Livingdeadjedi Posted May 1, 2003 Share Posted May 1, 2003 Im now on part 2 of level 1 Had to cut some of the wanted buildings and as this is jk2 the LARGE mushroom shaped buildings had to go as the meshes were to large Hoping to make a good skybox with some buildings I have the blue sky made for bespin in the day But i need it to be a bespin skybox if anyone wants to make one ?? in bryce. or whatever ya use looks good without one but that would add the icing to the cake. the link to screens is here http://www.pcgamemods.com/file.php?id=f9be311e65d81a9ad8150a60844bb94c ive made alot more and a few major changes since them but i didnt want to take to many shots LOL Im will include my carbon chamber and gantry in this level I updated those at christmas with a better Computer in the window room and a shadow of the window itself by making the window again on the floor =]]] I need to improve the angled wall textures as they need to be 3d really. Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted May 1, 2003 Author Share Posted May 1, 2003 Oh yes i will probably make the sky change during the levels so it goes darker. once you return to the surface Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted May 1, 2003 Author Share Posted May 1, 2003 oh and yes it was very hard to get a smooth consistent Bright light on such light walls LOL had to darken it more than i would have liked bespin is meant to have shiny sparkling walls really but ive yet to see that =[ even in my maps Link to comment Share on other sites More sharing options...
Kengo Posted May 1, 2003 Share Posted May 1, 2003 Much anticipation at this ground breaking by the sounds of it level. What kinda percent would you estimate you are complete, if you are able to make that estimation. Also, any info you can leak on the storyline? Link to comment Share on other sites More sharing options...
Antizac Posted May 1, 2003 Share Posted May 1, 2003 Awesome work, man! Where did you get that skybox, by the way? I really need something like that for my level series... Link to comment Share on other sites More sharing options...
lassev Posted May 1, 2003 Share Posted May 1, 2003 Oh yes. This is a most remarkable level and one I will wait for in earnest. It's a blessing such a grand author of MP levels, as you are, Livingdeadjedi, got interested in the possibilities of SP. And please stuff this level full of scripting Link to comment Share on other sites More sharing options...
Prime Posted May 1, 2003 Share Posted May 1, 2003 Originally posted by Kengo Much anticipation at this ground breaking by the sounds of it level. This cannot be overstated Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted May 1, 2003 Author Share Posted May 1, 2003 Yeah the skybox that was the easy bit =] i took the original bespin one and used photoshop to change it to blue =]] Oh as for scripting ive included a cutscene at the start and one between two people on the second level. but then disaster struck im meant to have a bar scene with kyle and the barman but on making the script and all i tried it and the barman speaks then the script unexpectedly crashes. so after i hit the wall a few times.... i tried one of ravens ways of doing it , but this didnt work 1 bit LOL so i got rid of that scene, and might only be able to do basic cutscenes as no one seems to know the problem. but even if i did youd still have some kick ass levels =]]] Oh the story line is basically about a group on bespin but the story will unfold as you play it. Made level 1. and most of level 1 part 2 just goto add some cool effects and a level Boss Link to comment Share on other sites More sharing options...
lassev Posted May 2, 2003 Share Posted May 2, 2003 Oh, come on! Nobody ever said ICARUS scripting would be easy. To prove that, have a look at the Raven scripts. Even they have strange remarks every now and then, in addition to whole parts of the script changed to remarks, possibly because they didn't work (?). Scripted events have generously offered the biggest problems I have yet encountered in mapping. Yet with time (and a bullet-proof screen) I have defeated them. But in addition to cinematics you can script all kinds of moving and rotating things in the environment using func_statics. That can be funny, and alleviate the feeling of static surroundings. But of course, it's your map. I just personally like scripting, and try to promote it to an old MP mapper Link to comment Share on other sites More sharing options...
Anakin Posted May 2, 2003 Share Posted May 2, 2003 Great work as per normal If you are about over Bank Holiday weekend, get hold of me Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted May 3, 2003 Share Posted May 3, 2003 really cool! cant wait to play it. -lukeskywalker1 Link to comment Share on other sites More sharing options...
defalc Posted June 25, 2003 Share Posted June 25, 2003 Very cool. Hey, I've been outta the scene for a while. I managed to find your CarbonFreeze v2 fairly easily. But what happened to the updated FFA-Episode 1 (Duel of the Fates) map? Link to comment Share on other sites More sharing options...
PRSLou Posted June 25, 2003 Share Posted June 25, 2003 Here is the Duel of the Fates version 2. It was made by Shadriss and WhiteShdw with permission and help from LDJ. http://www.pcgamemods.com/file.php?id=217eedd1ba8c592db97d0dbe54c7adfc Link to comment Share on other sites More sharing options...
Shotokan Posted June 25, 2003 Share Posted June 25, 2003 Dang how'd you get those mushroom shaped buildings? Link to comment Share on other sites More sharing options...
Shotokan Posted June 25, 2003 Share Posted June 25, 2003 Dang how'd you get those mushroom shaped buildings? Link to comment Share on other sites More sharing options...
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