wedge2211 Posted May 1, 2003 Posted May 1, 2003 Another map I'm working on for the NRG FFA pack this summer, called the Derelict. A welcome change from the patches of Tal Erulanei! It's a heavily damaged ship floating in space. The bridge, relatively unscathed: A corrdior (actually, it has many more details now...pipes and light beams and such): More shots on my web site as usual, look under "Derelict." Before everyone tells me it looks dark: it's a derelict. It's damaged (some areas more than others), on emergency lighting, smoke everywhere (global fog:)). I'm going for atmosphere.
The Truthful Liar Posted May 1, 2003 Posted May 1, 2003 You surely have that 'claustrophobic' feeling down. ; )
master_thomas Posted May 2, 2003 Posted May 2, 2003 Nice work, Wedge. You really are a great mapper. Some of the lights in the corridor somehow give a derelict appearance. The walls make the light look kinda smokey (of course, that may be my filthy screen, my nephew is always wiping is hands on it).
Business_Eskimo Posted May 2, 2003 Posted May 2, 2003 Looks nice. What fog did you use? Whenever I use fog, i can't notice a change or it just looks ugly. Thanks.
Eldritch Posted May 2, 2003 Posted May 2, 2003 Originally posted by Business_Eskimo Looks nice. What fog did you use? Whenever I use fog, i can't notice a change or it just looks ugly. Thanks. You may not be implementing it correctly then. Wedge, you already know what I think, but I'll say it again here so it's official: nice looking work.
lassev Posted May 2, 2003 Posted May 2, 2003 Although it wouldn't be evident in screenshots, but you might (if you haven't already) do a couple of new shader versions of those red lights in the corridor, so that they some of them would blink out of phase, yet quit slowly (some might even be totally dead). That would certainly bring some ship wreck atmosphere. But great shots! This also shows one can still do fine art without using exclusively round shapes.
Kengo Posted May 2, 2003 Posted May 2, 2003 Originally posted by lassev Although it wouldn't be evident in screenshots, but you might (if you haven't already) do a couple of new shader versions of those red lights in the corridor, so that they some of them would blink out of phase, yet quit slowly (some might even be totally dead). That would certainly bring some ship wreck atmosphere. Looking great, loads of atmosphere Like Lassev says, some flashing/blinking/flickering lights, either dynamic lights or shaders would really add to the ship-not-right atmosphere. It's really got a nice System Shock 2 (only better) look about it
wedge2211 Posted May 3, 2003 Author Posted May 3, 2003 Kengo- Does EVERYTHING I do remind you of System Shock? lassev- Hmmm, I haven't made a new flickering shader, but what I did do is make some of the light entities flicker. Should cause about the same effect. Business_Eskimo- The fog is a custom one I made myself. Bascially it's brownish-grayish with a drawdist of 30000 or something else big. master_thomas- The shots are compressed a bit, that's probably causing the blotchy appearance. The other reason the lighting is "smokey..." there's smoke everywhere! The best thing about this map is that it's going fairly quickly. More shots will probably be up later this weekend.
Pnut_Man Posted May 3, 2003 Posted May 3, 2003 This ship looks like it was attacked by Vong..uh oh.. Better prepare your XJ-Wings for combat
Kengo Posted May 3, 2003 Posted May 3, 2003 Originally posted by wedge2211 Kengo- Does EVERYTHING I do remind you of System Shock? Yeh For someone who claims never to have played that game....you sure make maps with a very SS2 remanicent look. Or possibly (more likely infact) I am just fixated.
Altus_Thrawn Posted May 4, 2003 Posted May 4, 2003 Looking nice. You really got the ruined feel down.
wedge2211 Posted May 6, 2003 Author Posted May 6, 2003 Okay, a few promised pics. Here's an updated shot of the corridor: Here are a couple early pics of the main corridor...the lighting needs a lot of work.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.