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Project Lighthouse (SP)


lassev

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Hey I can't wait to play this lassev, and about your intro scroll, just send me to text if you want to and I will create an intro for you with the *real* Star Wars text and what not, plus save you a little time...just take a look at the intro in Occupation 2, that's my work.

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Thanks for the offer Louis, but I think the intro scroll should be quite OK. The font I'm using should be the right one. There was some issues only about the grammar in that text, as English is not my native language, and so it is not guaranteed the text would be as polished as it might otherwise be.

 

The text was a nuicanse for me to make just because PSP7 didn't have the option to align both left and right to be even (still haven't checked PSP8, and probably won't). The scroll should be perfectly understandable, and I'm loath to change it, as I'm at this point loath to do anything with Lighthouse I don't absolutely have to do. There are still hiding in the shadows some level flow terminating bugs that I should isolate and remove once and for all. Those are the things I'm concentrating on.

 

Project Lighthouse contains as complicated levels as any Raven build, I suspect, and thus a million things could go wrong and eventually had to go. No matter what, I'm still planning to release the campaign this week.

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Good to hear that it's coming out soon. I'm eagerly anticipating this. Good to see that Jedi Outcast Single Player hasn't been forgotten in the hubbub surrounding Jedi Academy. With the Colosseum mod, Occupation 2, and now Project Lighthouse, Jedi Outcast's gonna go out with a BANG!

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It'll happen tomorrow. Might have been today, but there's still a couple of scripts I wan't to polish a little bit, play the whole campaign through once more with a critical eye, and make some changes to a couple of text files.

 

I didn't encounter any bugs at all the last few times I played the levels through, so I'm keeping my word (would be about the first time, too) and release the map this week. Tomorrow. Then it depends on Eldritch how soon PCGameMods will deign to post it :)

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Originally posted by Leslie Judge

Just in time. :) I still have to find some time to play Occupation2 again but now the other route, then I can write the review of it. So you have 2-3 days before I will have chance to play your level. :D

 

That's exactly what I had in mind. I wouldn't dream of releasing the level, if you weren't prepared to receive it. It would be completely impossible and thus very inconsiderate.

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It's done. I can hardly believe it myself, but the file has been submitted to PCGameMods (well, it didn't demand Eldritch's approval after all, thanks to their clever scripts).

 

I still encountered some nasty bugs last evening. I'll be damned before I know where all those unexpected bugs arise from. I make a change to some minor script somewhere else in the map and the next moment some totally unrelated (so I thought) cinematic ceases to work.

 

But now it's there.

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I just finished lighthouse, and i agree completely with everyone who said this map was really good. it took me about 2 hours,(referring to the walkthrough 2-3 times ;) ) but im finished! great work lassev, but i have one question. how is the player suppose to figure out the final code without using the walkthrough? just keep changing it and failing until you get the right one?

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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

 

Occupation 2, Project Lighthouse....all the good levels are on pcgamemods.com. AND PCGAMEMODS.COM IS DOWN!!!

 

At least for me, but for you guys it seems to be ok.

 

When wedge posted the link for occupation 2, I was able to get it. Let me try that here:

 

http://www.pcgamemods.com/2150

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Thank you all for you compliments and feedback. Some people have encountered technical problems with Lighthouse, some have played it succesfully through without so much trouble.

 

It is indeed a very complicated level considering all the scripted events and functions. Unfortunately there's enough variability in the way the game behaves that it seems the level flow cannot be guaranteed at 100%. I don't know how Raven succeeded it with their own levels, but then again, they are professionals.

 

I submitted the level also to Massassi. Hopefully it got through and they will post it for the pleasure of all the frequent visitors of that great site.

 

I tried to update the file at PCGM with the version 1.1, but for some reason the upload script didn't allow overwrite, and thus it did not succeed. I hope Eldritch will give me a clue how to do it right.

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