Niblem Posted April 11, 2003 Share Posted April 11, 2003 Has anyone had any problems with their models when they upgraded JK to 1.04 ? My model worked fine untill I updated, I would love to release my model, and It is finished, but cannot do so due to the error. Here's a screenie of the error.. More info on my model here if intrested.. http://www.lucasforums.com/showthread.php?s=&threadid=94995&perpage=40&pagenumber=1 Link to comment Share on other sites More sharing options...
Psyk0Sith Posted April 11, 2003 Share Posted April 11, 2003 Hmm my models appear to be fine with any patch...not sure what's the problem. Link to comment Share on other sites More sharing options...
Padawan_7 Posted April 11, 2003 Share Posted April 11, 2003 I've seen this problem before. The Jawa model made by Ronin{Triad} twisted like this before someone helped him fix it. Unfortunately, I don't remember what the problem was. But I think they had to redo one of the steps of getting the model in game. The weighting maybe? I just can't remember. Link to comment Share on other sites More sharing options...
boinga1 Posted April 11, 2003 Share Posted April 11, 2003 Oh goodness...please someone help Nimblem fix his great clonetrooper model.... btw, Padawan_7, I LOVE your sig. Link to comment Share on other sites More sharing options...
SkiTzoGuy Posted April 11, 2003 Share Posted April 11, 2003 Originally posted by boinga1 Oh goodness...please someone help Nimblem fix his great clonetrooper model.... btw, Padawan_7, I LOVE your sig. Yes indeed someone needs to help this guy. his model is completely done the problem is that he can't get it in game because of what happend with his error. and yes i love Padawan_7 Sig, Link to comment Share on other sites More sharing options...
Toonces Posted April 11, 2003 Share Posted April 11, 2003 I'm going to move this to general editing. I never encountered a problem like that before. Hopefully somebody will have the answer Link to comment Share on other sites More sharing options...
Psynex Posted April 11, 2003 Share Posted April 11, 2003 I found a bit of help: Thread for the Jawa model with the same problem The last post on that page has the answer, though I don't know if you need to do all that. I would check all the parts of the mesh first and make sure the pivot points are all oriented the same way and that they are aligned with Stupidtriangle_off. If they are, then you may have to detach the mesh and adjust the skeleton. Before you detach the mesh though, just take a look at the bones (particularly in the pelvic region since that's where the problem appears to stem from) and make sure all the pivot points are oriented the same way. If the mesh pivots are ok, and the bones aren't, then you will need to detach the skeleton, fix it, and re-weight everything. If you do have to take that drastic last step, my advice would be to make sure you're importing a skeleton that WILL work. One can be downloaded from Psych0Sith's website a few posts above. Good luck. Link to comment Share on other sites More sharing options...
Padawan_7 Posted April 11, 2003 Share Posted April 11, 2003 boinga1...CyBerNetiX...THANKS GUYS! Hopefully, with the information Psynex gave and dug up (I didn't know that thread was still around) Niblem can finish this fantastic model. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted April 11, 2003 Share Posted April 11, 2003 And people said i was nuts with this pivot point thing ...see what happens when you mess with them kids? I'm just glad Psynex found that thread, it sucks to put such an amount of work and see it destroyed like that. Link to comment Share on other sites More sharing options...
Psynex Posted April 11, 2003 Share Posted April 11, 2003 What can I say? I'm addicted to the search feature! I was super excited when they put that back. "Name in lights!? Man, forget you! We got SEARCH!". lol. Link to comment Share on other sites More sharing options...
Niblem Posted April 13, 2003 Author Share Posted April 13, 2003 Ok yeah, i've tried that, the model works fine in assimilate, but not in the game. And in the game it only tweaks out in crouch, red, and blue stances. Not sure maybe its a tag problem? But I checked the pivots and they're all aligned correctly. Link to comment Share on other sites More sharing options...
Psynex Posted April 14, 2003 Share Posted April 14, 2003 Hmmmm...I would try this next if you think it's a tag problem. Use Merge with the skeleton from Psych0's website and select only all of the tags (anything that begins with bolt, and the Stupidtriangle_off). When prompted what to do about the tags that already exist with the same name, choose to delete the old geometry. Move all the new tags into their proper positions, using ONLY the move tool and NOTHING else. Export it again and give it another go. Link to comment Share on other sites More sharing options...
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