. now remove your altered npcs.cfg file, it's unneeded (unless you want to resize him. if u want palp's sounds, extract the sounds for him in a similar way. this time, just change the folder name from "...chars/*/misc" to "...chars/desann/misc". zip it into a pk3, and it better work. edit: i don't think that happens with NPC's, does it Hexx? only w/ player, i thought. Link to comment Share on other sites More sharing options...
Hekx Posted February 23, 2003 Share Posted February 23, 2003 I've only seen it happen with mods that replace the player models. I can remember my Battle Droids having blasters above their heads. I'll see if I can create the bug. But replacing Desann with Palp like you said above it the best idea. Easier and less problems. Link to comment Share on other sites More sharing options...
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